Difference between revisions of "KMP3D"
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(update to v5.3) |
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|- | |- | ||
! Current Version: | ! Current Version: | ||
− | | v5. | + | | v5.3 |
|- | |- | ||
! Date of Latest Version: | ! Date of Latest Version: | ||
− | | 2020- | + | | 2020-07-01 |
|- | |- | ||
! Download: | ! Download: | ||
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* Groups can be edited, selected, and deleted like points under the Group Settings tab. | * Groups can be edited, selected, and deleted like points under the Group Settings tab. | ||
* Certain settings, such as Next Group(s) (found in [[ENPH]], [[ITPH]], and [[CKPH]]), are comma-separated lists of IDs to the next group. | * Certain settings, such as Next Group(s) (found in [[ENPH]], [[ITPH]], and [[CKPH]]), are comma-separated lists of IDs to the next group. | ||
− | * [[Object]] types are also treated like groups, with each group setting denoting the object's | + | * [[Object]] types are also treated like groups, with each group setting denoting the object's name. You can import custom models to visualize how they would be in-game, so long as it is converted to the SKP format first. |
=== Importing and exporting === | === Importing and exporting === | ||
Line 129: | Line 129: | ||
| [https://github.com/zach-zajack/kmp3d/releases/download/v5.2/KMP3D.rbz v5.2] | | [https://github.com/zach-zajack/kmp3d/releases/download/v5.2/KMP3D.rbz v5.2] | ||
| 2020-02-10 | | 2020-02-10 | ||
− | | Added read/write capability for [[extended presence flags]] (XPF). | + | | |
+ | * Added read/write capability for [[extended presence flags]] (XPF). | ||
+ | |- | ||
+ | | [https://github.com/zach-zajack/kmp3d/releases/download/v5.3/KMP3D.rbz v5.3] | ||
+ | | 2020-07-01 | ||
+ | | | ||
+ | * Cannons now go to the destination point properly. | ||
+ | * Object IDs have been changed to names to reference them. | ||
+ | * Objects can be imported optionally via an SKP. | ||
|} | |} | ||
{{User-Zatchi-Link}} | {{User-Zatchi-Link}} | ||
[[Category:Software]] | [[Category:Software]] |
Revision as of 03:37, 1 July 2020
Author: | zatchi |
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Platform: | SketchUp 6+ |
Programming language: | Ruby |
Software Type: | SketchUp Plugin |
File Formats: | KMP, KCL |
Current Version: | v5.3 |
Date of Latest Version: | 2020-07-01 |
Download: | GitHub |
Overview
KMP3D is a SketchUp plugin made by zatchi that functions as a 3D interface for Mario Kart Wii's KMP files, which deal with coordinate information, such as check points, item routes or respawn point positions. Points are represented using spheres and vectors, depending on the point type.
Credits
- Beaglebark413, for the item box model used as a placeholder for other objects.
Media
Installation
Note: If you have a previous version of KMP3D (v3.0 or lower), make sure to disable/uninstall the old extension before installing a newer version. Failure to do so will result in a loading error.
For SketchUp 2013-2016
- Download the .rbz file.
- In SketchUp, go to Window -> Preferences -> Extensions -> Install Extension..., and select the file.
For SketchUp 2017+
- Download the .rbz file.
- In SketchUp, go to Window -> Extension Manager -> Install Extension..., and select the file.
For SketchUp 6-8
- Download the .rbz file.
- Rename the .rbz extension to .zip.
- Extract the contents of the folder into the Plugins folder in SketchUp's Program Files for Windows, or Applications folder for Mac.
Tutorial
Adding and editing points
- Activate the tool and click anywhere on the model to place points. In the case of vectors and checkpoints, additional steps are required to correctly place the orientation.
- Editing settings can be done through editing the table. Toggling the selection of points can be done by selecting the ID number on the row for the point.
- Points can also be removed by clicking the "x" on the end of the table.
Group editing
- Groups can be edited, selected, and deleted like points under the Group Settings tab.
- Certain settings, such as Next Group(s) (found in ENPH, ITPH, and CKPH), are comma-separated lists of IDs to the next group.
- Object types are also treated like groups, with each group setting denoting the object's name. You can import custom models to visualize how they would be in-game, so long as it is converted to the SKP format first.
Importing and exporting
- Go under Plugins (or Extensions, depending on the version) -> KMP3D. This is where you will find the options to import and export KMP files, as well as import KCL files.
- For importing KMPs, make sure to activate the tool to view the points, as everything is hidden by default.
Version History
Version | Date of release | Information |
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v1.0 | 2016-09-31 | First release |
v2.0 | 2017-01-15 |
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v3.0 | 2017-07-03 |
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v4.0 | 2019-11-03 |
|
v4.1 | 2019-11-06 |
|
v4.2 | 2019-11-09 |
|
v5.0 | 2019-11-25 |
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v5.1 | 2019-12-01 | |
v5.2 | 2020-02-10 |
|
v5.3 | 2020-07-01 |
|