Difference between revisions of "Jungle Jamble"
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{{Misc-Info | {{Misc-Info | ||
|name= {{PAGENAME}} | |name= {{PAGENAME}} | ||
− | |creator= [[Torran]], | + | |creator= [[Torran]], Yoshi86UP |
− | |designer= | + | |designer= Yoshi86UP |
|type= Custom | |type= Custom | ||
|version= v1.5 | |version= v1.5 | ||
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|editors used= [[3ds Max]], NW4R, Photoshop, [[Wiimms SZS Tools]] | |editors used= [[3ds Max]], NW4R, Photoshop, [[Wiimms SZS Tools]] | ||
|wbz-id= 3073 | |wbz-id= 3073 | ||
− | |download 1= https://cdn.discordapp.com/attachments/ | + | |download 1= https://cdn.discordapp.com/attachments/170644135630340097/628304585228025876/jj_1.5.zip |
}} | }} | ||
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== Overview == | == Overview == | ||
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This track has some special features: | This track has some special features: | ||
− | * Grass implemented using multiple layers with a CHR0 animation and alpha tested to maintain shadow volume. | + | * Grass implemented using multiple layers with a [[CHR0]] animation and alpha tested to maintain shadow volume. |
* Optimized draw ordering to reduce overdraw produced by grass shell. | * Optimized draw ordering to reduce overdraw produced by grass shell. | ||
− | * Blended shadow map with correct draw ordering. | + | * Blended [[shadow map]] with correct draw ordering. |
* Bump and specular mapping on wooden surfaces. | * Bump and specular mapping on wooden surfaces. | ||
* Stylized ambient lighting. | * Stylized ambient lighting. | ||
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== Version History == | == Version History == | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | ! Version | ||
+ | ! Date of release | ||
+ | ! Information | ||
|- | |- | ||
− | + | | [https://cdn.discordapp.com/attachments/170644135630340097/628304233787293746/jj_1.0.zip v1.0] | |
− | |||
− | |||
− | |||
− | | v1.0 | ||
| 2017-02-06 | | 2017-02-06 | ||
− | | | + | | First release |
|- | |- | ||
− | | v1.5 | + | | [https://cdn.discordapp.com/attachments/170644135630340097/628304585228025876/jj_1.5.zip v1.5] |
| 2018-04-01 | | 2018-04-01 | ||
| Fixed [[Slow Motion Bug]] on Multiplayer mode. | | Fixed [[Slow Motion Bug]] on Multiplayer mode. |
Revision as of 18:59, 30 September 2019
Creator: | Torran, Yoshi86UP |
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Designer: | Yoshi86UP |
Version: | v1.5 |
Date of latest version: | 2018-04-01 |
Editors used: | 3ds Max, NW4R, Photoshop, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
Jungle Jamble is a custom track designed by Yoshi86UP and created by Torran. Its design is inspired by the jungle levels of Super Monkey Ball.
This track has some special features:
- Grass implemented using multiple layers with a CHR0 animation and alpha tested to maintain shadow volume.
- Optimized draw ordering to reduce overdraw produced by grass shell.
- Blended shadow map with correct draw ordering.
- Bump and specular mapping on wooden surfaces.
- Stylized ambient lighting.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2017-02-06 | First release |
v1.5 | 2018-04-01 | Fixed Slow Motion Bug on Multiplayer mode. |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Names in Other Languages
Dutch: | - |
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French: | Jungle Jamble |
German: | Dschungel Jamble |
Italian: | Giungla Jamble |
Japanese: | ジャングルジャンブル |
Korean: | - |
Portuguese: | Selva Jamble |
Russian: | Джунгли-Джембл |
Spanish: | Jungla Jamble |
Greek: | Ζούγκλα Τζάμπλ |
Polish: | Dżunglowe Jamble |
Finnish: | Viidakkosilmukka |
Swedish: | - |
Czech: | - |
Danish: | - |
By the same author: Torran
Custom Tracks:
Star Slope —
Jungle Jamble
Retro Tracks:
N64 Toad's Turnpike —
N64 Rainbow Road —
GCN Luigi Circuit —
GCN Mushroom Bridge —
GCN Mushroom City —
SMG Sea Slide Galaxy —
3DS Toad Circuit