Difference between revisions of "Jungle Jamble"

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|version= v1.5
 
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|editors used= Adobe PhotoShop, Autodesk 3DS Max 2010, NintendoWare for Revolution 3DEditor, NintendoWare for Revolution 3ds Max Plug-In, NintendoWare for Revolution G3D Converter, NintendoWare for Revolution 3D Optimizer, Revolution SDK, Wiimm's SZS Tools
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|editors used= [[3ds Max]], NW4R, Photoshop, [[Wiimms SZS Tools]]
 
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|download 1= https://cdn.discordapp.com/attachments/252506444593627146/430108406112714752/Jungle_Jamble_v1.5_FIX.szs
 
|download 1= https://cdn.discordapp.com/attachments/252506444593627146/430108406112714752/Jungle_Jamble_v1.5_FIX.szs

Revision as of 21:45, 1 April 2018

Jungle Jamble
Creator: Torran, Yoshi86UP
Designer: Yoshi86UP
Version: v1.5
Date of latest version: 2018-04-01
Editors used: 3ds Max, NW4R, Photoshop, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Jungle Jamble is a custom track designed by Yoshi86UP and created by Torran. Its design is inspired by the jungle levels of Super Monkey Ball.

This track has some special features:

  • Grass implemented using multiple layers with a CHR0 animation and alpha tested to maintain shadow volume.
  • Optimized draw ordering to reduce overdraw produced by grass shell.
  • Blended shadow map with correct draw ordering.
  • Bump and specular mapping on wooden surfaces.
  • Stylized ambient lighting.

Media

v1.0 VS Race

Version History

Version Date of release Information
v1.0 2017-02-06 Final version
v1.5 2018-04-01 Fixed slowdown on splitscreen

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: -
French: -
German: -
Italian: -
Japanese: ジャングルジャンブレ
Korean: -
Portuguese: -
Russian: -
Spanish: Jungla Jamble
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -