Item Settings - Objects

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Revision as of 13:08, 7 April 2019 by Wiimm (talk | contribs) (reference bug fixed & added a warning)
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Here follows a list with used Object Settings, they can be edited in a KMP Editor. For example, you want to spawn a Star out a bush, or a Mushroom out of a crate if you drive into them.

Quick Notes

Are you at the wrong page and do you want to edit Item Box Settings instead? Go here!


Basically, only the values "0000" to "0010" (in hex) were coded and intended for use.
Here, you can see what the others that are not intended values do (that's why some of them make the game freeze).

Note that in Battle Mode:
-Roulette shows only a green shell every next setting after this included in setting 2 "000D".
-When you're already giant, instead of a Mega Mushroom or a Thunder Cloud you get a single Mushroom
-When you have already a Thunder Cloud, you get a mushroom instead of another one
-Bullet Bill softlocks your game (because the battle KMP has no item route)

Item to spawn out of Object

Warning

For item boxes we know, that only values from 0000 to 0010 (17 values) are defined in /Race/Common.szs/ItemSlot.bin. Any value greater than 0010 triggers completely undefined behavior!

It is assumed, that the range of other objects are limited too. So the game can freeze, if an invalid item is thrown because any other settings changed!
Setting Value 2 VS Battle
0000 Banana, Green Shell, Fake Item Box Banana, Green Shell, Red Shell, Bob-omb[1], Mushroom, Mega Mushroom[2], Fake Item Box
0001 Banana Banana
0002 Mushroom Mushroom
0003 Mushroom Mushroom
0004 Star (only 2 possible, the first one disappears) Star (only 2 possible, the first one disappears)
0005 Triple Green Shells Triple Green Shells
0006 Banana (50%), Mushroom (50%) Banana (50%), Mushroom (50%)
0007 Green Shell Green Shell
0008 Bob-omb (after 3 it drops Mushrooms) Bob-omb (after 3 it drops Mushrooms)
0009 Red Shell Red Shell
000A Mega Mushroom[3] Mega Mushroom (gives a Mushroom if you're already big)
000B Thunder Cloud[2] Thunder Cloud (gives a Mushroom if you've already a TC, or when you're Giant)
000C Star (95%, only 2) and Mushroom (5%) Star (95%) and Mushroom (5%)
000D Mushroom Mushroom
000E Mushroom Mushroom
000F Mushroom Mushroom
0010 Mushroom Mushroom
All following settings may freeze (occasional) a race or battle. Read red box above!
0011 Green Shell (after one fall on one it drops Mushrooms) Crash[4]
0012 Crash[4] Crash[4]
0013 Mushroom Crash[4]
0014 Banana Star
0015 Crash[4] Red Shell, Triple Bananas, Triple Green Shells[5]
0016 Mushroom Red Shell, Triple Bananas, Triple Green Shells[5]
0017 Mushroom Triple Bananas
0018 Bob-omb[1] (50%), Mushroom (50%) (after 3 Bob-ombs it drops Mushrooms) Bob-omb, Fake item box (with single and triple mushroom seldom)
0019 Mushroom Crash[4]
001A Shock[3] Triple Bananas
001B Mushroom Red Shell
001C Blooper[3] (50%), Golden Mushroom[3] (50%) Mushroom
001D Mushroom Crash[4]
001E Golden Mushroom[2] Crash[4]
001F Thunder Cloud[2] (95%), Blooper[3] (5%) Triple Mushroom
0020 Mushroom Mushroom
0021 Mushroom Blue Shell (50%) Triple Mushrooms (50%)
0022 Thunder Cloud[2] Mushroom
0023 Mushroom Star (~50%), Mega Mushroom (~25%), Blue Shell (~25%)
0024 Mushroom Mushroom
0025 Mushroom Star
0026 Mushroom Crash[4]
0027 Red Shell Pow (50%), Mega Mushroom (50%) (Mushroom when giant)
0028 Mushroom Crash[4]
0029 Mushroom (50%), Fake Item Box (25%), Red Shell (25%) POW Block (50%), Bullet Bill (50%) (remember Bullet Bill Softlock your game)
002A Mushroom Mushroom
002B Mushroom Triple Red Shells
002C Mushroom Crash[4]
002D Mushroom Triple Red Shells
002E Mushroom Green Shell (remember roulette shows only Green Shell)
002F Mushroom Mushroom
0030 Mushroom Crash[4]
0031 Mushroom Crash[4]
0032 Mushroom Mushroom
0033 Thunder Cloud[3], Golden Mushroom[2] Mushroom
0034 Mushroom, Red Shell, Green Shell, Bob-omb[1], Fake Item Box, Banana Mushroom
0035 Bob-omb[1], Mushroom (after 3 Bob-ombs only Green Shells) Mushroom
0036 Red Shell Mushroom
0037 Fake Item Box, Mushroom (after 2 Fake Item Boxes only Mushrooms) Mushroom
0038 Fake Item Box (after the 5th the 1st disappears) Mushroom
0039 Crash[4] Crash[4]
003A Mushroom (roulette shows only Green Shells) Star
003B Mega Mushroom[3], Golden Mushroom[3] (1st Mega Mushroom then Golden Mushroom) Crash[4]
003C Mushroom Red Shell, Triple Green Shells, Triple Mushroom
003D Mushroom Green Shell
003E Mushroom Mushroom(~10%), Fake Item Box(~45%), Banana (~45%)
003F Lightning[3] Always Mushroom or Always Green Shell
0040 Mushroom Always Mushroom or Always Green Shell
0041 Golden Mushroom[3] Always Mushroom or Always Green Shell
0042 Golden Mushroom[2] Always Star (Mega Mushroom and POW Block seldom) or always banana
0043 Mushroom Always Mushroom or always Green Shell
0044 Blue Shell[3] Mushroom
0045 Green Shell, POW Block[3], Golden Mushroom[3] and Blooper[3] Always Mushroom or always Banana (Bob-omb seldom)
0046 Red Shell, Green Shell and Mushroom Star (~50%), Blue Shell (~25%), Lightning(~25%) or always Mushroom
0047 Mushrooms Always Mushroom or always POW Block (~50%), Golden Mushroom (~50%)
0048 Mushroom Always Star always Green Shell
0049 Untested Mushroom
004A Mushroom Mushroom
004B Banana, Fake Item Box Golden Mushroom (~50%), Bob-omb (~50%)
004C Star, Blue Shell[3] and Bullet Bill[3] (47,5-47,5-5) Crash[4]
004D Bob-omb[1], Banana (80-20) (after 3 Bob-ombs only Blue Shells) Mushroom
004E Mushroom Crash[4]
004F Mushroom unpredictable (no lightning, no Bullet Bill, no POW Block, no Golden Mushroom, no Mega Mushroom and no Star)
0050 Mushroom Always Mushroom or always Green Shell
0051 Thunder Cloud[2] unpredictable (has bullet bill)
0052 Green Shell Always Mushroom or always Red Shell
0053 Green Shell Star, POW Block, Lightning, Bullet Bill, Triple Green Shells
0054 Mushroom Star, POW Block, Lightning, Bullet Bill, Triple Green Shells
0055 Mushroom Star, POW Block, Lightning, Bullet Bill, Triple Green Shells
0056 Mushroom Always Fake Itembox or always Mushroom
0057 Mushroom Always Banana or always Green Shell or always Mushroom
0058 Mushroom Green Shell
0059 Mushroom Green Shell

The "always ... or always ..." seems like to have a precise time (or number of itembox) when it changes to the other one

  • Setting Value 3 is the percentage of chance to spawn an object out of a bush or crate: from 0000 (0% = nothing will spawn) until 0100 (100% = always) can be used.
    And yes, the percentage is in decimals apparently.


  1. 1.0 1.1 1.2 1.3 1.4
    Bob-ombs work, however, they won't explode until you either hit it with an item or drive into it. Even in Team VS/Battle you'll get damage.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7
    The game will think that you have a Thunder Cloud above you while it just flew away. This way, your speed will stay as if you still have the Thunder Cloud above you.
    However, if you'll go through a cannon or fall down and respawn, the Thunder Cloud glitch will be gone.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15
    These objects don't have any effect, they'll fly away and disappear once they'll hit a wall or floor.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17
    When you pass through these item boxes with an item (your slot used) it doesn't crash. However it happens if you have no item and pass into it.
  5. 5.0 5.1
    When you get Triple Green Shells (with that reference obviously), the next item box you pass through will crash your game no matter the setting.