Difference between revisions of "Inside the Dreamcatcher"
MitsySueG24 (talk | contribs) (You missed one :P) |
(I disagree with most of those 'fixes') |
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== Overview == | == Overview == | ||
− | Inside the Dreamcatcher is Wingcapman's second custom track. This track is based of the ideas about how and what happens if you try to simulate a dream... However, this track is not finished yet, the author is not really happy about how it looks like | + | Inside the Dreamcatcher is Wingcapman's second custom track. This track is based of the ideas about how and what happens if you try to simulate a dream... However, this track is not finished yet, the author is not really happy about how it looks like, so the author experiments with it until he decides to upload it. |
− | Most custom tracks use laps as | + | Most custom tracks use laps as how you are supposed to finish a round/lap. However, since Nintendo has made sections in Mario Kart 7, this idea is reused later on. Inside the Dreamcatcher will also use sections. |
== Sections == | == Sections == | ||
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- One nightmare part which is actually based on one of Wingcapman's old dreams he had when he was a little boy. | - One nightmare part which is actually based on one of Wingcapman's old dreams he had when he was a little boy. | ||
− | Now this one will be interesting for the newcomers. Imagine how you dream or how dreams | + | Now this one will be interesting for the newcomers. Imagine how you dream or how dreams works again: You're dreaming about a peaceful area, and when you're trying to jump into something, open a door, or even just go through a tunnel, the area where you're going to enter is not always the place you want to see. Sometimes you get in a beautiful area, and sometimes you trigger a nightmare. In a nightmare, there's always a chance that you can't run, can't use weapons or you can't even escape. Well, once you trigger/enter the nightmare section, you instantly lose your items! This area has some strong red effects so that it makes the area a bit more scarier, and there will be a lot of hazards which can stop you from going forward too, so watch out! ... At the end of this madness, you fly through a tunnel of light, which brings you back to a whole new area you wished to go... Or... Not? |
- And a section where the dream-simulator is out of control and glitches places as if everything looks cut off, unfinished or just plain silly. | - And a section where the dream-simulator is out of control and glitches places as if everything looks cut off, unfinished or just plain silly. | ||
− | The last section is ridiculously hard. We strongly recommend to | + | The last section is absolutely ridiculously hard. We strongly recommend to practise on this track and learn how the physics work in this custom track before playing on it for real. In this area, you'll see pixelated floors, walls and backgrounds. This is where the dream-simulator gets insane and gets out of control; it's very unstable at this point. This area is actually based of how games can get corrupted. Some games only get graphical issues, but some also get a whole new layout with corrupted graphics! The background uses a variation of blue tints of blue tiles, while the floor and walls share textures which look quite the same as Mario Kart DS's collision test track - Pipe Course/dokan_course. This area also lacks splash effects and items to attack with, so you basically only can bump your opponents, which is a high chance because some corrupted paths are very hard to drive on. |
==Media== | ==Media== |
Revision as of 21:18, 15 November 2013
Creator: | Wingcapman |
---|---|
Designer: | Wingcapman |
Version: | |
Date of latest version: | |
Editors used: | Sketchup, CTools, SZS Modifier, BrawlBox, Photoshop CS3 |
Download: | — |
Overview
Inside the Dreamcatcher is Wingcapman's second custom track. This track is based of the ideas about how and what happens if you try to simulate a dream... However, this track is not finished yet, the author is not really happy about how it looks like, so the author experiments with it until he decides to upload it.
Most custom tracks use laps as how you are supposed to finish a round/lap. However, since Nintendo has made sections in Mario Kart 7, this idea is reused later on. Inside the Dreamcatcher will also use sections.
Sections
The track is split in three sections:
- A nice, peaceful and original Super Mario-related beach area.
This area has some islands with Super Mario World-related mountains around them. There are some bouncy note blocks where you jump from island to island. There's also something interesting on top of one of these mountains!
- One nightmare part which is actually based on one of Wingcapman's old dreams he had when he was a little boy.
Now this one will be interesting for the newcomers. Imagine how you dream or how dreams works again: You're dreaming about a peaceful area, and when you're trying to jump into something, open a door, or even just go through a tunnel, the area where you're going to enter is not always the place you want to see. Sometimes you get in a beautiful area, and sometimes you trigger a nightmare. In a nightmare, there's always a chance that you can't run, can't use weapons or you can't even escape. Well, once you trigger/enter the nightmare section, you instantly lose your items! This area has some strong red effects so that it makes the area a bit more scarier, and there will be a lot of hazards which can stop you from going forward too, so watch out! ... At the end of this madness, you fly through a tunnel of light, which brings you back to a whole new area you wished to go... Or... Not?
- And a section where the dream-simulator is out of control and glitches places as if everything looks cut off, unfinished or just plain silly.
The last section is absolutely ridiculously hard. We strongly recommend to practise on this track and learn how the physics work in this custom track before playing on it for real. In this area, you'll see pixelated floors, walls and backgrounds. This is where the dream-simulator gets insane and gets out of control; it's very unstable at this point. This area is actually based of how games can get corrupted. Some games only get graphical issues, but some also get a whole new layout with corrupted graphics! The background uses a variation of blue tints of blue tiles, while the floor and walls share textures which look quite the same as Mario Kart DS's collision test track - Pipe Course/dokan_course. This area also lacks splash effects and items to attack with, so you basically only can bump your opponents, which is a high chance because some corrupted paths are very hard to drive on.
Media
There's no download link of this track yet because the track is not ready to be uploaded yet. However, if you want to see how it looks like, you can see it on Wingcapman's Tumblr, which basically contains all the kinds of media you'd expect from this track.
Version History
Version | Date of release | Information |
---|---|---|
v?.? | Future Release | First public release. |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- None
Names in Other Languages
Dutch: | In de Dromenvanger |
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French: | |
German: | Im Traumfänger |
Italian: | |
Japanese: | |
Korean: | |
Portuguese: | |
Russian: | — |
Spanish: | |
Greek: | |
Polish: | |
Finnish: | |
Swedish: | |
Czech: | |
Danish: | — |
Notes
¹ This track contains a different difficulty for each section. Section 1 isn't that hard (4.5/10), section 2 is already a lot harder (7.5/10) and the last section is insanely hard to drive on (9.5/10).