Difference between revisions of "Inside the Dreamcatcher"
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|name= {{PAGENAME}} | |name= {{PAGENAME}} | ||
|author= [[Wingcapman]] | |author= [[Wingcapman]] | ||
− | |version= | + | |version= v1.1 |
− | |date of release= | + | |date of release= 2021-04-23 |
− | |editors used= [[BrawlBox]], [[CTools]], Photoshop | + | |editors used= [[BrawlBox]], [[CTools]], [https://adobe.com/products/photoshop Photoshop], [[SketchUp]], [[SZS Modifier]] |
− | |wbz-id=4976 | + | |wbz-id= 4976 |
− | |download | + | |download= https://icedrive.net/0/e8f88IjkSJ |
}} | }} | ||
== Overview == | == Overview == | ||
− | '''Inside the Dreamcatcher''' is [[Wingcapman]]'s | + | '''Inside the Dreamcatcher''' is [[Wingcapman]]'s third [[custom track]]. This track is based on the ideas about how and what happens if you try to simulate a dream. The race starts in a room. Inside the room, there is a door in front of where you start, which leads to the first cannon that shoots you to a tropical beach-themed section. Then, there is a musical-looking road that takes you to the first island, from which there is another musical-looking road and three Bouncy-Note Blocks that leads to another island. Later, you will then drive into a hole which leads to another cannon and takes you to a tunnel. Then, you enter a dark room before entering a ''[[mariowiki:Super Mario 64|Super Mario 64]]'' castle-looking room. You will then fall into the final pool of lava or drive through an opened Big Star door. You respawn at another ''Super Mario 64'' castle-looking room, which leads to a hallway that ends with the "Tunnel of Light". Thereafter, you then respawn at the final section, which is considered as the hardest, most challenging part of the track. You drive on more musical-looking roads, Note Blocks, some tunnels, and some floating islands. It ends with the final cannon, which will take you to a path and a small tower to finish the race. |
== Media == | == Media == | ||
− | {{youtube-box|| | + | {{youtube-box||nk5KN7tUyH8|v1.1 VS Race|4}} |
− | {{youtube-box|| | + | {{youtube-box||4i8l3TANr6E|RC1.3 VS Race|6}} |
+ | {{youtube-box||_TDxLv_UyjA|Preview 3 Time Trial|7}} | ||
== Version History == | == Version History == | ||
+ | === Preview 1 – RC1.4 === | ||
+ | <spoiler> | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | ! Version | ||
+ | ! Date of release | ||
+ | ! Information | ||
|- | |- | ||
− | + | | [https://icedrive.net/0/aaNqprvwJg Preview 1] | |
− | + | | 2018-08-12 | |
− | + | | First release | |
+ | |- | ||
+ | | [https://icedrive.net/0/b7N1pai7jk Preview 2] | ||
+ | | 2018-08-12 | ||
+ | | | ||
+ | * Fixed blackscreen on console. | ||
+ | * Edited [[KCL]], [[KMP]], minimap, and skybox. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/8c1dgyOKTa Preview 3] | ||
+ | | 2018-08-12 | ||
+ | | | ||
+ | * Changed a course model part. | ||
+ | * Edited minimap, KCL and KMP. | ||
+ | * Moved start position. | ||
+ | * Added [[post-effect]] and {{obj-ref|0x12|burning air fall}} effect files. | ||
+ | * Changed lap modifier from three to one. | ||
|- | |- | ||
− | | [https:// | + | | [https://icedrive.net/0/1bmJdIgwF2 RC1] |
− | | | + | | 2020-08-16 |
− | | | + | | Update by [[PeachKia52250vr]]: |
+ | * Cleaned KCL. | ||
+ | * Moved start and ending positions. | ||
+ | * Remade {{obj-ref|0x65|item box}} positions and added some Star-only item boxes in hidden areas. | ||
+ | * Remade respawn points, checkpoints, enemy routes, and item routes. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/60ASIfHw3o RC1.1] | ||
+ | | 2020-08-18 | ||
+ | | Update by [[PeachKia52250vr]] and [[Oh ok]]: | ||
+ | * Remade minimap. | ||
+ | * Added three more Star-only item boxes. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/01QQXZuVE7 RC1.2] | ||
+ | | 2020-08-20 | ||
+ | | Update by [[PeachKia52250vr]]: | ||
+ | * Removed two unneeded Star-only item boxes. | ||
+ | * Improved item routes. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/62eKUgMxpE RC1.3] | ||
+ | | 2020-08-26 | ||
+ | | Update by [[PeachKia52250vr]]: | ||
+ | * Fixed item routes. | ||
+ | * Changed road SFX on the musical-looking road to normal in the final section. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/6cJls5qTcY RC1.4] | ||
+ | | 2020-10-02 | ||
+ | | Update by [[PeachKia52250vr]]: | ||
+ | * Added [[LEX (File Format)|LEX]] file to fix [[Item Position Bug]]. | ||
+ | * Added [[LE-CODE/Track FAQ#ktpt2|secondary start position]] to display the finish line correctly ([[LE-CODE]] only). | ||
+ | |} | ||
+ | </spoiler> | ||
+ | |||
+ | === v1.0 – v1.1 === | ||
+ | {| class="wikitable" | ||
+ | ! Version | ||
+ | ! Date of release | ||
+ | ! Information | ||
+ | |- | ||
+ | | [https://icedrive.net/0/d1Lh8RJmIe v1.0] | ||
+ | | 2020-12-14 | ||
+ | | Update by [[PeachKia52250vr]] and [[Oh ok]]: | ||
+ | * Remade course model. | ||
+ | * Changed track layout. | ||
+ | * Fixed Item Position Bug. | ||
+ | * Fixed [[Position Jump Bug]]s. | ||
+ | * Fixed missing walls. | ||
+ | * Fixed and modified skybox models. | ||
+ | * Added boost and jump pad animation. | ||
+ | * Added arrows. | ||
+ | * Added intro cameras. | ||
+ | * Added more item boxes. | ||
+ | * Added animation to the "Tunnel of Light". | ||
+ | * Added burning air fall effect. | ||
+ | * Added {{obj-ref|0x7|water}} and {{obj-ref|0x11|lava splash}}. | ||
+ | * Remade minimap. | ||
+ | * Remade KCL and KMP. | ||
+ | * Removed LEX file. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/b93tyhBl4d v1.0b] | ||
+ | | 2021-02-25 | ||
+ | | Update by [[PeachKia52250vr]]: | ||
+ | * Raised second ending cannon height to fix a falling glitch. | ||
|- | |- | ||
− | | [https:// | + | | [https://icedrive.net/0/e8f88IjkSJ v1.1] |
− | | | + | | 2021-04-23 |
− | | | + | | Update by [[PeachKia52250vr]]: |
+ | * Added arrows ({{obj-ref|0x217|Mdush}} and {{obj-ref|0x157|DKtreeA64}}). | ||
+ | * Adjusted item routes in the final section. | ||
+ | * Adjusted seven item box sets and added an extra item box to two sets. | ||
|- | |- | ||
− | | [ | + | | v1.2 |
− | | | + | | 202?-??-?? |
− | + | | Update by [[PeachKia52250vr]], [[Saiveeon]] and an unknown author: | |
+ | * Replace respawn teleporters with double and triple cannons. | ||
+ | * Smoothen out road before the second cannon. | ||
+ | * Smoothen out road on the U-turn in the beach section. | ||
+ | * Upscale and edit some track parts. | ||
+ | * Add stairs and alleyway after the opened Big Star door. | ||
+ | * Add rainbow tunnel on the left of the end of the alleyway after the opened Big Star door that goes from the alleyway to the second castle section. | ||
+ | * Fix green pipe collision in the final section. | ||
+ | * Fix Bullet Bill issues on [[slot]] [[Slot#4.4|4.4]]. | ||
+ | * Edit boost ramps so you can make the other side without having to trick. | ||
+ | * Change some boost ramp textures. | ||
+ | * Remove fall boundaries at the start of the Tunnel of Light and before the opened Big Star door. | ||
+ | * Change particle collision on the musical-looking roads to the [[KCL_Flag#Moving Road (0x1D)|star crash collision SFX]]. | ||
+ | * Add {{obj-ref|0x210|starGate}} to enable star crash collision SFX. | ||
+ | * Fix lava splash height. | ||
+ | * Remake minimap. | ||
+ | * Add LEX file to make cannons faster (LE-CODE only). | ||
|} | |} | ||
− | == Custom Track Distributions == | + | == <span id=distrib-list>Custom Track Distributions</span> == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
− | * [[Mario Kart | + | * {{Distrib-ref|1-Lap Kart Wii|4976|1-lap}} |
+ | * {{Distrib-ref|Boshi Kart GP|4976|boshi-gp}} | ||
+ | * {{Distrib-ref|Cuberluigi CT Pack|4976|cuberluigi-ct}} | ||
+ | * {{Distrib-ref|Hide and Seek Extreme Pack|4976|hns-extreme}} | ||
+ | * {{Distrib-ref|Insane Kart Wii|4976|insane-kart-wii}} | ||
+ | * {{Distrib-ref|Mario Kart Fusion|4976|mk-fusion}} | ||
+ | * [[Mario Kart Infinite]] (RC1.3) | ||
+ | * {{Distrib-ref|Mario Kart Wii Faraphel|4976|faraphel}} | ||
+ | * {{Distrib-ref|New Adventure All-Stars|4976|allstars}} | ||
+ | * {{Distrib-ref|Nitro CT Pack|4976|nitro-ct}} | ||
+ | * {{Distrib-ref|Skill Issue Pack|4976|skill-issue}} | ||
− | ==Names in Other Languages== | + | == Names in Other Languages == |
{{Language-Info | {{Language-Info | ||
− | |||
|nl=In de Dromenvanger | |nl=In de Dromenvanger | ||
|fr={{no|-}} | |fr={{no|-}} | ||
Line 63: | Line 173: | ||
{{User-Wingcapman-Link}} | {{User-Wingcapman-Link}} | ||
[[Category:Track/Custom]] | [[Category:Track/Custom]] | ||
+ | [[Category:Track/LE-CODE]] |
Latest revision as of 06:44, 12 October 2023
Author: | Wingcapman |
---|---|
Version: | v1.1 |
Date of latest version: | 2021-04-23 |
Editors used: | BrawlBox, CTools, Photoshop, SketchUp, SZS Modifier |
WBZ files: | ct.wiimm.de |
Download: | Icedrive |
Overview
Inside the Dreamcatcher is Wingcapman's third custom track. This track is based on the ideas about how and what happens if you try to simulate a dream. The race starts in a room. Inside the room, there is a door in front of where you start, which leads to the first cannon that shoots you to a tropical beach-themed section. Then, there is a musical-looking road that takes you to the first island, from which there is another musical-looking road and three Bouncy-Note Blocks that leads to another island. Later, you will then drive into a hole which leads to another cannon and takes you to a tunnel. Then, you enter a dark room before entering a Super Mario 64 castle-looking room. You will then fall into the final pool of lava or drive through an opened Big Star door. You respawn at another Super Mario 64 castle-looking room, which leads to a hallway that ends with the "Tunnel of Light". Thereafter, you then respawn at the final section, which is considered as the hardest, most challenging part of the track. You drive on more musical-looking roads, Note Blocks, some tunnels, and some floating islands. It ends with the final cannon, which will take you to a path and a small tower to finish the race.
Media
Version History
Preview 1 – RC1.4
v1.0 – v1.1
Version | Date of release | Information |
---|---|---|
v1.0 | 2020-12-14 | Update by PeachKia52250vr and Oh ok:
|
v1.0b | 2021-02-25 | Update by PeachKia52250vr:
|
v1.1 | 2021-04-23 | Update by PeachKia52250vr: |
v1.2 | 202?-??-?? | Update by PeachKia52250vr, Saiveeon and an unknown author:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- 1-Lap Kart Wii (Details)
- Boshi Kart GP (Details)
- Cuberluigi CT Pack (Details)
- Hide and Seek Extreme Pack (Details)
- Insane Kart Wii (Details)
- Mario Kart Fusion (Details)
- Mario Kart Infinite (RC1.3)
- Mario Kart Wii Faraphel (Details)
- New Adventure All-Stars (Details)
- Nitro CT Pack (Details)
- Skill Issue Pack (Details)
Names in Other Languages
Dutch: | In de Dromenvanger |
---|---|
French: | - |
German: | Im Traumfänger |
Italian: | Dentro l'Acchiappasogni |
Japanese: | インサイドドリームキャッチャー |
Korean: | - |
Portuguese: | - |
Russian: | - |
Spanish: | En el Atrapasueños |
Greek: | - |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |
Custom Tracks:
Heart of China –
Item Mode Test Track –
Inside the Dreamcatcher –
Warp Pipe Island
Remakes:
Kinoko Cave
Characters:
Gold Mii & Gold Vehicles
Other Mods:
Lap Texture Fix –
Wingcapman's Custom Menus