Difference between revisions of "Inside the Dreamcatcher"

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'''¹''' This track contains a different difficulty for each section. Section 1 isn't that hard (4.5/10), section 2 is already a lot harder (7.5/10) and the last section is insanely hard to drive on (9.5/10).
 
'''¹''' This track contains a different difficulty for each section. Section 1 isn't that hard (4.5/10), section 2 is already a lot harder (7.5/10) and the last section is insanely hard to drive on (9.5/10).
  
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[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Revision as of 07:40, 15 January 2015

Inside the Dreamcatcher
Creator: Wingcapman
Designer: Wingcapman
Version:
Release date:
Editors used: Sketchup, CTools, SZS Modifier, BrawlBox, Photoshop CS3
Download:



Overview

Inside the Dreamcatcher is Wingcapman's second custom track. This track is based of the ideas about how and what happens if you try to simulate a dream... However, this track is not finished yet as the author is not really happy about how it looks, so the author will experiment with it until he decides to upload it.

Most custom tracks use laps as how you are supposed to finish a round/lap. However, since Nintendo has made sections in Mario Kart 7, this idea is reused later on. Inside the Dreamcatcher will also use sections.

Sections

The track is split in three different sections:

- A nice, peaceful beach inspired by the Super Mario series.

This area has some islands with Super Mario World-related mountains around them. There are some bouncy note blocks where you jump from island to island. There's also something interesting on top of one of these mountains!

- One nightmare part which is actually based on one of Wingcapman's old dreams he had when he was a little boy.

Now this one will be interesting for the newcomers. Imagine how you dream or how dreams works again: You're dreaming about a peaceful area, and when you're trying to jump into something, open a door, or even just go through a tunnel, the area where you're going to enter is not always the place you want to see. Sometimes you get in a beautiful area, and sometimes you trigger a nightmare. In a nightmare, there's always a chance that you can't run, use weapons or even escape. Well, once you trigger/enter the nightmare section, you instantly lose your items! This area has some strong red effects so that it makes the area a bit more scary, and there will be a lot of hazards which can stop you from going forward too, so watch out! ... At the end of this madness, you fly through a tunnel of light, which brings you back to a whole new area you wished to go... Or... Not?

- And a section where the dream-simulator is out of control and glitches places as if everything looks cut off, unfinished or just plain silly.

The last section is absolutely ridiculously hard. We strongly recommend to practice and learn how the physics work in this custom track before playing on it for real. In this area, you'll see pixelated floors, walls and backgrounds. This is where the dream-simulator gets insane and gets out of control; it's very unstable at this point. This area is actually based of how games can get corrupted. Some games only get graphical issues, but some also get a whole new layout with corrupted graphics! The background uses a variation of blue tints of blue tiles, while the floor and walls share textures which look quite the same as Mario Kart DS's collision test track - Pipe Course/dokan_course (for now). This area also lacks splash effects and items to attack with, so you basically only can bump your opponents, which is a high chance because some corrupted paths are very hard to drive on. But as how strong respawn pointers can be, the game won't freeze and simply puts you back where you jumped of... Let's hope it doesn't get that much out of control, right?

Remember, everything is still under construction. There might be elements which will be changed, edited or remove later in the progress.

Media

There's no download link of this track yet because the track is not ready to be uploaded yet. However, if you want to see how it looks like, you can see it on Wingcapman's Tumblr, which basically contains all the kinds of media you'd expect from this track.


1st Section (Beach) + 2nd Section (Castle?)(proof of concept)
Last Section (Corruption)(proof of concept)

Progress

Since this project takes a long time until it ever will be published, here are the current plans that the author wants to work on:

- Working on the model a bit, like finishing the waterfall in the beach section with moving road collisions, adding objects (for example, itemboxes, trees, more decoration etc.) and improving the shapes of the mountains and minimap. The cannonlauncher which sends you to the castle grounds also will be changed and improved, includes an improved model and improved collision;

- Reworking on the first section's castle grounds and the whole second section. The narrow curved pipe path to the castle grounds feels too narrow, so it'll be changed. The castle grounds itself will be pretty different too. Of course there need to be a lot of decoration for the second section because it feels too empty. As for now, Thwomps, fireballs and flamethrowers are planned, not to mention a better road. However, there won't be many items here to protect you. Keep in mind that a nightmare is something you want to avoid;

- Reworking on the last section. It needs to be remade at some specific locations, the author also decided to add some risky shortcuts here, and of course better placements for itemboxes, objects, and deciding what to make before going inside or on top of the long green warp pipe; - Fixing animations. While working on the model, apparently some animations either don't work or load animations for other textures;

- And not to forget, reducing the amount of polygons. It's close to being able to slow down on splitscreen.


If any of you have ideas and want to share them, you're able to share them! However, keep in mind that it needs to fit with the theme, otherwise it'll be a small chance that your idea will be used.

Version History

Version Date of release Information
v?.? Future Release First public release.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: In de Dromenvanger
French:
German: Im Traumfänger
Italian: Dentro l'Acchiappasogni
Japanese:
Korean:
Portuguese:
Russian:
Spanish: En el Atrapasueños
Greek:
Polish:
Finnish:
Swedish:
Czech:
Danish:

Notes

¹ This track contains a different difficulty for each section. Section 1 isn't that hard (4.5/10), section 2 is already a lot harder (7.5/10) and the last section is insanely hard to drive on (9.5/10).

By the same author: Wingcapman

Custom Tracks:
Heart of ChinaInside the DreamcatcherDS Dokan Course