Difference between revisions of "Incendia Castle"
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− | ==Overview== | + | == Overview == |
'''Incendia Castle''' is the first [[custom track]] to use the falling volcano pieces, and it even actively incorporates them into the race route by causing the available paths to change each lap. Lap 1 forces you to take the fastest route, lap 2 makes you take a medium route, and lap 3 makes you take the slowest route. However there are some areas where there these routes overlap each other - for example the rather long road outside the castle is mandatory on all three laps. This was also the first custom track to use a cannon to transport players to another section of the course, this combined with the innovative use of the {{obj-ref|VolcanoPiece}} objects made Incendia Castle one of the most popular custom tracks available at the time of its release. | '''Incendia Castle''' is the first [[custom track]] to use the falling volcano pieces, and it even actively incorporates them into the race route by causing the available paths to change each lap. Lap 1 forces you to take the fastest route, lap 2 makes you take a medium route, and lap 3 makes you take the slowest route. However there are some areas where there these routes overlap each other - for example the rather long road outside the castle is mandatory on all three laps. This was also the first custom track to use a cannon to transport players to another section of the course, this combined with the innovative use of the {{obj-ref|VolcanoPiece}} objects made Incendia Castle one of the most popular custom tracks available at the time of its release. | ||
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:''If you're wondering about the word 'Incendia', it means fire in Latin. Well, technically, building on fire. But it's good enough here, this place has lava, right? Must be pretty toasty inside.'' | :''If you're wondering about the word 'Incendia', it means fire in Latin. Well, technically, building on fire. But it's good enough here, this place has lava, right? Must be pretty toasty inside.'' | ||
− | ==Media== | + | == Media == |
{{youtube-box||opuINrCXaqg|RC1 VS Race|height=300}} | {{youtube-box||opuINrCXaqg|RC1 VS Race|height=300}} | ||
{{youtube-box||jXLo7di2aIU|Texture Hack by Teknik}}<!-- Move to its own page --> | {{youtube-box||jXLo7di2aIU|Texture Hack by Teknik}}<!-- Move to its own page --> | ||
− | ==Version History== | + | == Version History == |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | ==Bugs== | + | == Bugs == |
*''Break through the walls: Sounds like something from an N64 game. But you can do it, especially if you hit a corner with enough speed. This is a design flaw in how I built the walls and is very hard to correct, I wouldn't like to try it, but if it starts opening glitchy shortcuts then I will. Under normal play, you're really unlikely to break through a wall even if you hit it full speed, so don't worry. | *''Break through the walls: Sounds like something from an N64 game. But you can do it, especially if you hit a corner with enough speed. This is a design flaw in how I built the walls and is very hard to correct, I wouldn't like to try it, but if it starts opening glitchy shortcuts then I will. Under normal play, you're really unlikely to break through a wall even if you hit it full speed, so don't worry. | ||
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*''Overlapping textures: Hard to avoid, but when patching holes in the walls, sometimes I accidentally put two models on top of each other, the result being a weird flickering effect on the wall where I did that."'' | *''Overlapping textures: Hard to avoid, but when patching holes in the walls, sometimes I accidentally put two models on top of each other, the result being a weird flickering effect on the wall where I did that."'' | ||
− | ==Custom Track Distributions== | + | == Custom Track Distributions == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
− | |||
* [[CTGP 2.8]] (RC1) | * [[CTGP 2.8]] (RC1) | ||
* [[CTGP Revolution]] (RC1) | * [[CTGP Revolution]] (RC1) | ||
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* [[Wiimms Mario Kart Revival 2012-02]] (RC1, texture hack by Teknik) | * [[Wiimms Mario Kart Revival 2012-02]] (RC1, texture hack by Teknik) | ||
− | ==Names in Other Languages== | + | == Names in Other Languages == |
{{Language-Info | {{Language-Info | ||
|name=Translations | |name=Translations |
Revision as of 22:16, 7 November 2016
Creator: | MrBean35000vr and Chadderz |
---|---|
Designer: | MrBean35000vr |
Version: | RC1 |
Date of latest version: | 2010-04-12 |
Editors used: | Paint, SZS Modifier |
Download: | MEGA |
Overview
Incendia Castle is the first custom track to use the falling volcano pieces, and it even actively incorporates them into the race route by causing the available paths to change each lap. Lap 1 forces you to take the fastest route, lap 2 makes you take a medium route, and lap 3 makes you take the slowest route. However there are some areas where there these routes overlap each other - for example the rather long road outside the castle is mandatory on all three laps. This was also the first custom track to use a cannon to transport players to another section of the course, this combined with the innovative use of the VolcanoPiece objects made Incendia Castle one of the most popular custom tracks available at the time of its release.
The following is a quote from the description of the release video:
- If you're wondering about the word 'Incendia', it means fire in Latin. Well, technically, building on fire. But it's good enough here, this place has lava, right? Must be pretty toasty inside.
Media
Version History
Version | Date of release | Information |
---|---|---|
RC1 | 2010-04-12 | First release |
Bugs
- Break through the walls: Sounds like something from an N64 game. But you can do it, especially if you hit a corner with enough speed. This is a design flaw in how I built the walls and is very hard to correct, I wouldn't like to try it, but if it starts opening glitchy shortcuts then I will. Under normal play, you're really unlikely to break through a wall even if you hit it full speed, so don't worry.
- Lag flames: If you approach the flames left by the massive piles of burning bricks when they hit the ground, the game will lag. This is correctable, and if I release an RC2, they'll no longer lag.
- Harmless flames: Glitchy flames, eh? If you go through the fire, sometimes it will not hurt you. No idea how to fix at this time.
- Overlapping textures: Hard to avoid, but when patching holes in the walls, sometimes I accidentally put two models on top of each other, the result being a weird flickering effect on the wall where I did that."
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- CTGP 2.8 (RC1)
- CTGP Revolution (RC1)
- CtocKartWii 3.0 (RC1)
- Luma's CT Pack (RC1)
- MKW Hack Pack (RC1, texture hack by Teknik)
- Wiimms Mario Kart Fun 2010-12 - 2011-08 (RC1, texture hack by Teknik)
- Wiimms Mario Kart Fun 2012-05 (RC1, texture hack by Teknik)
- Wiimms Mario Kart Fun 2013-10 - 2015-03 (RC1, texture hack by Teknik)
- Wiimms Mario Kart Revival 2012-02 (RC1, texture hack by Teknik)
Names in Other Languages
Dutch: | Incendiakasteel |
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French: | Château Incendia |
German: | Incendia-Festung |
Italian: | Castello Incendia |
Japanese: | インセンディアキャッスル |
Korean: | 인센디아 성 |
Portuguese: | Castelo de Incêndia (NTSC) Castelo Incendia (PAL) |
Russian: | Замок Инсендия |
Spanish: | Castillo Incendia |
Greek: | Κάστρο Ινσένδια |
Polish: | Zamek Incendia |
Finnish: | Incendia-linna |
Swedish: | Incendiaslottet |
Czech: | Zamek Incendia |
Danish: | Incendia-slottet |
Distributions:
CTGP 2.8 –
CTGP 4.4 –
CTGP Revolution v1.0 –
CTGP Revolution v1.01 –
CTGP Revolution v1.02
CTGP Revolution v1.03
Custom Tracks:
Test Circle –
Lava Canyon –
SNES Rainbow Road –
GBA Rainbow Road –
Mushroom Peaks –
Chomp Valley –
Incendia Castle –
Six King Labyrinth
Track Edits:
Delfino Pier (Race) –
GCN Cookie Land (Race)
Texture Hacks:
SNES Mario Sandpit 3 –
N64 Crystal Lakeside –
N64 Bowser's Sandcastle –
Wario's Space Mine –
Luigi's Volcano Raceway
Software:
SZS Modifier –
CTools
Distributions:
CTGP 2.8 –
CTGP 4.4 –
CTGP Revolution v1.0 –
CTGP Revolution v1.01 –
CTGP Revolution v1.02
CTGP Revolution v1.03
Custom Tracks:
Test Circle –
Lava Canyon –
SNES Rainbow Road –
Mushroom Peaks –
Chomp Valley –
Incendia Castle –
Six King Labyrinth
Other:
CTMKF PC Font