Difference between revisions of "Importing 3D models"
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− | |+ | + | |+ Software that you will need in this tutorial |
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! [[SZS Modifier]]: | ! [[SZS Modifier]]: |
Revision as of 17:34, 20 October 2011
SZS Modifier: | Download |
---|---|
WiiScrubber: * | Download. Warning! Untested download! |
Wiimms ISO Tools: ** | Download |
A 3d modeling program | Google Sketchup: recomended |
#Sketchup plugins: | Obj importer |
Legend: | * and **: alternative softwares # you don't need really this software. |
Now you'll see how to extract the original nintendo files of your Mario Kart Wii ISO and how to import the model to a 3D Modeler editor.
Exporting the Mario Kart Wii ISO files
The file names
la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe
ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mbf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter
sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon
Variables of file names
At the end of the names above
-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi
Thanks Hax»EnryxTMN for the post on mariokartwii.com
Exporting with WiiScrubber
Open on wii scrubber the Mario Kart Wii Iso (on the button Load ISO), go to:
race » kart and choose your kart/character » click the right mouse button and select extract in the chosen file
Exporting with Wiimms ISO Tools
Wiimms ISO Tools is a tool set with a command line interface, but there are also GUIs for the tools available.
- For extracting files read: Wiimms ISO Tools: Extracting files
On SZS Modifier
Opening the necessary files
Open The BRRES Model: driver_model.brres » open these files to expot the obj model:
- model_load = the character (optional)
Open The BRRES Model: kart_model.brres » open these files to expot the obj model:
- body = kart bodywork (necessary)
- handle = handlebars / wheel (optional)
- tire_f = tire (optional)
- tire_r = tire (optional)
Exporting the obj model
On Model Editor of SZS Modifier Click: File » Export
To save the obj model in your computer.
File:Exporting.png
Importing to a 3D modeling editor
Getting Started
First you need open the notepad.
1:Click on: Edit » Replace
2:Find: , Replace with: .
See gif image here
Importing with Google Sketchup
In Google SKetchup go at:
Plugins > OBJ Importer > Import OBJ [No materials]
A window will appears, select the opition Meters
Importing with Blender
Importing with 3d Studio Max (3ds Max)
You can edit this tutorial as long as you make sure you're right.