Difference between revisions of "ITPT Settings"

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This page describes the [[KMP (File Format)#ITPT|ITPT]] settings of a [[KMP]] file. This setting are only parameters for [[Bullet Bill]].
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This page describes the [[KMP (File Format)#ITPT|ITPT]] settings of a [[KMP]] file. This setting are only parameters for '''Bullet Bill'''.
  
 
== Settings ==
 
== Settings ==

Revision as of 17:41, 29 November 2011

This page describes the ITPT settings of a KMP file. This setting are only parameters for Bullet Bill.

Settings

ITPT settings at offset 0x10
Value Meaning
0 Default[1]
1 Bullet Bill observed gravity and jump over barriers.
2 Bullet Bill follows the y-values on his route.
3 Bullet Bill follows the y-values on his route.
ITPT settings at offset 0x12
Value Meaning
0 Default[1]
1 Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.
0xa Bullet Bill is below the y-value: It flies horizontally (can be pushed higher by barriers).
Bullet Bill is above the y-value: It flies as low as it can and then horizontally.
0xb Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.

Note [1]: If both settings are 0x00 (=default) and

  • Bullet Bill is below the y-value: It flies horizontally (can be pushed higher by barriers).
  • Bullet Bill is above the y-value: It flies down until reaching the y values.

Combinations

If looking into all 32 tracks (not _d files) of Mario Kart Wii, we can found the following setting combinations. The slot numbers should help a further analysis.

Settings found in MKW
count setting 1 setting 2 found in (slot numbers)
2370 0 0 all but not 34 53 84
44 0 1 32 33 43 44 61 72 73 83
1 0 0xa 21
4 0 0xb 83
544 1 0 11 14 22 24 31 32 34 41 44 51 53 63 64 83 84
6 1 1 14 44
48 2 0 14 32 44 81 83
14 2 1 44 81 83
26 3 0 13
7 3 1 13