Difference between revisions of "ITPT Settings"
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− | This page describes the [[KMP (File Format)#ITPT|ITPT]] settings of a [[KMP]] file. This setting are only parameters for | + | This page describes the [[KMP (File Format)#ITPT|ITPT]] settings of a [[KMP]] file. This setting are only parameters for '''Bullet Bill'''. |
== Settings == | == Settings == |
Revision as of 17:41, 29 November 2011
This page describes the ITPT settings of a KMP file. This setting are only parameters for Bullet Bill.
Settings
Value | Meaning |
---|---|
0 | Default[1] |
1 | Bullet Bill observed gravity and jump over barriers. |
2 | Bullet Bill follows the y-values on his route. |
3 | Bullet Bill follows the y-values on his route. |
Value | Meaning |
---|---|
0 | Default[1] |
1 | Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone. |
0xa | Bullet Bill is below the y-value: It flies horizontally (can be pushed higher by barriers). Bullet Bill is above the y-value: It flies as low as it can and then horizontally. |
0xb | Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone. |
Note [1]: If both settings are 0x00 (=default) and
- Bullet Bill is below the y-value: It flies horizontally (can be pushed higher by barriers).
- Bullet Bill is above the y-value: It flies down until reaching the y values.
Combinations
If looking into all 32 tracks (not _d files) of Mario Kart Wii, we can found the following setting combinations. The slot numbers should help a further analysis.
count | setting 1 | setting 2 | found in (slot numbers) |
---|---|---|---|
2370 | 0 | 0 | all but not 34 53 84 |
44 | 0 | 1 | 32 33 43 44 61 72 73 83 |
1 | 0 | 0xa | 21 |
4 | 0 | 0xb | 83 |
544 | 1 | 0 | 11 14 22 24 31 32 34 41 44 51 53 63 64 83 84 |
6 | 1 | 1 | 14 44 |
48 | 2 | 0 | 14 32 44 81 83 |
14 | 2 | 1 | 44 81 83 |
26 | 3 | 0 | 13 |
7 | 3 | 1 | 13 |