Difference between revisions of "Honeybee Hideout"
(Update to v1.2.) |
|||
Line 2: | Line 2: | ||
|name= {{PAGENAME}} | |name= {{PAGENAME}} | ||
|author= [[TacoJosh]] | |author= [[TacoJosh]] | ||
− | |version= v1. | + | |version= v1.2 |
− | |date of release= 2019- | + | |date of release= 2019-12-08 |
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [https://www.autodesk.co.uk/products/maya/overview Maya], Photoshop, [[SketchUp]], [[Wiimms SZS Tools]] | |editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [https://www.autodesk.co.uk/products/maya/overview Maya], Photoshop, [[SketchUp]], [[Wiimms SZS Tools]] | ||
|wbz-id= 5751 | |wbz-id= 5751 | ||
− | |download 1= https:// | + | |download 1= https://cdn.discordapp.com/attachments/518873687408115722/653277530492502026/treehouse_course.szs |
}} | }} | ||
Line 55: | Line 55: | ||
* Fixed crash that would occur when using [[CTGP Revolution]]. | * Fixed crash that would occur when using [[CTGP Revolution]]. | ||
* Improved KCL. | * Improved KCL. | ||
+ | |- | ||
+ | | [https://cdn.discordapp.com/attachments/518873687408115722/653277530492502026/treehouse_course.szs v1.2] | ||
+ | | 2019-12-08 | ||
+ | | Update by [[Jasperr]]: | ||
+ | * Added reject road. | ||
+ | * Adjusted trick collision. | ||
+ | * Attempted to fix slight [[Slow Motion Bug]]. | ||
+ | * Attempted to fix Bean corners. | ||
+ | * Changed some collision types. | ||
+ | * Simplified collision model. | ||
+ | * Removed {{obj-ref|Crescent64}}. | ||
+ | * Removed some {{obj-ref|0x65|item boxes}}. | ||
+ | * Removed unneeded KCL triangles. | ||
|} | |} | ||
Revision as of 16:52, 8 December 2019
Author: | TacoJosh |
---|---|
Version: | v1.2 |
Date of latest version: | 2019-12-08 |
Editors used: | BrawlBox, CTools, KMP Cloud, Maya, Photoshop, SketchUp, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
Honeybee Hideout is a custom track made by TacoJosh. This track is based around a beehive. Racers drive through various sections including a tree branch section similar to Maple Treeway, through honeycombs, and many twists and turns. The track uses textures from the Wii U game Donkey Kong Country: Tropical Freeze, specifically from level 5-A Beehive Brawl. The track also includes Stingbies from 3DS Honeybee Hive, which are hazards throughout the track.
Slot Information
It is recommended to put this track on slot 3.3 for its music.
Credits
- Riidefi, for the lighting and shading.
- Luke Chandler, for helping with the KMP and for the custom item box object.
- Atlas, for the Stingby model over the basabasa object, and the custom honey off-road effect.
- Anyone else involved with testing and suggestions.
Media
- HoneybeeTrackConcept.jpg
Original concept
- HoneybeeHideoutPreview.JPG
A preview of the course model
Version History
Version | Date of release | Information |
---|---|---|
January 2019 | Start of development | |
v1.0 | 2019-08-05 | First release |
v1.1 | 2019-08-15 |
|
v1.1.1 | 2019-10-11 |
|
v1.2 | 2019-12-08 | Update by Jasperr:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Names in Other Languages
Dutch: | Honingbij Asiel |
---|---|
French: | Cachette des Abeilles |
German: | Honigbienen Versteck |
Italian: | Nascondiglio Dolceape |
Japanese: | ハニービーハイドアウト |
Korean: | - |
Portuguese: | - |
Russian: | Пчелиное укрытие |
Spanish: | Escondite Colmena |
Greek: | Κρυψώνα Μελισσών |
Polish: | - |
Finnish: | - |
Swedish: | Honungsbi Gömstället |
Czech: | - |
Danish: | Honningbii Gemmested |
Custom Tracks:
Coin Heaven –
Frantic Foot Race Frenzy –
Fungal Jungle –
Honeybee Hideout –
Orbital Outpost –
Snowbound Slopes
Remade Tracks:
Digitally Enhanced –
FZMV Cloud Carpet
Retro Tracks:
N64 Choco Mountain