Heart of China
Author:
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Wingcapman
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Version:
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v2.0.1
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Date of latest version:
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2020-03-15
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Editors used:
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BrawlBox, CTools, KMP Cloud, Paint, Photoshop CS3, SketchUp, SZS Modifier, Wiimms SZS Tools
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WBZ files:
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ct.wiimm.de
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Download:
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Google Drive
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Overview
Heart of China is Wingcapman's first custom track. It was not originally designed as a race track, so it is quite similar to ports of other non-race track levels in that it does not have a clearly defined layout. This track is based on a story written by the author. Normally, there is not a race path for this area, but he decided to make a Mario Kart Wii race-compatible track of it.
Media
Version History
v1.0 – v1.6.1
Show text
Version
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Date of release
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Information
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v1.0
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2018-08-12
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First release
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v1.1
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2012-12-28
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- Fixed some textures.
- Added a yellow springboard to get up the yellow building.
- Removed star cannon.
- Changed item box model.
- Added out of bounds.
- Other minor edits.
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v1.3
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2018-08-12
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- Adjusted some textures.
- Fixed check points.
- Fixed most respawn points.
- Fixed sky shortcut.
- Remade KCL.
- Added advertisements.
- Changed the long wide gray bridge into a connecting mountain path.
- Changed the template of the underground part a bit.
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v1.3.1
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2018-08-12
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- Minor fixes.
- Placed advertisements and small textures into one image.
- Fixed a respawn point.
- Remade Chinese vase model.
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v1.4.2
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2018-08-12
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- Added underwater and Mirror Palace exploration paths.
- Removed unneeded faces and remade a few faces to make driving easier.
- Changed fall boundary for the water in the underground.
- Added a new item box.
- Changed location of the laptop.
- The big yellow building has a static elevator now.
- Changed several object positions.
- The elevator is fixed and is functional.
- Added more texture animations.
- Added minimap shading.
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v1.5
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2018-08-12
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- Edited some paths
- Gave the first bridge more details.
- Removed the bridge at the red building and added a mushroom.
- Changed most billboards.
- Replaced palm trees with ones from Mushroom Gorge.
- Added scrolling clouds.
- Changed a respawn point.
- Changed some item box locations.
- Fixed and added some textures.
- Added sunset blur.
- Remade KCL.
- Remade check points.
- Remade enemy routes.
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v1.5.night
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2018-08-12
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Seventh release
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v1.5.1
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2018-08-12
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- Added pub.
- Added grassy edges at some parts.
- Changed mushroom path after the red buildings into a viaduct.
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v1.5.3
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2018-08-12
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- Removed some textures.
- Improved item and enemy routes.
- Fixed some respawn points.
- Fixed beginning check point.
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v1.5.3b
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2013-08-12
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Tenth release
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v1.5.3b.ctgp
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2014-04-02
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Update by MrBean35000vr:
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v1.6
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2018-08-12
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- Removed many polygons.
- Tweaked model.
- Added a restaurant and some extra paths.
- Replaced cannon launchers with springboards.
- Attempted to fix a respawn point.
- Added several areas.
- Changed underground tunnel section at the gray building.
- Fixed some textures.
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v1.6.1
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2015-12-18
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- Added more exploration.
- Added compatibility with Battle Mode.
- Fixed Slow Motion Bug for split-screen.
- Improved check points.
- Improved textures.
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v2.0.beta – v2.0.1
Version
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Date of release
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Information
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v2.0
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2019-11-10
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Remade with help from several authors.
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v2.0.1
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2020-03-15
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Update by Zachruff:
- Fixed a broken respawn point.
- Cleaned KMP and KCL.
- Added off-road to some areas of the sky shortcut to prevent it from being done shroomless.
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The author's final words for this custom track
"After 7 long years of experiencing the world of 3D modelling and experimenting with it, my very first custom Mario Kart Wii track is finally done. Aside from the small details that are a bit questionable, I'll say it's finished. Eventually stuff became too much for me and I needed to ask some help to finish this project, and now that it's finally done, this project can now rest in peace... On my end at least. For everyone who's currently reading this message, thanks for reading and thanks for playing. If you have an idea to change stuff around, feel free to share the ideas! I can't wait to see what everyone has in mind when it comes to modifications. And the same goes for ideas for stuff like Mission mode, or even battle. Sharing is caring!" - Wingcapman 19:30, November 10 2019 (UTC)
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Trivia
- The track is compatible with Battle Mode, though the CPUs follow VS race routes.
- Though the track is meant to be raced on, many consider it to be more of an exploring track with all its secrets and open areas as shown here.
Names in Other Languages
Dutch:
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Hart van China
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French:
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Cœur de Chine
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German:
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Herz von China
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Italian:
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Cuore della Cina
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Japanese:
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ハートオブチャイナ
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Korean:
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하트 오브 차이나
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Portuguese:
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Coração da China
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Russian:
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Сердце Китая
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Spanish:
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Corazón de China
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Greek:
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Καρδιά της Κίνας
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Polish:
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Serce Chin
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Finnish:
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Kiinan Sydän
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Swedish:
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Hjärtat av Kina
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Czech:
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Srdce Číny
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Danish:
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Hjertet af Kina
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By the same author:
Wingcapman