Difference between revisions of "Heart of China"

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(Undo revision 181192 by Wingcapman (talk) If it's a "remake", you don't state what has been changed.)
Line 33: Line 33:
 
* Fixed check points.
 
* Fixed check points.
 
* Fixed most respawn points.
 
* Fixed most respawn points.
* Fixed the Sky Shortcut.
+
* Fixed sky shortcut.
 
|-
 
|-
 
| [https://cdn.discordapp.com/attachments/518873687408115722/593494973106749446/treehouse_course.szs v1.5.3]
 
| [https://cdn.discordapp.com/attachments/518873687408115722/593494973106749446/treehouse_course.szs v1.5.3]
Line 55: Line 55:
 
| [https://drive.google.com/open?id=1IkVFvkARE2s4Rdo8MYEU4lRIfll8PkhW v2.0]
 
| [https://drive.google.com/open?id=1IkVFvkARE2s4Rdo8MYEU4lRIfll8PkhW v2.0]
 
| 2019-11-10
 
| 2019-11-10
| Remake with help from several authors (with the credits located inside the track itself).
+
| Remake with help from several authors.
* The textures have been changed and the track is now having a night theme.
 
* The road has been made much wider, giving the players at least a bit more space.
 
* The first lap now takes a new path that goes behind the big yellow building.
 
* The Sky Shortcut has been made easier and is now more consistent ([https://www.youtube.com/watch?v=tKdcq8aUasc sadly not all vehicles can make it from the small ramp]).
 
* A new and experimental 2D minimap that loads an actual texture.
 
* Battle: Coins are now all over the place
 
* Battle: New Player Start and Result spawns
 
* Exploration: New areas (and hints to get there)
 
* Exploration: The Invisible Maze has been tweaked just a little bit to make it more challenging
 
* Exploration: The swimming pool section has been changed quite a bit
 
 
|}
 
|}
  
'''Progress of the 2.0 update:'''
+
<spoiler text= "The creator's last final words for this custom track">
<div>
 
<spoiler>
 
* [http://i991.photobucket.com/albums/af35/WINGCAPMAN/HoCPOC.png~original Different roof design and bridge, plus an extra path.]
 
* [http://i991.photobucket.com/albums/af35/WINGCAPMAN/Winter_0014_bridge.png~original A closer look to the bridge and to the road's texture.]
 
* [http://i991.photobucket.com/albums/af35/WINGCAPMAN/Winter_0013_gate.png~original Changed and added some small details to different objects in this track, like this gate for example.]
 
* [http://i991.photobucket.com/albums/af35/WINGCAPMAN/Winter_0016_newtrees.png~original The progress as of March 12, 2015]
 
* [http://www.youtube.com/watch?v=CNuGeh0aPCc The progress as of April 30th, 2015]
 
* [http://i991.photobucket.com/albums/af35/WINGCAPMAN/HoC_new-springboard-concept-questionmark2.png~original New springboard model.]
 
* [http://i991.photobucket.com/albums/af35/WINGCAPMAN/Winter_0032_OB-fadeaway-concept.png~original Progress as of May 30, 2016] Created a new kind of thing for the vision. The mountain-concept of the whole location will be no more, but instead it's a never-ending ground/grass area (or snow in this case).
 
* [http://i991.photobucket.com/albums/af35/WINGCAPMAN/Winter_0033_Progress-if-all-triangulated.png~original Progress as of May 31, 2016] Quality-check. Looks like the amount of faces is twice as less than v1.5.3b, this fixed the slow-down in 2Player mode, and let's try keeping it that way!
 
* [https://www.youtube.com/watch?v=cQUOTFfn91s Progress as of June 5, 2016] Improved the CPU route. Comparing with version 1.5.3b, the CPU players are not that slow anymore. The reason why their difficulty is improved because the track's layout is being "nerfed".
 
 
<div>
 
<div>
 +
"After 7 long years of experiencing the world of 3D modelling and experimenting with it, my very first custom Mario Kart Wii track is finally done. Aside from the small details that are a bit questionable, I'll say it's finished. Eventually stuff became too much for me and I needed to ask some help to finish this project, and now that it's finally done, this project can now rest in peace... On my end at least. For everyone who's currently reading this message, thanks for reading and thanks for playing. If you have an idea to change stuff around, feel free to share the ideas! I can't wait to see what everyone has in mind when it comes to modifications. And the same goes for ideas for stuff like Mission mode, or even battle. Sharing is caring!" - [[Wingcapman]] 19:30, November 10 2019 (UTC)
 
</spoiler>
 
</spoiler>
 
'''The creator's last final words for this custom track:'''
 
<div>
 
"After 7 long years of experiencing the world of 3D modelling and experimenting with it, my very first custom Mario Kart Wii track is finally done. Aside from the small details that are a bit questionable, I'll say it's finished. Eventually stuff became too much for me and I needed to ask some help to finish this project, and now that it's finally done, this project can now rest in peace... On my end at least. For everyone who's currently reading this message, thanks for reading and thanks for playing. If you have an idea to change stuff around, feel free to share the ideas! I can't wait to see what everyone has in mind when it comes to modifications. And the same goes for ideas for stuff like Mission mode, or even battle. Sharing is caring!" - [[Wingcapman]] (19:30, November 10 2019 (UTC))
 
<div>
 
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
Line 120: Line 95:
 
* The track is compatible with Battle Mode, though the CPUs follow VS race routes.
 
* The track is compatible with Battle Mode, though the CPUs follow VS race routes.
 
* Though the track is meant to be raced on, many consider it to be more of an exploring track with all its secrets and open areas as shown [https://www.youtube.com/watch?v=10Z-i_BW8Qs here].
 
* Though the track is meant to be raced on, many consider it to be more of an exploring track with all its secrets and open areas as shown [https://www.youtube.com/watch?v=10Z-i_BW8Qs here].
* The track originally was planned to have 4 laps. The idea was that one was for the Sky Shortcut, and 3 normal laps around the track.
 
  
 
{{User-Wingcapman-Link}}
 
{{User-Wingcapman-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]
 
[[Category:Battle/Custom]]
 
[[Category:Battle/Custom]]

Revision as of 21:37, 15 November 2019

Heart of China
Author: Wingcapman
Version: v2.0
Date of latest version: 2019-11-10
Editors used: BrawlBox, CTools, KMP Cloud, MS Paint, Photoshop CS3, Sketchup, SZS Modifier, Wiimms SZS Tools, Lorenzi's KMP Editor
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Heart of China is Wingcapman's first custom track. It wasn't originally designed as a race course, so it's quite similar to ports of other non-race course levels in that it does not have a clearly defined track. "Heart of China" is based on a story written by Wingcapman. Normally there is not a race path for this area, but he decided to make a Mario Kart Wii race-compatible track of it anyway.

Media

v2.0 VS Race
v1.6.1 VS Race
v1.5.3 Time Trial

Version History

Version Date of release Information
v1.1 2012-12-28 First release
v1.2 2013-02-01
  • Adjusted some textures.
  • Fixed check points.
  • Fixed most respawn points.
  • Fixed sky shortcut.
v1.5.3 2013-08-12 New version found in Cam, Tom and Troy's CTGP Pack.
v1.5.3b 2014-04-02 Update by MrBean35000vr:
v1.6.1 2016-04-12
  • Added more exploring.
  • Compatible with Battle Mode.
  • Fixed Slow Motion Bug for split-screen.
  • Improved check points.
  • Improved textures.
v2.0 2019-11-10 Remake with help from several authors.

The creator's last final words for this custom track


Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Hart van China
French: Cœur de Chine
German: Herz von China
Italian: Cuore della Cina
Japanese: ハートオブチャイナ
Korean: 하트 오브 차이나
Portuguese: Coração da China
Russian: Сердце Китая
Spanish: Corazón de China
Greek: Καρδιά της Κίνας
Polish: Serce Chin
Finnish: Kiinan Sydän
Swedish: Hjärtat av Kina
Czech: Srdce Číny
Danish: Hjertet af Kina

Trivia

  • The track is compatible with Battle Mode, though the CPUs follow VS race routes.
  • Though the track is meant to be raced on, many consider it to be more of an exploring track with all its secrets and open areas as shown here.