Difference between revisions of "Headlong Skyway"

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(contrary to popular belief, "Version" is not the v in "v1.0", so you need to call it v1.0 in all cases)
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|creator= [[BCphoton]]
 
|creator= [[BCphoton]]
 
|designer= [[BCphoton]]
 
|designer= [[BCphoton]]
|type= Unfinished Skyway
+
|type= Skyway
|version= Beta 1.0
+
|version= Beta v1.0
 
|date of release= 2013-03-21
 
|date of release= 2013-03-21
|editors used= [[SketchUp]], [[SZS Modifier]],
+
|editors used= [[SketchUp]], [[SZS Modifier]]
 
|difficulty= 4/10
 
|difficulty= 4/10
|download 1= http://www.mediafire.com/?9qfbdclcsvuwh3i
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|download 1= http://www.mediafire.com/?9qfbdclcsvuwh3i}}
}}
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{{track rating}}
 
{{track rating}}
 
</div>
 
</div>
  
 
==Overview==
 
==Overview==
Headlong Skyway is an unfinished track. It is a pentagram-shaped track which is floating in red clouds. It has many turns, obstacles, boost pads, small height changes, a tunnel, and a huge, steep downhill, inspired by Rainbow Road. The track is made mostly of red brick, and the walls are sandstone. The things that still need to be fixed are:
+
Headlong Skyway is a pentagram-shaped track that is floating in red clouds. It has many turns, obstacles, boost pads, small height changes, a tunnel, and a huge, steep hill. The track is made mostly of red brick, and the walls are sandstone. The things that still need to be fixed are:
  
*CPU Routes
+
* AI Routes
*Item Routes
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* Item Routes
  
 
==Media==
 
==Media==
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! align=left| Information
 
! align=left| Information
 
|-
 
|-
| Alpha 1.0
+
| Alpha v1.0
 
| 2013-03-16
 
| 2013-03-16
 
|
 
|
 
* Main track design
 
* Main track design
* Runs on Wii, but with checkpoint, respawn, and CPU route problems.
+
* Runs on Wii, but with checkpoint, respawn, and AI route problems
* Laps don't usually work, but will work every once in a while.
+
* Laps don't usually work, but will work every once in a while
* Moved track into skybox.
+
* Moved track into skybox
* Added fall boundary.
+
* Added fall boundary
 
|-
 
|-
| Beta 1.0
+
| Beta v1.0
 
| 2013-03-21
 
| 2013-03-21
 
|
 
|
 
* Added some new things throughout the course
 
* Added some new things throughout the course
 
* Checkpoints now work
 
* Checkpoints now work
* Minor CPU route fixed, though they are still flawed
+
* Minor AI route fixed, though they are still flawed
* Fixed most item route problems
+
* Fixed most Item Route problems
|-
+
 
|}
 
|}
  

Revision as of 02:04, 22 March 2013

Headlong Skyway
Creator: BCphoton
Designer: BCphoton
Version: Beta v1.0
Release date: 2013-03-21
Editors used: SketchUp, SZS Modifier
Download: MediaFire

Template:Track rating

Overview

Headlong Skyway is a pentagram-shaped track that is floating in red clouds. It has many turns, obstacles, boost pads, small height changes, a tunnel, and a huge, steep hill. The track is made mostly of red brick, and the walls are sandstone. The things that still need to be fixed are:

  • AI Routes
  • Item Routes

Media

Alpha v1.0

Version History

Version Date of release Information
Alpha v1.0 2013-03-16
  • Main track design
  • Runs on Wii, but with checkpoint, respawn, and AI route problems
  • Laps don't usually work, but will work every once in a while
  • Moved track into skybox
  • Added fall boundary
Beta v1.0 2013-03-21
  • Added some new things throughout the course
  • Checkpoints now work
  • Minor AI route fixed, though they are still flawed
  • Fixed most Item Route problems

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Template:User-BCphoton-link