Difference between revisions of "Haunted Woods (thondam)"

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(glitches are gone long time ago)
(→‎Names in other languages: Fixed Russian name.)
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{{about|Not to be confused with [[DKR Haunted Woods]], a retro race track from Diddy Kong Racing.}}
+
{{about|Not to be confused with [[DKR Haunted Woods]], a retro race track from ''Diddy Kong Racing''.}}
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
 
|creator= [[thondam]]
 
|creator= [[thondam]]
 
|designer= [[WorldsBoss]]
 
|designer= [[WorldsBoss]]
|type= Woods, Dark
 
 
|version= v1.4
 
|version= v1.4
|date of release= 2012-12-29
+
|date of release= 2016-04-25
|editors used= [[SZS Modifier]]
+
|editors used= [[SZS Modifier]], [[Wiimms SZS Tools]]
|difficulty= 6/10
+
|wbz-id=997
|download 1= http://wiimm.de/r/d/mkw-tracks
+
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/574445966069989406/old_obake_sfc.szs (v1.4alt)
 
}}
 
}}
</div>
 
  
==Overview==
+
== Overview ==
The race takes place in a ghostly forest. It has a lot of twists and turns, plus various enemies to avoid.
+
'''Haunted Woods''' takes place in a ghostly forest. It has a lot of twists and turns, plus various enemies to avoid.
  
At the time of Release Candidate 1 (RC1), '''Haunted Woods''' was the first custom track to successfully use objects from different courses. This was achieved by hex editing the SZS file and inserting more files. Nowadays, it's far easier to port objects from different courses, thanks to tools like [[SZS Explorer]].
+
At the time of RC1, '''Haunted Woods''' was the first [[custom track]] to successfully use objects from different courses. This was achieved by hex editing the [[SZS]] file and inserting more files. Nowadays, it is far easier to port objects from different courses, thanks to tools like [[SZS Explorer]].
  
===Story===
+
=== Story ===
Several years on, and the one once beautifully kept domain of DS Peach Gardens has been abandoned and allowed to grow out of control! The area is now inhabited by Boos, but Mario and friends must summon the courage to complete three laps while avoiding pipes, slippery mud, Bats, Chain Chomps, and Piranha Plants on this eerie woodland trail.
+
Several years on, and the one once beautifully kept domain of DS Peach Gardens has been abandoned and allowed to grow out of control! The area is now inhabited by Boos, but Mario and friends must summon the courage to complete three laps while avoiding pipes, slippery mud, Swoops, Chain Chomps, and Piranha Plants on this eerie woodland trail.
  
 
[http://worldsboss.deviantart.com/art/MKW-New-CT-Haunted-Woods-161411265 Original Design]
 
[http://worldsboss.deviantart.com/art/MKW-New-CT-Haunted-Woods-161411265 Original Design]
  
==Media==
+
== Media ==
{{youtube-box||W19SvSoevPY|v1.3 Online Race}}
+
{{youtube-box||hyZtH7i9RWY|v1.4-alt VS Race}}
{{youtube-box||mzoAG74R5f4|v1.2 -- What's new?}}
+
{{youtube-box||mzoAG74R5f4|v1.2 Showcase}}
 
{{youtube-box||wmUuvQQ2OpI|Beta 0.5 Time Trial}}
 
{{youtube-box||wmUuvQQ2OpI|Beta 0.5 Time Trial}}
  
==Version History==
+
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 39: Line 36:
 
| 2010-06-05
 
| 2010-06-05
 
|
 
|
* Some slight texture differences, for example the mud puddles and Piranha Plants are textured slightly differently
+
* Removed some trees.
* Area to the right of the start line in the beta version was hidden by a wall with plant textures on, in RC1 this wall was removed
+
* Retextured oil puddles and Piranha Plants.
* Pipes at the start point straight up in the beta, whereas in RC1 they were slanted to make the track look less looked after
+
* Removed an area near the start.
* The doors to the mansion are closed and the player is unable to enter the building
+
* Tilted pipes at the start.
* Fewer trees
+
* The doors to the mansion are closed.
 
|-
 
|-
 
| RC1
 
| RC1
 
| 2010-06-15
 
| 2010-06-15
|
+
| Added more objects.
* More objects added
 
 
|-
 
|-
| [http://www.mediafire.com/?qj6r7az8x8bjzf2 RC1.1]
+
| RC1.1
 
| 2011-07-02
 
| 2011-07-02
|
+
| Update by [[AndyK]]:
* 2 "respawn positions" bugs fixed by [[AndyK]]
+
* Fixed 2 respawn position bugs.
 
|-
 
|-
 
| v1.2
 
| v1.2
 
| 2011-09-02
 
| 2011-09-02
| [[Wiimm]] has made a nearly complete new [[KMP]]:
+
| [[KMP]] update by [[Wiimm]]:
* New definition of all areas and cameras.
+
* Remade areas and cameras.
* Unneeded areas, cameras and routes removed.
+
* All Piranha Plants now have pipe pots.
* New item routes:
+
* New item and enemy routes.
** Support of ghost house and long mud road.
+
* Bullet Bill loops in the mud route to make it less powerful.
** Items will follow the racing route.
+
* Enemies use shortcuts and visit ghost house.
** Bullet Bill makes a looping to avoid a great advantage if using the mud road with a long Bullet Bill run.
+
* Ghost house and mud route are now accessible.
* New enemy routes:
+
* Improved respawn and check points.
** Enemies have 2 ways through the pipes and don't hit them.
 
** 1/4 of the enemies visit the ghost house.
 
** Enemies use short cuts.
 
* All piranha plants have now pipe pots.
 
* Respawn and check points improved.
 
 
|-
 
|-
 
| v1.3
 
| v1.3
 
| 2011-09-04
 
| 2011-09-04
| by [[Wiimm]]:
+
| Update by [[Wiimm]]:
* Bullet Bill makes a *double* looping to avoid a great advantage if using the mud road with a long Bullet Bill run.
+
* Bullet Bill makes 1 or 2 loops in mud route.
* Some minimal fixes.
+
* Other minor fixes.
 
|-
 
|-
| v1.4
+
| [https://download.wiimm.de/mkw-track-archive/Haunted%20Woods%20v1.4%20(Thondam,Wiimm).wbz v1.4]
 
| 2012-12-29
 
| 2012-12-29
| by [[Wiimm]]:
+
| Update by [[Wiimm]]:
* One critical respawn point in the near of a boost pad point was moved.
+
* Moved a critical respawn point near a boost pad.
 +
|-
 +
| [https://cdn.discordapp.com/attachments/518873687408115722/574445966069989406/old_obake_sfc.szs v1.4-alt]
 +
| 2016-04-25
 +
| Update by [[User:Maczkopeti|maczkopeti]]:
 +
* Added missing wall collision.
 +
* Improved skybox texture.
 +
* Moved a respawn point.
 +
* Removed mud shortcut.
 +
* Removed {{obj-ref|lensFX}}.
 +
* Removed Thunder Cloud box.
 +
* Removed flowers.
 +
* Removed skybox animation.
 
|}
 
|}
  
==Trivia==
+
== Trivia ==
* Originally the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it the map shows that you are driving out of bounds. Also the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project, therefore none of the CPU characters will ever enter the building and any items that require routes (such a Blue Shells or Bullet Bills) will fail if used inside.
+
* Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project, therefore none of the enemies will ever enter the building and any items that require routes (such as Blue Shells or Bullet Bills) will fail if used inside. With v1.2, Wiimm defined item and enemy routes for the mansion.
 
 
 
* The inside of the mansion was subject to some design changes between the beta and RC1 due to the positioning of some special item boxes within.
 
* The inside of the mansion was subject to some design changes between the beta and RC1 due to the positioning of some special item boxes within.
 
+
* In the original design, the map was actually the other way around, meaning that in 50cc, 100cc, and 150cc classes the track will actually be a mirror version of the initial plans, and in mirror mode the track is really the correct way round.
* In the original design the map was actually the other way around, meaning that in 50cc, 100cc, and 150cc classes the track will actually be a mirror version of the initial plans, and in mirror mode the track is really the correct way round.
 
 
 
 
* The pipes at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in Luigi Circuit or SNES Mario Circuit 3. The reason behind this is that they are not the same pipes, the ones at the start of the track are actually the pipes from potted Piranha Plants (which do not move when hit with power items).
 
* The pipes at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in Luigi Circuit or SNES Mario Circuit 3. The reason behind this is that they are not the same pipes, the ones at the start of the track are actually the pipes from potted Piranha Plants (which do not move when hit with power items).
 
 
* Sometimes when the player is falling off the track they will notice that some of the walls below the track level are not solid and can be fallen through, this was done to save space in the KCL.
 
* Sometimes when the player is falling off the track they will notice that some of the walls below the track level are not solid and can be fallen through, this was done to save space in the KCL.
 
 
* From the inside the mansion appears to have no roof, this is because it is the same model used in DS Peach Gardens and in that track the player was never supposed to be able to enter it, therefore the roof has no assigned texture which makes it appear invisible.
 
* From the inside the mansion appears to have no roof, this is because it is the same model used in DS Peach Gardens and in that track the player was never supposed to be able to enter it, therefore the roof has no assigned texture which makes it appear invisible.
 
+
* Haunted Woods was first added to the [[CTGP|Custom Track Grand Prix]] in the [[CTGP 2.8|2.8]] update where it replaced DK Summit. As a result of this there was snow constantly falling during races on this stage. This was not accidental, however, the creator decided that it should take this course [[slot]] because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed.
* Haunted Woods was first added to the [[CTGP|Custom Track Grand Prix]] in the [[CTGP 2.8|2.8]] update where it replaced DK Summit. As a result of this there was snow constantly falling during races on this stage. This was not accidental, however, the creator decided that it should take this course slot because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed.
 
 
 
 
* At the time of its initial inclusion, the CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the PAL versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear, however in NTSC-U versions (where the original track name was DK Summit) there was not enough space so the track was known as "HauntWood" until the next CTGP update which allowed for longer names.
 
* At the time of its initial inclusion, the CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the PAL versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear, however in NTSC-U versions (where the original track name was DK Summit) there was not enough space so the track was known as "HauntWood" until the next CTGP update which allowed for longer names.
 
+
* Haunted Woods was also part of the first [[Wiimms Mario Kart Fun]] in 2010 and was never removed from the series.
 
* This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunderclouds. This means that Haunted Woods has the most fixed item boxes out of any track currently in the CTGP-R.
 
* This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunderclouds. This means that Haunted Woods has the most fixed item boxes out of any track currently in the CTGP-R.
 
 
* This was the first of many designs by the original creator [[WorldsBoss]].
 
* This was the first of many designs by the original creator [[WorldsBoss]].
 +
* [[Wiimm]] used this track (v1.2) to find out, how the camera works. Haunted Woods was the first custom track with complete opening and finish [[camera]] setup.
  
* [[Wiimm]] used this track (v1.2) to find out, how the camera works. Haunted Woods was the first custom track with complete opening and finish camera setup.
+
== Custom Track Distributions ==
 
 
==Custom Track Distributions==
 
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
<!-- please insert distributions in alphabetic order -->
+
* [[Best of the Worst]] (v1.4-alt)
 
* [[CTGP 2.8]] (RC1)
 
* [[CTGP 2.8]] (RC1)
 
* [[CTGP Revolution]] (v1.2)
 
* [[CTGP Revolution]] (v1.2)
 
* [[CtocKartWii 3.0]] (RC1)
 
* [[CtocKartWii 3.0]] (RC1)
 
* [[Mario Kart Adventures]] (v1.4)
 
* [[Mario Kart Adventures]] (v1.4)
* [[Wiimms Mario Kart Boost 2012-03]] (v1.3.boost)
+
* {{Distrib-ref|Wiimms Mario Kart Fun|51|mkwfun}}
* [[Wiimms Mario Kart Fun 2010-12]] - [[Wiimms Mario Kart Fun 2011-06|2011-06]] (v1)
 
* [[Wiimms Mario Kart Fun 2011-07]] - [[Wiimms Mario Kart Fun 2011-08|2011-08]] (v1.1)
 
* [[Wiimms Mario Kart Fun 2011-11]] - [[Wiimms Mario Kart Fun 2012-09|2012-09]] (v1.3)
 
* [[Wiimms Mario Kart Fun 2012-12]] - [[Wiimms Mario Kart Fun 2014-04|2014-04]] (v1.4)
 
  
==Names in Other Languages==
+
== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
|name=Translations
 
 
|nl=Spookwoud
 
|nl=Spookwoud
 
|fr=Bois Hanté
 
|fr=Bois Hanté
|de=Geisterwald
+
|de=Spukwald
|it=Bosco dei Fantasmi
+
|it=Boschi Infestati
 
|ja=ゴーストウッズ
 
|ja=ゴーストウッズ
 
|ko=유령의 숲
 
|ko=유령의 숲
 
|pt=Bosque Assombrado
 
|pt=Bosque Assombrado
|ru=Леса с привидениями
+
|ru=Лес с привидениями
 
|es=Bosque Embrujado
 
|es=Bosque Embrujado
 
|el=Στοιχειωμένο Δάσος
 
|el=Στοιχειωμένο Δάσος
Line 136: Line 125:
 
|sv=Spökskogen
 
|sv=Spökskogen
 
|cs=Zakletý Les
 
|cs=Zakletý Les
|sq=Pyje Përhumbur
 
 
|da=Spøgelsesskoven
 
|da=Spøgelsesskoven
 
}}
 
}}

Revision as of 03:39, 20 June 2019

Not to be confused with DKR Haunted Woods, a retro race track from Diddy Kong Racing.
Haunted Woods (thondam)
Creator: thondam
Designer: WorldsBoss
Version: v1.4
Date of latest version: 2016-04-25
Editors used: SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord (v1.4alt)

Overview

Haunted Woods takes place in a ghostly forest. It has a lot of twists and turns, plus various enemies to avoid.

At the time of RC1, Haunted Woods was the first custom track to successfully use objects from different courses. This was achieved by hex editing the SZS file and inserting more files. Nowadays, it is far easier to port objects from different courses, thanks to tools like SZS Explorer.

Story

Several years on, and the one once beautifully kept domain of DS Peach Gardens has been abandoned and allowed to grow out of control! The area is now inhabited by Boos, but Mario and friends must summon the courage to complete three laps while avoiding pipes, slippery mud, Swoops, Chain Chomps, and Piranha Plants on this eerie woodland trail.

Original Design

Media

v1.4-alt VS Race
v1.2 Showcase
Beta 0.5 Time Trial

Version History

Version Date of release Information
Beta 0.5 2010-06-05
  • Removed some trees.
  • Retextured oil puddles and Piranha Plants.
  • Removed an area near the start.
  • Tilted pipes at the start.
  • The doors to the mansion are closed.
RC1 2010-06-15 Added more objects.
RC1.1 2011-07-02 Update by AndyK:
  • Fixed 2 respawn position bugs.
v1.2 2011-09-02 KMP update by Wiimm:
  • Remade areas and cameras.
  • All Piranha Plants now have pipe pots.
  • New item and enemy routes.
  • Bullet Bill loops in the mud route to make it less powerful.
  • Enemies use shortcuts and visit ghost house.
  • Ghost house and mud route are now accessible.
  • Improved respawn and check points.
v1.3 2011-09-04 Update by Wiimm:
  • Bullet Bill makes 1 or 2 loops in mud route.
  • Other minor fixes.
v1.4 2012-12-29 Update by Wiimm:
  • Moved a critical respawn point near a boost pad.
v1.4-alt 2016-04-25 Update by maczkopeti:
  • Added missing wall collision.
  • Improved skybox texture.
  • Moved a respawn point.
  • Removed mud shortcut.
  • Removed lensFX.
  • Removed Thunder Cloud box.
  • Removed flowers.
  • Removed skybox animation.

Trivia

  • Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project, therefore none of the enemies will ever enter the building and any items that require routes (such as Blue Shells or Bullet Bills) will fail if used inside. With v1.2, Wiimm defined item and enemy routes for the mansion.
  • The inside of the mansion was subject to some design changes between the beta and RC1 due to the positioning of some special item boxes within.
  • In the original design, the map was actually the other way around, meaning that in 50cc, 100cc, and 150cc classes the track will actually be a mirror version of the initial plans, and in mirror mode the track is really the correct way round.
  • The pipes at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in Luigi Circuit or SNES Mario Circuit 3. The reason behind this is that they are not the same pipes, the ones at the start of the track are actually the pipes from potted Piranha Plants (which do not move when hit with power items).
  • Sometimes when the player is falling off the track they will notice that some of the walls below the track level are not solid and can be fallen through, this was done to save space in the KCL.
  • From the inside the mansion appears to have no roof, this is because it is the same model used in DS Peach Gardens and in that track the player was never supposed to be able to enter it, therefore the roof has no assigned texture which makes it appear invisible.
  • Haunted Woods was first added to the Custom Track Grand Prix in the 2.8 update where it replaced DK Summit. As a result of this there was snow constantly falling during races on this stage. This was not accidental, however, the creator decided that it should take this course slot because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed.
  • At the time of its initial inclusion, the CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the PAL versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear, however in NTSC-U versions (where the original track name was DK Summit) there was not enough space so the track was known as "HauntWood" until the next CTGP update which allowed for longer names.
  • Haunted Woods was also part of the first Wiimms Mario Kart Fun in 2010 and was never removed from the series.
  • This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunderclouds. This means that Haunted Woods has the most fixed item boxes out of any track currently in the CTGP-R.
  • This was the first of many designs by the original creator WorldsBoss.
  • Wiimm used this track (v1.2) to find out, how the camera works. Haunted Woods was the first custom track with complete opening and finish camera setup.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Spookwoud
French: Bois Hanté
German: Spukwald
Italian: Boschi Infestati
Japanese: ゴーストウッズ
Korean: 유령의 숲
Portuguese: Bosque Assombrado
Russian: Лес с привидениями
Spanish: Bosque Embrujado
Greek: Στοιχειωμένο Δάσος
Polish: Nawiedzony Las
Finnish: Kummitusmetsä
Swedish: Spökskogen
Czech: Zakletý Les
Danish: Spøgelsesskoven
By the same author: thondam

Custom Tracks:
Haunted WoodsWario's Lair