Harry Potter Effect
- Bugs in alphabetic order
- Harry Potter Effect
- Item Position Bug
- KCL Glitches
- Moiré pattern
- Off-Road Glitch
- Position Jump Bug
- Slow Motion Bug
- Start Line Bug
- Ultra Shortcut
- Underground Camera Bug
- Wiggler Glitch
- Z-fighting
- Advanced information
This page is a part of the Custom Track Tutorial. Back to the main tutorial page.
Harry Potter Effect
The "Harry Potter Effect" is a texturing glitch that appears only in custom tracks created with the BRRES Editor. It was named like that by the community members because of Harry Potter's invisibility cloak - it's not invisible, but it covers what's behind it.
This glitch happens if the transparent polygons in the BRRES file appear before the normal ones. The previous polygon will always appear on top of the later one, even if it's transparent.
To fix this problem, you must use BrawlBox. Check this section: Materials for Textures With Transparrency
Make sure that, in the texture reference under each material, Scale is set to to (1,1) and Translation to (0,0). This will avoid your texture from becoming a solid color in game. Repeat the step with each material.
Anti Harry Potter Effect
If this or some other glitch occurs after fixing your BRRES file in BrawlBox, you probably unintentionally changed another setting.
In this screenshot, the "DepthFunction" setting of the red wall was mistakenly set to "Greater" instead of "Less or Equal" like normal.
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