Difference between revisions of "Gothic Castle"

From Custom Mario Kart
Jump to navigation Jump to search
Line 1: Line 1:
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
Line 10: Line 9:
 
|download 1= https://cdn.discordapp.com/attachments/432237050323009538/463384135671611392/koopa_course.szs
 
|download 1= https://cdn.discordapp.com/attachments/432237050323009538/463384135671611392/koopa_course.szs
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''Gothic Castle''' is a collaborative [[custom track]] created by [[SpyKid]], [[Scye]] and ü-mii. In this case of this track, ''gothic'' refers to the style of medieval art, not the gothic subculture. The players start in front of a cathedral, with lava in and around it. When they go inside, there is a room with lava falls, a giant spiral and a fresco at the ceiling, followed by a room with pillars and some jumps; there are more references to the gothic art in this room. After players made their way through the cathedral, there's a long path outside with a split route: one way goes straight down with a halfpipe, and the other way is a long turn that goes down. Finally, there are some burning Thwomps on the road, which act as obstacles right near the end of the track. [[Sniki]] helped to fix several bugs shortly before the release.
+
'''Gothic Castle''' is a collaborative [[custom track]] created by [[SpyKid]], [[Scye]] and ü-mii. In this case of this track, ''gothic'' refers to the style of medieval art, not the gothic subculture. The players start in front of a cathedral, with lava in and around it. When they go inside, there is a room with lava falls, a giant spiral and a fresco at the ceiling, followed by a room with pillars and some jumps; there are more references to the gothic art in this room. After players made their way through the cathedral, there's a long path outside with a split route: One way goes straight down with a half-pipe, and the other way is a long turn that goes down. Finally, there are some burning Thwomps on the road, which act as obstacles right near the end of the track. [[Sniki]] helped to fix several bugs shortly before the release.
  
 
=== Slot Information ===
 
=== Slot Information ===
Line 30: Line 28:
 
! align=left| Information
 
! align=left| Information
 
|-
 
|-
| [https://drive.google.com/open?id=199iw4beNBTq3lDWOzj-Cdsv0XaxNecIa v1.0]
+
| [https://ln.sync.com/dl/949d139c0/ii39v2us-vxdgm8bf-8gtemmwf-5d73jhvi v1.0]
 
| 2017-01-26
 
| 2017-01-26
 
| First release
 
| First release
 
|-
 
|-
| [https://drive.google.com/open?id=1Q_fUhvyZzmjoJapb42VGNQw9wfCVuFkO v1.1]
+
| [https://ln.sync.com/dl/d30639860/9tf8zeqf-nxnz5b4n-gcsxa4v7-94csptaz v1.1]
 
| 2017-02-14
 
| 2017-02-14
 
| Update by [[Wiimm]] and [[Sniki]]:
 
| Update by [[Wiimm]] and [[Sniki]]:
* Edited halfpipe textures.
+
* Edited half-pipe textures.
 
* Minor [[KCL]] fixes.
 
* Minor [[KCL]] fixes.
 
* Mirrored start point.
 
* Mirrored start point.
* Added item recalc. walls.
+
* Added item recalculation walls.
 
|-
 
|-
 
| [https://mega.nz/#!7VhiyDaD!UM0VJyl7mKmNT1fnjz8zeEmlduF-vmyEw1aPe0tVus0 v1.2]
 
| [https://mega.nz/#!7VhiyDaD!UM0VJyl7mKmNT1fnjz8zeEmlduF-vmyEw1aPe0tVus0 v1.2]
Line 50: Line 48:
 
* Other minor track improvements.
 
* Other minor track improvements.
 
|-
 
|-
| [https://mega.nz/#!1n4nlTwB!RD9wJaP7o6VeLYcNuQliDzHRXJDda3zxVN-EIKK4JYk v1.2 hotfix]
+
| [https://ln.sync.com/dl/d21dc7910/b4sh89ne-9k5e37w4-2ftdcp5w-n9i2d2ev v1.2 hotfix]
 
| 2018-04-22
 
| 2018-04-22
 
| Update by [[SilverMKW]]:
 
| Update by [[SilverMKW]]:
Line 64: Line 62:
 
| 2018-07-01
 
| 2018-07-01
 
| Hotfix by [[Cotni]]:
 
| Hotfix by [[Cotni]]:
* Increased the heights of 2 respawns after the spiral.
+
* Increased the height values of 2 respawns after the spiral.
 
* Adjusted checkpoints to try to fix a [[Position Jump Bug|position jump bug]] near the end.
 
* Adjusted checkpoints to try to fix a [[Position Jump Bug|position jump bug]] near the end.
 
* Increased mipmap levels on 3 textures.
 
* Increased mipmap levels on 3 textures.
Line 71: Line 69:
 
| 2018-07-02
 
| 2018-07-02
 
| Hotfix by [[Cotni]]:
 
| Hotfix by [[Cotni]]:
* Automatically fixed heights of all respawns.
+
* Fixed height values of all respawns.
 
|}
 
|}
  

Revision as of 03:15, 21 September 2018

Gothic Castle
Creator: SpyKid, Scye
Designer: Scye, ü-mii
Version: v1.3.2
Date of latest version: 2018-07-02
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, MagicY, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Gothic Castle is a collaborative custom track created by SpyKid, Scye and ü-mii. In this case of this track, gothic refers to the style of medieval art, not the gothic subculture. The players start in front of a cathedral, with lava in and around it. When they go inside, there is a room with lava falls, a giant spiral and a fresco at the ceiling, followed by a room with pillars and some jumps; there are more references to the gothic art in this room. After players made their way through the cathedral, there's a long path outside with a split route: One way goes straight down with a half-pipe, and the other way is a long turn that goes down. Finally, there are some burning Thwomps on the road, which act as obstacles right near the end of the track. Sniki helped to fix several bugs shortly before the release.

Slot Information

It is recommended to put this track over slot 4.3 because of the KCL sound trigger.

Media

v1.3 VS Race
v1.2 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2017-01-26 First release
v1.1 2017-02-14 Update by Wiimm and Sniki:
  • Edited half-pipe textures.
  • Minor KCL fixes.
  • Mirrored start point.
  • Added item recalculation walls.
v1.2 2018-04-21 Update by Sniki:
  • Changed some track parts.
  • Remade minimap.
  • Removed some objects.
  • Other minor track improvements.
v1.2 hotfix 2018-04-22 Update by SilverMKW:
  • Fixed endless respawn.
v1.3 2018-04-28
v1.3.1 2018-07-01 Hotfix by Cotni:
  • Increased the height values of 2 respawns after the spiral.
  • Adjusted checkpoints to try to fix a position jump bug near the end.
  • Increased mipmap levels on 3 textures.
v1.3.2 2018-07-02 Hotfix by Cotni:
  • Fixed height values of all respawns.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Château Gothique
German: Gotik-Schloss
Italian: -
Japanese: ゴシックキャッスル
Korean: -
Portuguese: Castelo Gótico
Russian: -
Spanish: Castillo Gótico
Greek: Γοτθικό Κάστρο
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -
By the same author: SpyKid

Main Custom Tracks:
Sandcastle ParkAthletic RacewayCitro's Wedding AltarAquadrom StageCliff VillageSherbet OceanMisty CavewayWhite Garden
Sunshine YardCrystal DungeonCoral CapeTwilight HighwayLove BeachForsaken MansionPowerpuff FunparkLakeside Hill
Galaxy BaseDreamworld CloudwayAutumn Leavesway (II)Candy CoasterLuna CitySummer StarvilleAquadrom Stage 2Dryland Hills
Icecream SweetlandSunny IslandGate of DreamsNebula Lava FactoryWinter ParadiseBayside BoulevardCookie VillageCyberstate
Hell PyramidBlackrose CastleSkyline AvenueFire PalaceNivurbiaWolf CastlegroundsDivine TempleColor Wonderland
BassBasher CityAquaniaAura MetropolisMelody SanctumSinister VaultFlying KingdomCustom Track OfficesGothic CastleBotania
Tim's Weird WorldDarkness Power PlantWacky Rooftop RunSpike DesertRockslide HeightsEmotion JourneyCascade Kingdom
Urban GallerySundown StreetsDolphin HarborSuperstar DystopiaObstagoon's PalaceLegacy SpireGBA Snow Land
GBA Rainbow RoadSNES Choco Island 1

Other Custom Tracks:

Misc. Custom Tracks

In progress:
Sundown SpringsAquadrom Stage v4.0

Texture Hacks:
Find my texture hacks here

Custom Track Distributions:
SpyKid's CT Pack