Difference between revisions of "GCN Mushroom Bridge (Tock)"

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{{about|[[Tock]]'s version}}
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{{about|[[Tock]]'s port||GCN Mushroom Bridge}}
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
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|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[Tock]]
 
|creator= [[Tock]]
 
|designer= [[Nintendo]]
 
|designer= [[Nintendo]]
|version= 1.2
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|version= v1.5
|date of release= 2018-06-03
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|date of release= 2019-03-08
|difficulty= 6/10
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|editors used=
|wbz-id=4090
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|wbz-id= 4090
|download 1= https://mega.nz/#!BNtTiYbQ!NQLUdlcRDKUf6-pwOr97-unb9yEY-5G4VaQNbAZsXP8
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|download 1= https://tock.es/downloads/GCN%20Mushroom%20Bridge%20v1.5%20%28Tock%29.zip
 
 
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
This is the first time Tock worked with custom shadows. He also added Miis. It is still missing a special shader for the inside of the tunnel sections.
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This is a port by [[Tock]]. It features shadow mapping, proper shaders and the Wiggler bus.
 +
 
 +
=== Credits ===
 +
* [[Riidefi]], for helping the author with shadows and shaders.
  
 
== Media ==
 
== Media ==
{{youtube-box||K8msCwK2ksk|First Preview}}
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{{youtube-box||iQTU_NUYGGM|v1.4 Presentation}}
 
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{{youtube-box||Nfonr4zQMig|v1.3.1 VS Race}}
 +
{{youtube-box||K8msCwK2ksk|Beta 1 VS Race}}
  
 
== Version History ==
 
== Version History ==
Line 28: Line 29:
 
! align=left| Information
 
! align=left| Information
 
|-
 
|-
| Beta 1
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| [https://ln.sync.com/dl/6990df3c0/3myfejx7-zjgqatxt-ufe5a9ec-e6z2veb7 Beta 1]
 
| 2018-03-24
 
| 2018-03-24
| Preview
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| First release
 
|-
 
|-
| Version 1.0
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| [https://ln.sync.com/dl/de8704a30/dda2khjw-nw5gd9ym-qiebnbgr-qsamru9h v1.0]
 
| 2018-05-06
 
| 2018-05-06
| Boost Panel Animation fix
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|
Force Recalculation added
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* Fixed boost animation.
 +
* Added [[KCL Flag#type-12|force recalculation]].
 
|-
 
|-
| Version 1.1
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| [https://ln.sync.com/dl/cd1e949e0/9wwu46is-38rz3fph-na9ss64r-funsq9ab v1.1]
 
| 2018-05-14
 
| 2018-05-14
 
| Removed old force recalculation wall that acted as road.
 
| Removed old force recalculation wall that acted as road.
 
|-
 
|-
| Version 1.2
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| [https://ln.sync.com/dl/22fe0adc0/impaax83-hr8wbjs9-5hawypru-4hnf3hjv v1.2]
 
| 2018-06-03
 
| 2018-06-03
| Changed one Checkpoint respawn point
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| Changed a respawn point.
 +
|-
 +
| [https://ln.sync.com/dl/73e244a60/v4cknkya-iajb7mkd-mnc4k8tf-x3jx6ujz v1.3]
 +
| 2018-06-16
 +
|
 +
* Removed force recalculation wall again.
 +
* Improved bridge collision.
 +
|-
 +
| [https://cdn.discordapp.com/attachments/369281592407097345/458048530833997844/GCN_Mushroom_Bridge_v1_3_1.szs v1.3.1]
 +
| 2018-06-18
 +
| Unofficial update by [[Sucht93a]]:
 +
* Fixed item route on the bridge.
 +
* Lowered item position after cannon.
 +
|-
 +
| [https://ln.sync.com/dl/31e4a71b0/cigejz93-7k8sbnwp-u7m4s8kb-at9x5r6y v1.4]
 +
| 2018-08-04
 +
| Update by [[Riidefi]] and [[Tock]] based on v1.3:
 +
* Added an invisible wall behind the fall boundary.
 +
* Fixed item route on the bridge.
 +
* Improved the cannon.
 +
* Added star animation to the tunnels.
 +
* Added a version that removes access to the cannon.
 +
|-
 +
| [https://tock.es/downloads/GCN%20Mushroom%20Bridge%20v1.5%20%28Tock%29.zip v1.5]
 +
| 2019-03-08
 +
|
 +
* Changed RGGA vertex colors to the correct RGBA vertex colors.
 +
* Changed the Whitewater shader so it is white and not black.
 
|}
 
|}
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 +
* [[Bear Kart Wii]] (v1.4)
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* {{Distrib-ref|CTGP Revolution|4090|ctgp-r}}
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* [[HD's Retro Pack]] (v1.5)
 
* {{Distrib-ref|Wiimms Mario Kart Fun|4090|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|4090|mkwfun}}
  
 
{{User-Tock-Link}}
 
{{User-Tock-Link}}
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 20:27, 2 August 2019

This article is about Tock's port. For other versions, see GCN Mushroom Bridge.
GCN Mushroom Bridge
Creator: Tock
Designer: Nintendo
Version: v1.5
Date of latest version: 2019-03-08
Editors used:
WBZ files: ct.wiimm.de
Download: tock.es

Overview

This is a port by Tock. It features shadow mapping, proper shaders and the Wiggler bus.

Credits

  • Riidefi, for helping the author with shadows and shaders.

Media

v1.4 Presentation
v1.3.1 VS Race
Beta 1 VS Race

Version History

Version Date of release Information
Beta 1 2018-03-24 First release
v1.0 2018-05-06
v1.1 2018-05-14 Removed old force recalculation wall that acted as road.
v1.2 2018-06-03 Changed a respawn point.
v1.3 2018-06-16
  • Removed force recalculation wall again.
  • Improved bridge collision.
v1.3.1 2018-06-18 Unofficial update by Sucht93a:
  • Fixed item route on the bridge.
  • Lowered item position after cannon.
v1.4 2018-08-04 Update by Riidefi and Tock based on v1.3:
  • Added an invisible wall behind the fall boundary.
  • Fixed item route on the bridge.
  • Improved the cannon.
  • Added star animation to the tunnels.
  • Added a version that removes access to the cannon.
v1.5 2019-03-08
  • Changed RGGA vertex colors to the correct RGBA vertex colors.
  • Changed the Whitewater shader so it is white and not black.

Custom Track Distributions

This track is part of the following Custom Track Distributions: