Difference between revisions of "GCN Mushroom Bridge (Tock)"

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|designer= [[Nintendo]]
 
|designer= [[Nintendo]]
 
|version= v1.4
 
|version= v1.4
|date of release= 2018-06-18
+
|date of release= 2018-08-04
 
|editors used=
 
|editors used=
 
|wbz-id=4090
 
|wbz-id=4090

Revision as of 17:12, 4 August 2018

This article is about Tock's version. For other versions, see [[{{{1}}}]].
GCN Mushroom Bridge
Creator: Tock
Designer: Nintendo
Version: v1.4
Date of latest version: 2018-08-04
Editors used:
WBZ files: ct.wiimm.de
Download: MEGA

Overview

Thanks to Riidefi now with shadow mapping and proper Shaders.

Media

v1.4 GP Race
v1.3.1 VS Race

Version History

Version Date of release Information
Beta 1 2018-03-24 First release
v1.0 2018-05-06
v1.1 2018-05-14 Removed old force recalculation wall that acted as road.
v1.2 2018-06-03 Changed a respawn point.
v1.3 2018-06-16
  • Removed force recalculation wall again.
  • Improved bridge KCL.
v1.3.1 2018-06-18 Unofficial update by Sucht93a:
  • Fixed item route on the bridge.
  • Lowered item position after cannon.
v1.4 2018-08-04 Update based on v1.3.
  • Added an invisible wall behind the fall boundary.
  • Improved the cannon.
  • Fixed item routes.
  • Added Riidefis course_model.brres and added SRT0 animations to it.
  • Added a CTGP Version in which access to the cannon is disabled.

Custom Track Distributions

This track is part of the following Custom Track Distributions: