GCN Dry Dry Desert (Riidefi & Hlorenzi)

From Custom Mario Kart
Jump to navigation Jump to search
This article is about Riidefi and Hlorenzi's port. For other versions, see GCN Dry Dry Desert.
GCN Dry Dry Desert
Creator: Riidefi, Hlorenzi
Designer: Nintendo
Version: Alpha 3
Date of latest version: 2018-07-19
Editors used: Atlas's ItemSlot Editor, Blender, BrawlBox, Lorenzi's KMP Editor, Riidefi Studio, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

This port made by Riidefi and Hlorenzi has components from both the original and the Mario Kart 8 version, as well as new ones. The course model was first directly ported losslessly from the original BMD from Mario Kart: Double Dash!! to BRRES, and then Mario Kart 8 textures were used to enhance visuals. The Mario Kart 8 sand normal map has been converted to a Wii indirect texture. The mapping data is original and created with Lorenzi's KMP Editor. Collision has been ported from the original with modifications to better fit Mario Kart Wii. This track features a heavy Blooper effect for fairer gameplay, and a now removed custom ItemSlot table that was implemented to balance the vast amount of light off-road.

Credits

  • Atlas, for providing the tool to edit item slot probabilities for the Alpha version.
  • Torran, for his Blooper particle transformation matrix.
  • Cotni, for the custom signs featuring the latest tea brand, a new distribution and a promotional Weather Channel ad.

Media

Pre-Alpha VS Race

Version History

Version Date of release Information
Alpha 2018-05-23 First release
Alpha 3 2018-07-19
  • Changed speed factor to 1.3×.
  • Improved KCL.
  • Improved item and enemy routes.
  • Improved checkpoints.
  • Improved respawns.
  • Improved cameras.
  • Modified Pokey routes.
  • Changed texture near the quicksand.
  • Removed some item boxes.
  • Removed ItemSlot table.
  • Other minor gameplay improvements.

Custom Track Distributions

This track is part of the following Custom Track Distributions: