Difference between revisions of "GCN DK Mountain"

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{{Under-construction}}
 
{{Under-construction}}
  
<div class="float-right">
 
 
{{Nintendo-Track
 
{{Nintendo-Track
|image= [[File:DKMountainTitle_MKDD.png|256px]]
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|image= [[File:DKMountainTitle_MKDD.png|256px]]
        |appearances= [[Mario Kart: Double Dash!!]]<br>[[Mario Kart Wii]]
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|appearances= [[Mario Kart: Double Dash!!]]<br>[[Mario Kart Wii]]
|cup_appearances= Star Cup '''(GCN)'''<br>Lightning Cup '''(Wii)'''
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|cup_appearances= Star Cup '''(GCN)'''<br>Lightning Cup '''(Wii)'''
|designer= [[Nintendo]]
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|designer= [[Nintendo]]
|type= Jungle
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|type= Jungle
|-
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|-
        |map= [[File:DKMountainMap.png|256px]]<br>'''GCN DK Mountain's Minimap as it appears in<br>[[Mario Kart Wii]]'''
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|map= [[File:DKMountainMap.png|256px]]<br>'''<small>GCN</small> DK Mountain's Minimap as it appears in Mario Kart Wii'''
        }}
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}}
</div>
 
  
'''DK Mountain''' is a course that appears in ''[[Mario Kart: Double Dash!!]]'' as '''Donkey''' & '''Diddy Kong's'''  main race course in the game. It later appears in ''[[Mario Kart Wii]]'' as a retro track.
+
'''DK Mountain''' is a course that appears in ''[[Mario Kart: Double Dash!!]]'' as '''Donkey''' & '''Diddy Kong's'''  main race course in the game. It later appears in [[Mario Kart Wii]] as a retro track.
  
 
== Layout and Description ==
 
== Layout and Description ==
 
+
[[File:DKMountainGCN.png|thumbnail|left|Midway through the cannon shot in ''Mario Kart Kart: Double Dash!!'']]
[[File:DKMountainGCN.png|thumbnail|left|Midway through the cannon shot in ''Mario Kart Kart: Double Dash!!''.]]
 
 
<!--Should be re-written if possible-->
 
<!--Should be re-written if possible-->
 
The course is based around a large volcano, set in the midst of a large jungle. The course starts within a small portion of the jungle near the edge of a canyon, with a small straight ahead leading into a 180° turn. Said turn leads the racers into a cannon, which shoots them across the entire length of the course on to the summit of the volcano. Upon landing, a 180° turn is is required to avoid running into a wall. This leads to large downhill section south, headed indirectly towards the finish line. The races are exposed to several 'bumps' on the rocky portion of the volcano, quickly leading onto a dirt road, wrapping around two 180° turns back-to-back, the first leading the racers west into the second head east. Still running down hill, this road lead to sharp 90° turn west near the edge of a cliff, leading into yet another 180° turn around a large ravine. This leads to the lowest elevated portion of the mountain, on a small straight leading to a bridge. The bridge fills these gap between the foothill of the mountain and the starting line, with a large canyon and running river below. In an attempt to throw the players off, the bridge sways back and forth in the 'wind', though the racers usually manage to 'stick' to the bridge on their way across. At last, the finish line is crossed on the other side of the canyon.
 
The course is based around a large volcano, set in the midst of a large jungle. The course starts within a small portion of the jungle near the edge of a canyon, with a small straight ahead leading into a 180° turn. Said turn leads the racers into a cannon, which shoots them across the entire length of the course on to the summit of the volcano. Upon landing, a 180° turn is is required to avoid running into a wall. This leads to large downhill section south, headed indirectly towards the finish line. The races are exposed to several 'bumps' on the rocky portion of the volcano, quickly leading onto a dirt road, wrapping around two 180° turns back-to-back, the first leading the racers west into the second head east. Still running down hill, this road lead to sharp 90° turn west near the edge of a cliff, leading into yet another 180° turn around a large ravine. This leads to the lowest elevated portion of the mountain, on a small straight leading to a bridge. The bridge fills these gap between the foothill of the mountain and the starting line, with a large canyon and running river below. In an attempt to throw the players off, the bridge sways back and forth in the 'wind', though the racers usually manage to 'stick' to the bridge on their way across. At last, the finish line is crossed on the other side of the canyon.
  
 
=== Differences between versions ===
 
=== Differences between versions ===
 
+
While the track layout did not visually receives any modifications from its appearance in ''Mario Kart: Double Dash!!'', several alterations were made for its appearance in Mario Kart Wii as a retro track:
While the track layout did not visually receives any modifications from it's appearance in ''Mario Kart: Double Dash!!'', several alterations were made for it's appearance in [[Mario Kart Wii]] as a retro track:
 
  
 
*Mud was added to the two previous drivable 'grassy' section seen immediately to the left and right of the starting line.
 
*Mud was added to the two previous drivable 'grassy' section seen immediately to the left and right of the starting line.
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*Half-pipe ramps were added is several areas.
 
*Half-pipe ramps were added is several areas.
 
*Most tree's 'faces' no longer include a smile.
 
*Most tree's 'faces' no longer include a smile.
*The center of the cannon is now white with a fog effect, rather than it's previous black appearance.
+
*The center of the cannon is now white with a fog effect, rather than its previous black appearance.
  
 
=== Official descriptions<ref>http://www.mariowiki.com/DK_Mountain#Official_descriptions</ref> ===
 
=== Official descriptions<ref>http://www.mariowiki.com/DK_Mountain#Official_descriptions</ref> ===
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== Course Analysis ==
 
== Course Analysis ==
 
+
A full analysis of the course's file system, including information on object settings and collision flags from ''Mario Kart: Double Dash!!'' and Mario Kart Wii can be found in [[GCN DK Mountain/Analysis|<small>GCN</small> DK Mountain/Analysis]].
A full analysis of the course's file system, including information on object settings and collision flags from [[Mario Kart: Double Dash!!]] and [[Mario Kart Wii]].
 
 
 
''See [[GCN DK Mountain/Analysis]].''
 
  
 
== Media ==
 
== Media ==
 
{{youtube-box||_TtfTUTuH3E|DK Mountain - Double Dash (100cc)}}
 
{{youtube-box||_TtfTUTuH3E|DK Mountain - Double Dash (100cc)}}
{{youtube-box|original|NO7NWNf0iAE|GCN DK Mountain - Mario Kart Wii}}
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{{youtube-box|original|NO7NWNf0iAE|<small>GCN</small> DK Mountain - Mario Kart Wii}}
  
 
=== Images ===
 
=== Images ===
 
 
<gallery>
 
<gallery>
File:DKMountainLogo.png|The track's logo from ''[[Mario Kart: Double Dash!!]]''.
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File:DKMountainLogo.png|The track's logo from ''Mario Kart: Double Dash!!''.
File:DKMountainWii.png|'''GCN DK Mountain''' as it appears in [[Mario Kart Wii]].
+
File:DKMountainWii.png|'''<small>GCN</small> DK Mountain''' as it appears in Mario Kart Wii.
 
</gallery>
 
</gallery>
  
 
=== Music ===
 
=== Music ===
 +
<!--insert uploaded music here-->
  
<center>-insert uploaded music here-</center>
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'''<small>GCN</small> DK Mountain''' shares its musical theme with [[GCN Dino Dino Jungle|<small>GCN</small> Dino Dino Jungle]].
 
 
'''GCN DK Mountain''' shares it's musical theme with [[GCN Dino Dino Jungle]].
 
  
 
It was composed by Asuka Ota and Ryo Nagamatsu.
 
It was composed by Asuka Ota and Ryo Nagamatsu.
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== See also ==
 
== See also ==
 
<!--Below articles may not exist yet-->
 
<!--Below articles may not exist yet-->
*[[N64 DK's Jungle Parkway]]
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*[[N64 DK's Jungle Parkway|<small>N64</small> DK's Jungle Parkway]]
*[[DS DK Pass]]
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*[[DS DK Pass|<small>DS</small> DK Pass]]
 
*[[DK Summit]]
 
*[[DK Summit]]
  
 
=== External links ===
 
=== External links ===
 
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* [http://www.mariowiki.com/DK_Mountain|<small>GCN</small> DK Mountain] at [http://www.mariowiki.com| Mario Wiki]
*[http://www.dshack.org/wiki/index.php/GCN_DK_Mountain GCN DK Mountain] in [[Mario Kart DS]]
 
* [http://www.mariowiki.com/DK_Mountain| GCN DK Mountain] at [http://www.mariowiki.com| Mario Wiki]
 
  
 
== References ==
 
== References ==

Revision as of 14:37, 4 January 2020

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This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.


GCN DK Mountain
256px
Appearance(s): Mario Kart: Double Dash!!
Mario Kart Wii
Cup appearance(s): Star Cup (GCN)
Lightning Cup (Wii)
Designer: Nintendo
Type: Jungle
Mini Map
256px
GCN DK Mountain's Minimap as it appears in Mario Kart Wii


DK Mountain is a course that appears in Mario Kart: Double Dash!! as Donkey & Diddy Kong's main race course in the game. It later appears in Mario Kart Wii as a retro track.

Layout and Description

File:DKMountainGCN.png
Midway through the cannon shot in Mario Kart Kart: Double Dash!!

The course is based around a large volcano, set in the midst of a large jungle. The course starts within a small portion of the jungle near the edge of a canyon, with a small straight ahead leading into a 180° turn. Said turn leads the racers into a cannon, which shoots them across the entire length of the course on to the summit of the volcano. Upon landing, a 180° turn is is required to avoid running into a wall. This leads to large downhill section south, headed indirectly towards the finish line. The races are exposed to several 'bumps' on the rocky portion of the volcano, quickly leading onto a dirt road, wrapping around two 180° turns back-to-back, the first leading the racers west into the second head east. Still running down hill, this road lead to sharp 90° turn west near the edge of a cliff, leading into yet another 180° turn around a large ravine. This leads to the lowest elevated portion of the mountain, on a small straight leading to a bridge. The bridge fills these gap between the foothill of the mountain and the starting line, with a large canyon and running river below. In an attempt to throw the players off, the bridge sways back and forth in the 'wind', though the racers usually manage to 'stick' to the bridge on their way across. At last, the finish line is crossed on the other side of the canyon.

Differences between versions

While the track layout did not visually receives any modifications from its appearance in Mario Kart: Double Dash!!, several alterations were made for its appearance in Mario Kart Wii as a retro track:

  • Mud was added to the two previous drivable 'grassy' section seen immediately to the left and right of the starting line.
  • The additional 'volcanoes' seen in he background are now a light brown colour, rather than their previous grey colour.
  • Trickable ramps have been added to the downhill section of the volcano.
  • Half-pipe ramps were added is several areas.
  • Most tree's 'faces' no longer include a smile.
  • The center of the cannon is now white with a fog effect, rather than its previous black appearance.

Official descriptions[1]

Mario Kart: Double Dash!!

  • Official website: "Go off-roading on DK Mountain as you fly with reckless abandon down a volcano, through ridiculous curves, and across a twisting log bridge. Oh, and you get shot out of a cannon too."
  • Official European website: "Dense jungles, rickety bridges, slippery slopes, rolling boulders and, erm, a sulking volcano... It can only be DK Mountain"

Mario Kart Wii

  • Official European website: "If getting fired to the top of a huge volcano isn't dangerous enough for you, the cliff-side drops and ramshackle bridges might increase the fear factor as you race around DK Mountain."

Course Analysis

A full analysis of the course's file system, including information on object settings and collision flags from Mario Kart: Double Dash!! and Mario Kart Wii can be found in GCN DK Mountain/Analysis.

Media

DK Mountain - Double Dash (100cc)
GCN DK Mountain - Mario Kart Wii

Images

Music

GCN DK Mountain shares its musical theme with GCN Dino Dino Jungle.

It was composed by Asuka Ota and Ryo Nagamatsu.

Trivia

DS Cheep Cheep Beach uses scaled versions of the textures found in this course.

See also

External links

References