Difference between revisions of "GCN Bowser's Castle (Tock)"

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{{about|[[Tock]]'s port|other versions|GCN Bowser's Castle}}
+
{{about|[[Tock]]'s port||GCN Bowser's Castle}}
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[Tock]]
 
|creator= [[Tock]]
 
|designer= [[Nintendo]]
 
|designer= [[Nintendo]]
|version= v1.3
+
|version= v1.6
|date of release= 2019-03-08
+
|date of release= 2022-08-27
 
|editors used=
 
|editors used=
|wbz-id=5016
+
|scale= 160%
|download 1= https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.3%20(Tock).zip
+
|wbz-id= 5016
 +
|download= https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.6%20(Tock).zip
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
This is a port made by [[Tock]]. It features custom objects, color animations, proper shaders, and sound triggers.
+
This is a port created by [[Tock]]. It features custom objects, [[CLR0]] animations, proper shaders, and sound triggers.
  
 
=== Credits ===
 
=== Credits ===
 
* [[Riidefi]], for providing the course model (without animations).
 
* [[Riidefi]], for providing the course model (without animations).
* [[Baoulettes]], for allowing the author to use his Grumble Volcano tree model and inspiring the author to use sound triggers.
+
* [[Baoulettes]], for allowing the author to use his [[Wii Grumble Volcano|Grumble Volcano]] tree model and inspiring the author to use sound triggers.
* [[Wiimm]], for creating the lava bubble routes.
+
* [[Wiimm]], for creating the {{obj-ref|0xdd|lava bubble}} routes.
 +
 
 +
== <span id=xpf>Usage of Extended Presence Flags since v1.3.2</span> ==
 +
Together with [[DS Airship Fortress (Sniki)|<small>DS</small> Airship Fortress (Sniki)]] and [[GCN Sherbet Land (Tock)|<small>GCN</small> Sherbet Land (Tock)]], this track is the first one that supports [[extended presence flags]].
 +
 
 +
There are synchronization problems between the [[Bowser]] statue ({{obj-ref|0xe5|crab}} and {{obj-ref|0x171|koopaFigure}}) and fireball ({{obj-ref|0xd6|VolcanoBall1}}) objects. The time offset is different offline than online. Due to this, the author released two versions: one for offline and one for online; distributions would have to choose a version. There were also two variants with different {{obj-ref|0x65|item boxes}}: original and {{obj-ref|0xc9|rotating}}. This increased the amount of track variants to four.
 +
 
 +
[[Wiimm]] has also released four variants with v1.3.2. Without [[LE-CODE]], they are identical to what Tock provided. Depending on if the track is played offline or online, LE-CODE activates the correct objects. From LE-CODE's point of view, there are only two different variants: original or rotating item boxes. If using them together with a current build of LE-CODE, the Bowser statue and its fireballs are synchronized offline and online.
  
 
== Media ==
 
== Media ==
{{youtube-box||vkXbUqK6S5w|v1.0 Presentation}}
+
{{youtube-box||NhWf-1OuYz4|v1.5 VS Race|5200|5454}}
 +
{{youtube-box||8TPz1FpKfbs|v1.2 VS Race|5}}
 +
{{youtube-box||vkXbUqK6S5w|v1.0 VS Race}}
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://icedrive.net/0/adqBL9qWc4 v1.0]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| v1.0
 
 
| 2018-10-20
 
| 2018-10-20
 
| First release
 
| First release
 
|-
 
|-
| v1.1
+
| [https://icedrive.net/0/1cxa9JxSJE v1.1]
 
| 2018-11-10
 
| 2018-11-10
 
|
 
|
* Added lava pillars.
+
* Added {{obj-ref|0x1fd|lava geysers}}.
 
* Improved fall boundaries.
 
* Improved fall boundaries.
* Made the respawn points more generous.
+
* Improved respawn points.
 
* Added an online synchronized version.
 
* Added an online synchronized version.
* Added a purple splash {{obj-ref|pocha}}.
+
* Added {{obj-ref|0x7|water splash}}.
* Changed the wooden bridge collision to sticky road.
+
* Changed wooden bridge collision.
 
|-
 
|-
| v1.2
+
| [https://icedrive.net/0/b0z69eaTwX v1.2]
 
| 2018-12-17
 
| 2018-12-17
 
|
 
|
 
* Fixed out of bounds trigger at the first ramp.
 
* Fixed out of bounds trigger at the first ramp.
* Decreased fire lifetime of {{obj-ref|volcanoball}}.
+
* Decreased fireball fire lifetime ({{obj-ref|0xd6|VolcanoBall1}}).
* Repositioned the final firebar.
+
* Repositioned final {{obj-ref|0x1a5|fire bar}} and decreased fireball count.
** Decreased the amount of fireballs of that firebar.
+
* Added alternative version where the {{obj-ref|0x65|item boxes}} before the stairs now {{obj-ref|0xc9|float in a circle}}.
* Added a [[Wiimms Mario Kart Fun]] version which changes the item boxes before the stairs to float in a circle.
 
 
|-
 
|-
 
| v1.3
 
| v1.3
 
| 2019-03-08
 
| 2019-03-08
 +
| Edited vertex colors.
 +
|-
 +
| [https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.3.1%20(Tock).zip v1.3.1]
 +
| 2019-03-08
 +
| Fixed blackscreen on console when exiting the track.
 +
|-
 +
| [https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.3.1c%20(Tock).zip v1.3.1c]
 +
| 2021-03-19
 +
| Added an "inferior" [[CTGP Revolution]] version.
 +
|-
 +
| [https://icedrive.net/0/3dYZCI5Nsr v1.3.2]
 +
| 2020-01-23
 +
| Update by [[Wiimm]]:
 +
* Added support for [[extended presence flags]]. See [[#xpf|description above]] for details.
 +
|-
 +
| [https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.4%20(Tock).zip v1.4]
 +
| 2021-08-22
 
|
 
|
* Changed RGGA vertex colors to the correct RGBA vertex colors.
+
* Fixed corrupted boost panels.
 +
* Reduced [[Slow Motion Bug]] on the CTGP Revolution version.
 +
* Improved ramp before the spiral.
 +
* Added an invisible wall at the spiral to prevent falling off.
 +
|-
 +
| [https://icedrive.net/s/7ASC9hP6bGD4ZhFXgayk1APXRGi7 v1.4.1]
 +
| 2022-02-23
 +
| Update based on the CTGP Revolution version:
 +
* Remade [[KCL]].
 +
* Edited checkpoints.
 +
* Moved a key checkpoint.
 +
* Replaced fire bar with a {{obj-ref|0x1a1|fire ring}}.
 +
* Changed boost panel draw priority.
 +
* Disabled [[Bowser]] statue animation during the intro cameras ({{obj-ref|0x165|monte_a}}).
 +
|-
 +
| [https://icedrive.net/s/Ctyv7ixuCwtzj7jbXQGyVGk5ajYQ v1.5]
 +
| 2022-04-08
 +
| Update based on v1.4:
 +
* Implemented improvements from v1.4.1.
 +
* Simplified stair collision.
 +
* Ported skybox model.
 +
|-
 +
| [https://icedrive.net/s/b2N92FQvWb9akZwyNb4PyFgQZyaN v1.5c]
 +
| 2022-06-05
 +
| Update based on v1.4.1:
 +
* Implemented improvements from v1.5.
 +
|-
 +
| [https://icedrive.net/s/2AQhtiyaXhyVxg7havNQX1aQCbYt v1.5c.mkw+]
 +
| 2022-07-05
 +
| Update by [[Toadette Hack Fan]] based on the offline version with rotating item boxes:
 +
* Changed all sound triggers to variant zero.
 +
|-
 +
| [https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.6%20(Tock).zip v1.6]
 +
| 2022-08-27
 +
| Fixed a slow wheelie glitch.
 
|}
 
|}
  
== Custom Track Distributions ==
+
== Known Bugs ==
 +
A [[Slow Motion Bug]] is present.
 +
 
 +
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 +
* {{Distrib-ref|Chester Kart Wii|5016|chester-kw}}
 +
* {{Distrib-ref|CTGP Dolphin|5016|ctgp-dolphin}}
 +
* [[CTGP Revolution|CTGP Revolution v1.03.1132]] (v1.5c)
 +
* [[Cuberluigi CT Pack]] (v1.3.2)
 +
* {{Distrib-ref|GCN Pack|5016|gcnp}}
 +
* {{Distrib-ref|HD's Retro Pack|5016|hd-retro}}
 +
* {{Distrib-ref|Insane Kart Wii|5016|insane-kart-wii}}
 +
* [[Mario Kart 7 Wii]] (Unknown)
 +
* {{Distrib-ref|Mario Kart All-Stars|5016|mk-all-stars}}
 +
* {{Distrib-ref|Mario Kart Cris|5016|mk-cris}}
 +
* {{Distrib-ref|Mario Kart Fusion|5016|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Infinite|5016|mk-infinite}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|5016|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii +|5016|mk-wiiplus}}
 +
* {{Distrib-ref|Mario Kart Wii Deluxe|5016|mk-deluxe}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|5016|faraphel}}
 +
* {{Distrib-ref|Mario Kart Wii: Battle Royale|5016|battle-royale}}
 +
* {{Distrib-ref|Mario Kart Z|5016|mkz}}
 +
* {{Distrib-ref|MKW Hack Pack|5016|hackpack}}
 +
* {{Distrib-ref|MKW Retro Pack: GCN & N64|5016|mk-rp-gc64}}
 +
* {{Distrib-ref|Newer Mario Kart Wii|5016|mk-newer}}
 +
* {{Distrib-ref|NGC's Custom Track Pack|5016|ngcs-ctp}}
 +
* {{Distrib-ref|Retro CT Pack|5016|retro-ct}}
 +
* {{Distrib-ref|Retro Popular Kart Wii|5016|retro-popular-kw}}
 +
* {{Distrib-ref|Retro Rewind|5016|rewind}}
 +
* {{Distrib-ref|ShouToad's Hide and Seek CT Pack|5016|shoutoads-hide+seek}}
 +
* {{Distrib-ref|Squadaloo's Mario Kart WiiMix|5016|squadaloos-mkw-mix}}
 +
* {{Distrib-ref|Turg Kart Wii|5016|mk-turg}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|5016|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|5016|mkwfun}}
  
 
{{User-Tock-Link}}
 
{{User-Tock-Link}}
 +
[[Category:Mario Kart: Double Dash!!]]
 +
[[Category:Track/LE-CODE]]
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Latest revision as of 10:14, 31 March 2024

This article is about Tock's port. For other versions, see GCN Bowser's Castle.
GCN Bowser's Castle
Creator: Tock
Designer: Nintendo
Version: v1.6
Date of latest version: 2022-08-27
Editors used:
Scale: 160%
WBZ files: ct.wiimm.de
Download: tock.es

Overview

This is a port created by Tock. It features custom objects, CLR0 animations, proper shaders, and sound triggers.

Credits

Usage of Extended Presence Flags since v1.3.2

Together with DS Airship Fortress (Sniki) and GCN Sherbet Land (Tock), this track is the first one that supports extended presence flags.

There are synchronization problems between the Bowser statue (crab and koopaFigure) and fireball (VolcanoBall1) objects. The time offset is different offline than online. Due to this, the author released two versions: one for offline and one for online; distributions would have to choose a version. There were also two variants with different item boxes: original and rotating. This increased the amount of track variants to four.

Wiimm has also released four variants with v1.3.2. Without LE-CODE, they are identical to what Tock provided. Depending on if the track is played offline or online, LE-CODE activates the correct objects. From LE-CODE's point of view, there are only two different variants: original or rotating item boxes. If using them together with a current build of LE-CODE, the Bowser statue and its fireballs are synchronized offline and online.

Media

v1.5 VS Race
v1.2 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2018-10-20 First release
v1.1 2018-11-10
  • Added lava geysers.
  • Improved fall boundaries.
  • Improved respawn points.
  • Added an online synchronized version.
  • Added water splash.
  • Changed wooden bridge collision.
v1.2 2018-12-17
  • Fixed out of bounds trigger at the first ramp.
  • Decreased fireball fire lifetime (VolcanoBall1).
  • Repositioned final fire bar and decreased fireball count.
  • Added alternative version where the item boxes before the stairs now float in a circle.
v1.3 2019-03-08 Edited vertex colors.
v1.3.1 2019-03-08 Fixed blackscreen on console when exiting the track.
v1.3.1c 2021-03-19 Added an "inferior" CTGP Revolution version.
v1.3.2 2020-01-23 Update by Wiimm:
v1.4 2021-08-22
  • Fixed corrupted boost panels.
  • Reduced Slow Motion Bug on the CTGP Revolution version.
  • Improved ramp before the spiral.
  • Added an invisible wall at the spiral to prevent falling off.
v1.4.1 2022-02-23 Update based on the CTGP Revolution version:
  • Remade KCL.
  • Edited checkpoints.
  • Moved a key checkpoint.
  • Replaced fire bar with a fire ring.
  • Changed boost panel draw priority.
  • Disabled Bowser statue animation during the intro cameras (monte_a).
v1.5 2022-04-08 Update based on v1.4:
  • Implemented improvements from v1.4.1.
  • Simplified stair collision.
  • Ported skybox model.
v1.5c 2022-06-05 Update based on v1.4.1:
  • Implemented improvements from v1.5.
v1.5c.mkw+ 2022-07-05 Update by Toadette Hack Fan based on the offline version with rotating item boxes:
  • Changed all sound triggers to variant zero.
v1.6 2022-08-27 Fixed a slow wheelie glitch.

Known Bugs

A Slow Motion Bug is present.

Custom Track Distributions

This track is part of the following Custom Track Distributions: