Difference between revisions of "GCN Bowser's Castle (Tock)"

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There are problems with the synchronization between Bowser and Fireballs. The time offset is different offline than online. So Tock released two versions, one for offline and one for online. Distributions had to choose a version. There were also 2 variants with different item boxes (original or rotating). That makes 2x2 = 4 variants.
 
There are problems with the synchronization between Bowser and Fireballs. The time offset is different offline than online. So Tock released two versions, one for offline and one for online. Distributions had to choose a version. There were also 2 variants with different item boxes (original or rotating). That makes 2x2 = 4 variants.
  
[[Wiimm]] has also released 4 variants with v1.3.2. Without [[LE-CODE]] they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using it together with the coming LE-CODE, Bowser and Fireballs are synchronized offline and online.
+
[[Wiimm]] has also released 4 variants with v1.3.2. Without [[LE-CODE]] they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using them together with a current LE-CODE, Bowser and Fireballs are synchronized offline and online.
  
 
== Media ==
 
== Media ==

Revision as of 23:25, 2 April 2020

This article is about Tock's port. For other versions, see GCN Bowser's Castle.
GCN Bowser's Castle
Creator: Tock
Designer: Nintendo
Version: v1.3.2
Date of latest version: 2020-01-23
Editors used:
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Overview

This is a port made by Tock. It features custom objects, CLR0 animations, proper shaders, and sound triggers.

Credits

  • Riidefi, for providing the course model (without animations).
  • Baoulettes, for allowing the author to use his Grumble Volcano tree model and inspiring the author to use sound triggers.
  • Wiimm, for creating the lava bubble routes.

Usage of Extended Presence Flags since v1.3.2

Together with DS Airship Fortress (Sniki) and GCN Sherbet Land (Tock), this track is the first one that supports the Extended presence flags.

There are problems with the synchronization between Bowser and Fireballs. The time offset is different offline than online. So Tock released two versions, one for offline and one for online. Distributions had to choose a version. There were also 2 variants with different item boxes (original or rotating). That makes 2x2 = 4 variants.

Wiimm has also released 4 variants with v1.3.2. Without LE-CODE they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using them together with a current LE-CODE, Bowser and Fireballs are synchronized offline and online.

Media

v1.3.2 VS Race (Dolphin) (9:22) (v1.3.2.rot at 14:04)
v1.2 VS Race
v1.0 Presentation

Version History

Version Date of release Information
v1.0 2018-10-20 First release
v1.1 2018-11-10
  • Added lava geysers.
  • Improved fall boundaries.
  • Improved respawn points.
  • Added an online synchronized version.
  • Added water splash.
  • Changed wooden bridge collision.
v1.2 2018-12-17
  • Fixed out of bounds trigger at the first ramp.
  • Decreased fire lifetime of the VolcanoBalls.
  • Repositioned the final firebar and decreased fireball count.
  • Added an alternate version:
    • Item boxes before the stairs now float in a circle.
v1.3 2019-03-08 Edited vertex colors.
v1.3.1 2019-03-08 Fixed Wii freeze when exiting the track.
v1.3.2 2020-01-23 Update by Wiimm:

Custom Track Distributions

This track is part of the following Custom Track Distributions: