Difference between revisions of "GCN Bowser's Castle (Tock)"

From Custom Mario Kart
Jump to navigation Jump to search
(11 intermediate revisions by 3 users not shown)
Line 3: Line 3:
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[Tock]]
 
|creator= [[Tock]]
|designer= [[Nintendo]]
+
|designer= Nintendo
|version= v1.3.1
+
|version= v1.3.2
|date of release= 2019-03-08
+
|date of release= 2020-01-23
 
|editors used=
 
|editors used=
 
|wbz-id= 5016
 
|wbz-id= 5016
|download 1= https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.3.1%20(Tock).zip
+
|download= https://ct.wiimm.de/d/6511,6512,6513,6514
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
This is a port made by [[Tock]]. It features custom objects, color animations, proper shaders, and sound triggers.
+
This is a port made by [[Tock]]. It features custom objects, [[CLR0]] animations, proper shaders, and sound triggers.
  
 
=== Credits ===
 
=== Credits ===
Line 18: Line 18:
 
* [[Baoulettes]], for allowing the author to use his Grumble Volcano tree model and inspiring the author to use sound triggers.
 
* [[Baoulettes]], for allowing the author to use his Grumble Volcano tree model and inspiring the author to use sound triggers.
 
* [[Wiimm]], for creating the lava bubble routes.
 
* [[Wiimm]], for creating the lava bubble routes.
 +
 +
== <span id=xpf>Usage of Extended Presence Flags since v1.3.2</span> ==
 +
Together with [[DS Airship Fortress (Sniki)]] and [[GCN Sherbet Land (Tock)]], this track is the first one that supports the '''[[Extended presence flags]]'''.
 +
 +
There are problems with the synchronization between Bowser and Fireballs. The time offset is different offline than online. So Tock released two versions, one for offline and one for online. Distributions had to choose a version. There were also 2 variants with different item boxes (original or rotating). That makes 2x2 = 4 variants.
 +
 +
[[Wiimm]] has also released 4 variants with v1.3.2. Without [[LE-CODE]] they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using them together with a current LE-CODE, Bowser and Fireballs are synchronized offline and online.
  
 
== Media ==
 
== Media ==
 +
{{youtube-box||jUd5Q-cwuFE|v1.3.2 VS Race (Dolphin) (9:22) <small>(v1.3.2.rot at 14:04)</small>}}
 
{{youtube-box||8TPz1FpKfbs|v1.2 VS Race}}
 
{{youtube-box||8TPz1FpKfbs|v1.2 VS Race}}
 
{{youtube-box||vkXbUqK6S5w|v1.0 Presentation}}
 
{{youtube-box||vkXbUqK6S5w|v1.0 Presentation}}
Line 25: Line 33:
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
|-
+
! Version
! align=left| Version
+
! Date of release
! align=left| Date of release
+
! Information
! align=left| Information
 
 
|-
 
|-
 
| v1.0
 
| v1.0
Line 37: Line 44:
 
| 2018-11-10
 
| 2018-11-10
 
|
 
|
* Added lava pillars.
+
* Added {{obj-ref|0x1fd|lava geysers}}.
 
* Improved fall boundaries.
 
* Improved fall boundaries.
* Made the respawn points more generous.
+
* Improved respawn points.
 
* Added an online synchronized version.
 
* Added an online synchronized version.
* Added a purple splash {{obj-ref|pocha}}.
+
* Added {{obj-ref|0x7|water splash}}.
* Changed the wooden bridge collision to sticky road.
+
* Changed wooden bridge collision.
 
|-
 
|-
 
| v1.2
 
| v1.2
Line 48: Line 55:
 
|
 
|
 
* Fixed out of bounds trigger at the first ramp.
 
* Fixed out of bounds trigger at the first ramp.
* Decreased fire lifetime of {{obj-ref|volcanoball}}.
+
* Decreased fire lifetime of the {{obj-ref|0xd6|VolcanoBalls}}.
* Repositioned the final firebar.
+
* Repositioned the final {{obj-ref|0x1a5|firebar}} and decreased fireball count.
** Decreased the amount of fireballs of that firebar.
+
* Added an alternate version:
* Added a [[Wiimms Mario Kart Fun]] version which changes the item boxes before the stairs to float in a circle.
+
** {{obj-ref|0x65|Item boxes}} before the stairs now float in a circle.
 
|-
 
|-
 
| v1.3
 
| v1.3
 
| 2019-03-08
 
| 2019-03-08
|
+
| Edited vertex colors.
* Changed RGGA vertex colors to the correct RGBA vertex colors.
 
 
|-
 
|-
| v1.3.1
+
| [https://tock.es/downloads/GCN%20Bowser's%20Castle%20v1.3.1%20(Tock).zip v1.3.1]
 
| 2019-03-08
 
| 2019-03-08
|
+
| Fixed [[Wii]] freeze when exiting the track.
* Fixed a Bug that results in the Wii freezing when you go back to the main menu.
+
|-
 +
| v1.3.2
 +
| 2020-01-23
 +
| Update by [[Wiimm]]:
 +
* Added support for [[Extended presence flags]]. See [[#xpf|description above]] for details.
 
|}
 
|}
  
Line 71: Line 81:
 
{{User-Tock-Link}}
 
{{User-Tock-Link}}
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]
 +
[[Category:Track/LE-CODE]]

Revision as of 23:25, 2 April 2020

This article is about Tock's port. For other versions, see GCN Bowser's Castle.
GCN Bowser's Castle
Creator: Tock
Designer: Nintendo
Version: v1.3.2
Date of latest version: 2020-01-23
Editors used:
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Overview

This is a port made by Tock. It features custom objects, CLR0 animations, proper shaders, and sound triggers.

Credits

  • Riidefi, for providing the course model (without animations).
  • Baoulettes, for allowing the author to use his Grumble Volcano tree model and inspiring the author to use sound triggers.
  • Wiimm, for creating the lava bubble routes.

Usage of Extended Presence Flags since v1.3.2

Together with DS Airship Fortress (Sniki) and GCN Sherbet Land (Tock), this track is the first one that supports the Extended presence flags.

There are problems with the synchronization between Bowser and Fireballs. The time offset is different offline than online. So Tock released two versions, one for offline and one for online. Distributions had to choose a version. There were also 2 variants with different item boxes (original or rotating). That makes 2x2 = 4 variants.

Wiimm has also released 4 variants with v1.3.2. Without LE-CODE they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using them together with a current LE-CODE, Bowser and Fireballs are synchronized offline and online.

Media

v1.3.2 VS Race (Dolphin) (9:22) (v1.3.2.rot at 14:04)
v1.2 VS Race
v1.0 Presentation

Version History

Version Date of release Information
v1.0 2018-10-20 First release
v1.1 2018-11-10
  • Added lava geysers.
  • Improved fall boundaries.
  • Improved respawn points.
  • Added an online synchronized version.
  • Added water splash.
  • Changed wooden bridge collision.
v1.2 2018-12-17
  • Fixed out of bounds trigger at the first ramp.
  • Decreased fire lifetime of the VolcanoBalls.
  • Repositioned the final firebar and decreased fireball count.
  • Added an alternate version:
    • Item boxes before the stairs now float in a circle.
v1.3 2019-03-08 Edited vertex colors.
v1.3.1 2019-03-08 Fixed Wii freeze when exiting the track.
v1.3.2 2020-01-23 Update by Wiimm:

Custom Track Distributions

This track is part of the following Custom Track Distributions: