Difference between revisions of "GCN Bowser's Castle (Tock)"

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(Might need to be checked over. Attempted to clean page.)
(Useless usage of shy and why hiding important info?)
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|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[Tock]]
 
|creator= [[Tock]]
|designer= Nin­tendo
+
|designer= Nintendo
 
|version= v1.3.2
 
|version= v1.3.2
 
|date of release= 2020-01-23
 
|date of release= 2020-01-23
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* [[Wiimm]], for creating the lava bubble routes.
 
* [[Wiimm]], for creating the lava bubble routes.
  
<spoiler text="Usage of Extended Presence Flags">
 
 
== <span id=xpf>Usage of Extended Presence Flags since v1.3.2</span> ==
 
== <span id=xpf>Usage of Extended Presence Flags since v1.3.2</span> ==
 
Together with [[DS Airship Fortress (Sniki)]] and [[GCN Sherbet Land (Tock)]], this track is the first one that supports the '''[[Extended presence flags]]'''.
 
Together with [[DS Airship Fortress (Sniki)]] and [[GCN Sherbet Land (Tock)]], this track is the first one that supports the '''[[Extended presence flags]]'''.
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[[Wiimm]] has also released 4 variants with v1.3.2. Without [[LE-CODE]] they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using it together with the coming LE-CODE, Bowser and Fireballs are synchronized offline and online.
 
[[Wiimm]] has also released 4 variants with v1.3.2. Without [[LE-CODE]] they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using it together with the coming LE-CODE, Bowser and Fireballs are synchronized offline and online.
</spoiler>
 
  
 
== Media ==
 
== Media ==
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| Update by [[Wiimm]]:
 
| Update by [[Wiimm]]:
 
* Added support for [[Extended presence flags]].
 
* Added support for [[Extended presence flags]].
<spoiler text="Usage of Extended Presence Flags">
 
 
Use this version only when the new [[LE-CODE]] is released (planned for February 2020), see [[#xpf|the spoiler]] underneath the credits for details.<br>
 
Use this version only when the new [[LE-CODE]] is released (planned for February 2020), see [[#xpf|the spoiler]] underneath the credits for details.<br>
</spoiler>
 
 
|}
 
|}
  

Revision as of 18:34, 27 January 2020

This article is about Tock's port. For other versions, see GCN Bowser's Castle.
GCN Bowser's Castle
Creator: Tock
Designer: Nintendo
Version: v1.3.2
Date of latest version: 2020-01-23
Editors used:
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Overview

This is a port made by Tock. It features custom objects, CLR0 animations, proper shaders, and sound triggers.

Credits

  • Riidefi, for providing the course model (without animations).
  • Baoulettes, for allowing the author to use his Grumble Volcano tree model and inspiring the author to use sound triggers.
  • Wiimm, for creating the lava bubble routes.

Usage of Extended Presence Flags since v1.3.2

Together with DS Airship Fortress (Sniki) and GCN Sherbet Land (Tock), this track is the first one that supports the Extended presence flags.

There are problems with the synchronization between Bowser and Fireballs. The time offset is different offline than online. So Tock released two versions, one for offline and one for online. Distributions had to choose a version. There were also 2 variants with different item boxes (original or rotating). That makes 2x2 = 4 variants.

Wiimm has also released 4 variants with v1.3.2. Without LE-CODE they are identical to Tocks versions. Depending on offline / online, LE-CODE activates exactly the right objects. From LE-CODE's point of view, there are therefore only two different variants: original or rotating item boxes. So if using it together with the coming LE-CODE, Bowser and Fireballs are synchronized offline and online.

Media

v1.3.1 Grand Prix (Dolphin) (8:02)
v1.2 VS Race
v1.0 Presentation

Version History

Version Date of release Information
v1.0 2018-10-20 First release
v1.1 2018-11-10
  • Added lava geysers.
  • Improved fall boundaries.
  • Improved respawn points.
  • Added an online synchronized version.
  • Added water splash.
  • Changed wooden bridge collision.
v1.2 2018-12-17
  • Fixed out of bounds trigger at the first ramp.
  • Decreased fire lifetime of the VolcanoBalls.
  • Repositioned the final firebar and decreased fireball count.
  • Added an alternate version:
    • Item boxes before the stairs now float in a circle.
v1.3 2019-03-08 Edited vertex colors.
v1.3.1 2019-03-08 Fixed Wii freeze when exiting the track.
v1.3.2 2020-01-23 Update by Wiimm:

Use this version only when the new LE-CODE is released (planned for February 2020), see the spoiler underneath the credits for details.

Custom Track Distributions

This track is part of the following Custom Track Distributions: