Difference between revisions of "GBA Ribbon Road (DemyxIX)"

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== Overview ==
 
== Overview ==
  
== Media ==
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At lost last, a stable playable version of Ribbon Road for the GBA! This ported track was made constructed entirely by DemyxIX, with plenty of help from such CT creators as Bigoto, Vulcanus, Baolettes, and Tock. This is the first Custom Track that features a three-layered vrcorn_model, which is included in the course model, and was made to imitate the original. Not to mention animated arrows. This custom track took over a month to complete, and several hours of testing.
  
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== Known Errors ==
 +
 +
There are a few errors and glitches in the track. The most noticable of which is the poor texture mapping on the road. The road was actually texture mapped properly in 3dsmax, but becomes skewed when imported into szs mod or loaded in game. This occurs on both the Wii and Doplhin emulator.
 +
 +
Another error is with the hanging pennants, that tend to have the harry potter effect. And some of the other transparent textures as well. These will be attempted to be fixed for RC2.
 +
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Finally, there is one more small glitch, and that is in the areas closest to the outside of the track. if you fall in an area just outside of the track, pocha will not activate, and you will fall in a black void. This is because before when the water was at the very edge of the outside of the track, you could drive into a wall and
 +
you will fall 'out of bounds' and respawn. This is planned to be fixed in RC2.
 
== Version History ==
 
== Version History ==
 
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! align=left| Version
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! align=left| Version 1.0
! align=left| Date of release
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! align=left| Date of release 8/25/2011
 
! align=left| Information
 
! align=left| Information
 
|-
 
|-
 
| RC1
 
| RC1
 
| 2011-01-31
 
| 2011-01-31
| bla bla
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|
 
|}
 
|}
  
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This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
<!-- please insert distributions in alphabetic order -->
 
<!-- please insert distributions in alphabetic order -->
* (none)
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* N/A
  
{{user-XXX-Link}}
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{{user-DemyxIX-Link}}
 
[[category:Custom Track]]
 
[[category:Custom Track]]

Revision as of 05:15, 26 August 2011

GBA Ribbon Road
Creator: DemyxIX
Designer: DemyxIX
Version: RC1
Video:
Download: MediaFire

Template:Track rating

Overview

At lost last, a stable playable version of Ribbon Road for the GBA! This ported track was made constructed entirely by DemyxIX, with plenty of help from such CT creators as Bigoto, Vulcanus, Baolettes, and Tock. This is the first Custom Track that features a three-layered vrcorn_model, which is included in the course model, and was made to imitate the original. Not to mention animated arrows. This custom track took over a month to complete, and several hours of testing.

Known Errors

There are a few errors and glitches in the track. The most noticable of which is the poor texture mapping on the road. The road was actually texture mapped properly in 3dsmax, but becomes skewed when imported into szs mod or loaded in game. This occurs on both the Wii and Doplhin emulator.

Another error is with the hanging pennants, that tend to have the harry potter effect. And some of the other transparent textures as well. These will be attempted to be fixed for RC2.

Finally, there is one more small glitch, and that is in the areas closest to the outside of the track. if you fall in an area just outside of the track, pocha will not activate, and you will fall in a black void. This is because before when the water was at the very edge of the outside of the track, you could drive into a wall and you will fall 'out of bounds' and respawn. This is planned to be fixed in RC2.

Version History

Version 1.0 Date of release 8/25/2011 Information
RC1 2011-01-31

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • N/A
By the same author: DemyxIX

Custom Tracks:
GBA Ribbon Road

Designer of:
Sunset RidgeBowser's FortressDK Jungle Tour