Difference between revisions of "GBA Ribbon Road (DemyxIX)"

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{{about|[[DemyxIX]]'s remake||GBA Ribbon Road}}
 
<div class="float-right">
 
<div class="float-right">
{{Custom-Track-Info
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{{Misc-Info
|name=GBA Ribbon Road
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|name= GBA Ribbon Road
|creator=DemyxIX
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|creator= [[DemyxIX]]
|designer=Nintendo
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|designer= [[Nintendo]]
|type=GBA port
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|type= Remake, Ribbon
|version=RC1
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|version= RC1
|difficulty=3/10
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|date of release= 2011-08-25
|video= //www.youtube.com/watch?v=iqaPVURBV7o
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|editors used= [[3ds Max]], [[SZS Modifier]]
|download= http://www.mediafire.com/?26e6v92zj6hg0ue
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|difficulty= 3/10
}}
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|wbz-id= 368
<!-- leave a space behind "video= " and "download= " to avoid problems with other equal signs -->
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|download 1=  
<!-- paste the full URL for video and download or leave those empty -->
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}}
{{track rating}}
 
 
</div>
 
</div>
  
 
== Overview ==
 
== Overview ==
 +
This remake was constructed entirely by [[DemyxIX]], with plenty of help from such CT creators as [[BigOto2]], [[Vulcanus2]], [[Baoulettes]], and [[Tock]]. This is the first custom track to feature a three-layered background model, which is included in the course model, and was made to imitate the original. It also has animated arrows. This remake took over a month to complete, and several days worth of solid testing.
  
At long last, a stable playable version of Ribbon Road for the GBA! This ported track was made constructed entirely by DemyxIX, with plenty of help from such CT creators as Bigoto, Vulcanus, Baoulettes, and Tock. This is the first Custom Track that features a three-layered vrcorn_model, which is included in the course model, and was made to imitate the original. Not to mention animated arrows. This custom track took over a month to complete, and several days worth of testing.
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== Media ==
 +
{{youtube-box||ZxUbOay8lQk|RC1 VS Race (Dolphin)}}
  
== Known Errors ==
 
 
There are a few errors and glitches in the track. The most noticable of which is the poor texture mapping on the road. The road was actually texture mapped properly in 3dsmax, but becomes skewed when imported into szs mod or loaded in game. This occurs on both the Wii and Doplhin emulator.
 
 
Another error is with the hanging pennants, that tend to have the harry potter effect. And some of the other transparent textures as well. These will be attempted to be fixed for RC2.
 
 
Finally, there is one more small glitch, and that is in the areas closest to the outside of the track. if you fall in an area just outside of the track, pocha will not activate, and you will fall in a black void. This is because before when the water was at the very edge of the outside of the track, you could drive into a wall and
 
you will fall 'out of bounds' and respawn. This is planned to be fixed in RC2.
 
 
== Version History ==
 
== Version History ==
<!-- info: yyyy-mm-dd is an international normed date format and good for sorting -->
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! align=left| Version 1.0
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! align=left| Version
! align=left| Date of release 8/25/2011
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! align=left| Date of release
 
! align=left| Information
 
! align=left| Information
 
|-
 
|-
 
| RC1
 
| RC1
| 2011-01-31
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| 2011-08-25
|
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| Still a few glitches, but mostly stable
 +
|-
 +
| RC3
 +
| ~2014-03-06
 +
| Update by Tock.
 
|}
 
|}
 +
 +
== Known Bugs ==
 +
* Poor texture mapping: the road was actually texture mapped properly in [[3ds Max]], but it became skewed when imported into [[SZS Modifier]]
 +
* [[Harry Potter Effect]]: this affects the hanging pennants and some of the other transparent textures as well
 +
* [[Slow Motion Bug]]: when playing 2-player split screen offline
 +
* KCL bug: falling in an area just outside of the track does not activate ''pocha'' (the water splash), which makes the racer fall into a black void
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
<!-- please insert distributions in alphabetic order -->
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* [[CTGP Revolution]] (RC1)
* N/A
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* [[HD's Retro Pack]] (RC1)
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* {{Distrib-ref|Wiimms Mario Kart Fun|368|mkwfun}}
  
{{user-DemyxIX-Link}}
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{{User-Demyx-Link}}
[[category:Custom Track]]
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[[Category:Track/Retro]]

Revision as of 11:50, 3 February 2019

This article is about DemyxIX's remake. For other versions, see GBA Ribbon Road.
GBA Ribbon Road
Creator: DemyxIX
Designer: Nintendo
Version: RC1
Date of latest version: 2011-08-25
Editors used: 3ds Max, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This remake was constructed entirely by DemyxIX, with plenty of help from such CT creators as BigOto2, Vulcanus2, Baoulettes, and Tock. This is the first custom track to feature a three-layered background model, which is included in the course model, and was made to imitate the original. It also has animated arrows. This remake took over a month to complete, and several days worth of solid testing.

Media

RC1 VS Race (Dolphin)

Version History

Version Date of release Information
RC1 2011-08-25 Still a few glitches, but mostly stable
RC3 ~2014-03-06 Update by Tock.

Known Bugs

  • Poor texture mapping: the road was actually texture mapped properly in 3ds Max, but it became skewed when imported into SZS Modifier
  • Harry Potter Effect: this affects the hanging pennants and some of the other transparent textures as well
  • Slow Motion Bug: when playing 2-player split screen offline
  • KCL bug: falling in an area just outside of the track does not activate pocha (the water splash), which makes the racer fall into a black void

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-Demyx-Link