Difference between revisions of "GBA Rainbow Road (ChaosShadow23)"
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|designer= [[Nintendo]] | |designer= [[Nintendo]] | ||
|type= Remake, Rainbow | |type= Remake, Rainbow | ||
− | |version= v1. | + | |version= v1.3 |
− | |date of release= | + | |date of release= 2020-06-08 |
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[MagicY]], Paint, Photoshop CS4, [[SketchUp]], [[Wiimms SZS Tools]] | |editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[MagicY]], Paint, Photoshop CS4, [[SketchUp]], [[Wiimms SZS Tools]] | ||
− | |||
|wbz-id= 1710 | |wbz-id= 1710 | ||
− | |download 1= https:// | + | |download 1= https://cdn.discordapp.com/attachments/567025225418539008/719637049485033482/rainbow_course.szs |
}} | }} | ||
</div> | </div> | ||
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=== Credits === | === Credits === | ||
* [[NiAlBlack]] for the initial skybox model | * [[NiAlBlack]] for the initial skybox model | ||
+ | * [[Renegade Ciara]] for EnvFire and the road shader | ||
== Media == | == Media == | ||
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* Road texture brightened | * Road texture brightened | ||
|- | |- | ||
− | | v1.2 | + | | [https://drive.google.com/file/d/0BwmKx1UUBurdQzdrVmN4RmVWV3c v1.2] |
| 2015-08-27 | | 2015-08-27 | ||
| | | | ||
Line 49: | Line 49: | ||
* One flip ramps changed to two flip ramps | * One flip ramps changed to two flip ramps | ||
* Minor respawn and checkpoint adjustments | * Minor respawn and checkpoint adjustments | ||
+ | |- | ||
+ | | [https://cdn.discordapp.com/attachments/567025225418539008/719637049485033482/rainbow_course.szs v1.3] | ||
+ | | 2020-06-08 | ||
+ | | | ||
+ | * Removed most of the unnecessary ramps | ||
+ | * Remaining shortcut ramps given new collision | ||
+ | * Visual overhaul and slight model changes | ||
+ | * New KCL | ||
+ | * Fixed item routes | ||
+ | * Adusted [[KMP]] to match model changes | ||
|} | |} | ||
Revision as of 19:49, 8 June 2020
Creator: | ChaosShadow23 |
---|---|
Designer: | Nintendo |
Version: | v1.3 |
Date of latest version: | 2020-06-08 |
Editors used: | 3ds Max, BrawlBox, KMP Cloud, MagicY, Paint, Photoshop CS4, SketchUp, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
This remake of the last track of the Special Cup includes all features from the original: clouds that will shrink the racers upon driving under them (excluding Lightning bolt effect), and shooting stars (literally). The background-floating Bowser's Castle is replaced with the Paper Mario 64 version, which is 3D. This remake also includes animation and a light source.
Credits
- NiAlBlack for the initial skybox model
- Renegade Ciara for EnvFire and the road shader
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2014-05-27 | First release |
v1.1 | 2014-05-29 |
|
v1.2 | 2015-08-27 |
|
v1.3 | 2020-06-08 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Texture Hacks:
Flooded Station Square
Old Custom Tracks:
Volcanic Wasteland –
Windmill Isle
New Custom Tracks:
Volcanic Pipeyard –
Abyssal Ruins –
Windmill Village –
Infernal Pipeyard –
Sky Shrine –
Codename: L.I.F.E. –
Cherry Blossom Garden –
Abandoned Boardwalk –
Luma Park –
Celestial Ruins –
Beta Tester Circuit
Remade Custom Tracks:
Headlong Skyway –
Pipe Underworld –
Hellado Mountain –
Haunted Woods
Retro Tracks:
SNES Bowser Castle 1 –
SNES Bowser Castle 2 –
SNES Bowser Castle 3 –
GBA Peach Circuit –
GBA Riverside Park –
GBA Bowser Castle 1
–GBA Boo Lake –
GBA Cheese Land –
GBA Bowser Castle 2
GBA Sky Garden –
GBA Cheep-Cheep Island –
GBA Sunset Wilds –
GBA Snow Land –
GBA Ribbon Road –
GBA Yoshi Desert –
GBA Lakeside Park –
GBA Broken Pier –
GBA Bowser Castle 4 –
GBA Rainbow Road