Difference between revisions of "GBA Rainbow Road (ChaosShadow23)"

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|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[MagicY]], Paint, Photoshop CS4, [[SketchUp]], [[Wiimms SZS Tools]]
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[MagicY]], Paint, Photoshop CS4, [[SketchUp]], [[Wiimms SZS Tools]]
|difficulty= 5/10
|difficulty= 5/10
|download 1= https://drive.google.com/file/d/0BwmKx1UUBurdSm01UE1BVWFJdjA/view
|download 1= https://drive.google.com/file/d/0BwmKx1UUBurdQzdrVmN4RmVWV3c/view

Revision as of 20:05, 27 August 2015

This article is about ChaosShadow23's port of the retro track GBA Rainbow Road. For other ports of the same name by different authors, see »GBA Rainbow Road«.
GBA Rainbow Road
Author: ChaosShadow23
Designer: Nintendo
Version: v1.2
Date of latest version: 2015-08-27
Editors used: 3ds Max, BrawlBox, KMP Cloud, MagicY, Paint, Photoshop CS4, SketchUp, Wiimms SZS Tools
Download: Google Drive


This version of the last track of the Special Cup includes all features from the original: clouds that will shrink the racers upon driving under them (excluding lighting bolt effect), and shooting stars (literally). The background-floating Bowser's Castle is replaced with the Paper Mario 64 version, which is 3D. This version also includes animation and a light source.



v1.1 VS Race

Version History

Version Date of release Information
v1.0 2014-05-27 Initial release
v1.1 2014-05-29
  • [fix] KCL of edges adjusted
  • [fix] Brightened road texture
v1.2 2015-08-27
  • [fix] Road texture brightened
  • [fix] Shading on 3D clouds
  • [fix] Inside of ramps changed to sticky trick road
  • [fix] One flip ramps changed to two flip ramps
  • [fix] Minor respawn and checkpoint adjustments

Custom Track Distributions

This track is part of the following Custom Track Distributions: