Difference between revisions of "GBA Lakeside Park (igorseabra4)"

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{{about|[[igorseabra4]]'s remake||GBA Lakeside Park}}
 
{{about|[[igorseabra4]]'s remake||GBA Lakeside Park}}
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
|name= GBA Lakeside Park
+
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[igorseabra4]]
 
|creator= [[igorseabra4]]
|designer= [[Nintendo]]
+
|designer= [[Nintendo]], [[igorseabra4]]
|type= Remake, Grassland
+
|version= v1.1b
|version= v1.1
+
|date of release= 2013-01-06
|date of release= 2013-01-05
+
|editors used= [[SZS Modifier]]
|editors used= [[Wiimms SZS Tools]]
 
|difficulty= 5/10
 
 
|wbz-id= 213
 
|wbz-id= 213
|download 1= https://ct.wiimm.de/r/GBA%20Lakeside%20Park%20v1.1%20(Igorseabra4,AndyK,Wiimm)%20%5b62%5d
+
|download= https://icedrive.net/0/77OkI5whIe
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
Since v1.0, a [[cannon]] is used for the crossing. [[Wiimm]] implemented a special type of cannon, that turns the vehicle by 80° to right at the landing zone ([https://youtu.be/bMd117MYqik#t=37s video]).
+
This is a remake created by [[igorseabra4]]. It is mirrored. Since v1.0, a cannon is used for the crossing, as the former ramp caused many problems. [[Wiimm]] implemented a special type for this cannon that turns the vehicle by 80&deg; to the right at the landing zone ([https://youtu.be/bMd117MYqik#t=37s video]).
  
 
=== Slot Information ===
 
=== Slot Information ===
This track only works on [[slot]] [[Slot#6.2|6.2]] because of the object {{obj-ref|HeyhoShipGBA}}.
+
This track only works on [[slot]] [[Slot#6.2|6.2]] because of the object {{obj-ref|0xce|HeyhoShipGBA}}.
  
 
== Media ==
 
== Media ==
 
{{youtube-box||Zt8zdm3vX5Y|v1.1 VS Race}}
 
{{youtube-box||Zt8zdm3vX5Y|v1.1 VS Race}}
{{youtube-box||bMd117MYqik|v1 Online Race}}
+
{{youtube-box||bMd117MYqik|v1.0 Online Race}}
 +
{{youtube-box||TS_JctesNb0|v0.5 VS Race|height=300}}
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://icedrive.net/0/83LaiAKcSP v0.5]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| RC0.5
 
 
| 2011-04-18
 
| 2011-04-18
 
| First release
 
| First release
 
|-
 
|-
| RC0.6
+
| [https://icedrive.net/0/54bbxgDAL5 v0.6]
 
| 2011-04-20
 
| 2011-04-20
| Fixed last respawn bug
+
| Fixed respawn point links.
 
|-
 
|-
| RC0.61
+
| [https://icedrive.net/0/93D2wS9Crr v0.61-pre]
 
| 2011-06-10
 
| 2011-06-10
| [[AndyK]] fixed the "no way out" bug.
+
| Edited course model.
 
|-
 
|-
| RC0.62
+
| [https://icedrive.net/0/5667MNqSZx v0.61]
 +
| 2011-06-10
 +
| Update by [[AndyK]]:
 +
* Fixed grass area on the right side of the start that would trap players.
 +
|-
 +
| v0.62
 
| 2011-06-13
 
| 2011-06-13
| [[AndyK]] added a better respawn.
+
| Update by [[AndyK]]:
 +
* Adjusted a respawn point.
 
|-
 
|-
| RC0.63
+
| v0.63-pre
 +
| 2011-07-09
 +
| Update by [[AndyK]]:
 +
* Removed unused objects.
 +
|-
 +
| [https://icedrive.net/0/2cGUx1NAPq v0.63]
 
| 2011-07-11
 
| 2011-07-11
| [[AndyK]] fixed the "inactive items and itemboxes" and [[Wiimm]]'s wall landing bug.
+
| Update by [[AndyK]]:
 +
* Fixed wall landing.
 
|-
 
|-
| v1.0
+
| [https://icedrive.net/0/e2faAckkWC v1.0]
 
| 2012-08-17
 
| 2012-08-17
| [[Wiimm]] inserted a tricky cannon to jump over the road and change the direction of the drivers.
+
| Update by [[Wiimm]]:
 +
* Inserted a trickable cannon to jump over the road and change the direction of the drivers.
 +
|-
 +
| [https://icedrive.net/0/74Yu3spcUc v1.0.ctgp]
 +
| 2012-09-30
 +
| Update by [[MrBean35000vr]]:
 +
* Adjusted a checkpoint.
 +
* Added a key checkpoint.
 
|-
 
|-
 
| v1.1
 
| v1.1
 
| 2013-01-05
 
| 2013-01-05
| [[Rukasudo90]] changed the model textures and changed the sky texture to the original.
+
| Update by [[Rukasudo90]]:
 +
* Changed skybox.
 +
|-
 +
| [https://icedrive.net/0/77OkI5whIe v1.1b]
 +
| 2013-01-06
 +
| Update by [[Rukasudo90]]:
 +
* Changed textures.
 
|}
 
|}
 
== Known Bugs ==
 
=== v0.6 ===
 
* If you leave the racing line to the right while jumping across the road it is possible to land in a small grass area. The bug is, that there is no way out ([http://www.youtube.com/watch?v=k50fhiQ5GaI video]). A ramp, a small gate or respawning are solutions. '''Fixed in v0.61 by [[User:AndyK|AndyK]].'''
 
* If you are small (because of a lightning) it's impossible to jump across the road. You have to wait. '''''It's exactly like that in Mushroom Gorge.'''''
 
* Not really a bug: The map is mirrored. '''''Gonna be fixed if [[CTools]] adds a button to mirror the [[KMP]].'''''
 
* In the area before the jump there are curious glitches. Sometimes (most after time stamp 2:40) you can drive through item and fake boxes. In the start of the video you see Red Shells going through the Banana (it was not the first time).
 
* After the bomb explosion  ([http://www.youtube.com/watch?v=mb8mo-aFzxg video] at 0:39), [[Wiimm]] lands on the wall and can't drive away. The other player saw him in the wall (they didn't actually see him, they saw only the name).
 
 
=== v1.0 ===
 
The track had some problems jumping across the road:
 
* In 100cc, some karts can't cross the road.
 
* If you are using a small character, it is impossible to cross the road.
 
* If a CPU falls down, the driver loses its racing line and is unable to find the route.
 
 
To solve this problem, there are 2 principle different solutions:
 
* Insert a fall boundary. But here the jump is too flat.
 
* Use a cannon. This is done in v1.0. When landing, the driver turns to the right to follow the road direction.
 
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
* {{Distrib-ref|CTGP Revolution|213|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|213|ctgp-r}}
 +
* [[Cuberluigi CT Pack]] (v1.0)
 
* [[Legend's Awesome CT Pack]] (v1.1)
 
* [[Legend's Awesome CT Pack]] (v1.1)
 
* {{Distrib-ref|Wiimms Mario Kart Fun|213|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|213|mkwfun}}

Revision as of 03:58, 12 July 2020

This article is about igorseabra4's remake. For other versions, see GBA Lakeside Park.
GBA Lakeside Park
Creator: igorseabra4
Designer: Nintendo, igorseabra4
Version: v1.1b
Date of latest version: 2013-01-06
Editors used: SZS Modifier
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

This is a remake created by igorseabra4. It is mirrored. Since v1.0, a cannon is used for the crossing, as the former ramp caused many problems. Wiimm implemented a special type for this cannon that turns the vehicle by 80° to the right at the landing zone (video).

Slot Information

This track only works on slot 6.2 because of the object HeyhoShipGBA.

Media

v1.1 VS Race
v1.0 Online Race
v0.5 VS Race

Version History

Version Date of release Information
v0.5 2011-04-18 First release
v0.6 2011-04-20 Fixed respawn point links.
v0.61-pre 2011-06-10 Edited course model.
v0.61 2011-06-10 Update by AndyK:
  • Fixed grass area on the right side of the start that would trap players.
v0.62 2011-06-13 Update by AndyK:
  • Adjusted a respawn point.
v0.63-pre 2011-07-09 Update by AndyK:
  • Removed unused objects.
v0.63 2011-07-11 Update by AndyK:
  • Fixed wall landing.
v1.0 2012-08-17 Update by Wiimm:
  • Inserted a trickable cannon to jump over the road and change the direction of the drivers.
v1.0.ctgp 2012-09-30 Update by MrBean35000vr:
  • Adjusted a checkpoint.
  • Added a key checkpoint.
v1.1 2013-01-05 Update by Rukasudo90:
  • Changed skybox.
v1.1b 2013-01-06 Update by Rukasudo90:
  • Changed textures.

Custom Track Distributions

This track is part of the following Custom Track Distributions: