Difference between revisions of "GBA Battle Course 1 (Mariovariable3410)"
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* Texture (track): 100% | * Texture (track): 100% | ||
* Texture (skybox): 99% | * Texture (skybox): 99% | ||
− | * KCL: 100% | + | * [[KCL]]: 100% |
− | * KMP: 25% | + | * [[KMP]]: 25% |
* Minimap: 100% | * Minimap: 100% | ||
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==Known Bugs== | ==Known Bugs== | ||
===Beta=== | ===Beta=== | ||
− | * | + | * Enemy routes aren't entirely set, so they will often drive in circle. |
− | * If | + | * If used on a real [[Wii]] (like the author did), skybox textures will be messed up. This doesn't happen if the track is used on Dolphin. |
* Respawns aren't set good, so when the battle ends, they will go under the track. | * Respawns aren't set good, so when the battle ends, they will go under the track. | ||
Revision as of 05:35, 15 May 2016
Creator: | Mariovariable3410 |
---|---|
Designer: | Nintendo |
Version: | RC1 |
Date of latest version: | 2015-06-12 |
Editors used: | CTools, KMP Cloud, KMP Modifier, Paint.NET, Photoshop CS5.1, SketchUp |
Download: | MEGA |
Overview
GBA Battle Course 1 is a retro battle arena from Mario Kart: Super Circuit. It uses the Mario Circuit setting. It later reappeared in Mario Kart 7. Here, oddly, it uses the SNES Mario Circuit setting. This track has almost the same layout as SNES Battle Course 4, but is smaller. This version features the same elements as in the original version plus the wooden ramp from Mario Kart 7.
Credits
- NewSuperMoiWii for ripping the course model from Mario Kart 7.
Media
- GBABattleCourse1 Preview.jpg
A preview of the model made in SketchUp (Beta)
- GBABattleCourse1 Beta.jpg
The course as seen in-game (Dolphin emulator) (Beta)
- GBABattleCourse1 RC1Preview.png
The course as seen in-game (Dolphin emulator) (RC1)
Version History
Version | Date of release | Information |
---|---|---|
Preview | 2014-12-21 | First announcement |
Alpha | 2014-12-25 | Current status: |
Beta | 2015-01-05 | First release |
RC1 | 2015-06-12 |
|
Known Bugs
Beta
- Enemy routes aren't entirely set, so they will often drive in circle.
- If used on a real Wii (like the author did), skybox textures will be messed up. This doesn't happen if the track is used on Dolphin.
- Respawns aren't set good, so when the battle ends, they will go under the track.
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)
By the same author: Mariovariable3410
Battle Arenas:
GBA Battle Course 1 –
GCN Nintendo GameCube