Difference between revisions of "Final Grounds"

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m (Undo revision 158273 by JorisMKW (talk))
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* Further reduced polygon count  
 
* Further reduced polygon count  
 
* Remade starting section
 
* Remade starting section
|-
 
| [https://drive.google.com/file/d/1xEpLHrlFFFtX_rZ4dCdhbIDDbusgjmiv/view?usp=sharing v2.2]
 
| 2019-02-05
 
| Unofficial update by [[JorisMKW]].
 
Fixed lag by reducing the track file by 22%:
 
* Lowered some ridiculous texture sizes.
 
* Optimized szs file by removing unnecessary files and folders.
 
 
|}
 
|}
  

Revision as of 17:33, 5 February 2019

Final Grounds
Author: MEGAKart69
Version: v2.11
Date of latest version: 2019-01-29
Editors used: CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools, BrawlBox
WBZ files: ct.wiimm.de
Download: Discord

Overview

Final Grounds is a custom track by MEGAKart69. The track design is based around a castle, or a castle ground, that has been twisted and distorted by time. It brings sections from other custom tracks due to the distortion. These tracks are Lost Fortress, Castle of Darkness, Castle of Time and Volcanic Valley. The track features one hard shroomless shortcut, two single shroom shortcuts and one double shroom shortcut.

Media

SketchUp view of Final Grounds
v2.1 VS Race
v1.4 VS Race

Version History

Version Date of release Information
v1.0 2016-10-02 Private test version, model only.
v1.1 2016-10-26 Offline race test:
  • Created KMP.
  • Model and KCL changes.
  • Texture updates.
v1.2 2016-02-13 Online test:
  • Reduced polygon count to minimise lag.
  • Small KCL changes.
v1.3 2017-06-18 Second online test:
  • Fixed check point error.
  • Minor KCL and model changes.
  • Reduced polygon count.
  • Added mipmaps.
  • Added animations.
v1.31 2017-06-19 Public release:
  • Last item set is not missed because of a trick ramp.
  • Corrected Bullet Bill routes.
v1.4 2017-10-14
  • Minor texture changes.
  • Added more arrows.
  • Potentially fixed offline freeze.
  • Potentially fixed position problems.
  • Fixed lap count issue.
  • Removed low trick tunnel.
  • Some areas and turns are now wider.
v2.0 2019-01-14
  • Major visual overhaul.
  • Pushed back the wall at the bottom of shroomless shortcut to prevent rejection from lower wall.
  • Added new shortcut and alternative route.
  • Changed last turn and straight road.
  • Forced Bullet Bill around some turns.
  • Potentially removed wheelie lock at lava section.
  • Opened more areas to allow falling off from them.
  • Added more respawn points to compensate for more fall boundaries.
  • Slightly altered a shroom shortcut to make it shorter so you aren't forced to jump into off-road.
  • Added a new ramp so you can go backwards at the lava section to practice the shortcut.
v2.1 2019-01-29
  • Lost Fortress section updated to Sucht93a's version
  • Some textures sizes reduced.
  • Starting Short cut altered.
  • Castle of Darkness section updated to new theme.
  • Fixed checkpoint placement before lava section.
  • Polygon count reduced.
  • Minor texture changes.
  • Altered the heights of certain ramps.
v2.11 2019-01-30
  • Further reduced polygon count
  • Remade starting section

Names in Other Languages

Dutch: Definitief Terrein
French: Domaine Ultime
German: -
Italian: Terreni Finali
Japanese: ファイナルグラウンド
Korean: -
Portuguese: -
Russian: -
Spanish: Terrenos Finales
Greek: Τελευταία Εδάφη
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -

Custom Track Distributions

This track is part of the following Custom Track Distributions: