Filesystem/Race/Common.szs/GeoHitTableKart.bin

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GeoHitTableKart.bin is a sub file of /Race/Common.szs. It contains a list of object interaction parameters used in VS races and battle.

File Format

This file shares a table-based format also used in GeoHitTableItem.bin, GeoHitTableItemObj.bin, GeoHitTableKartObj.bin and ObjFlow.bin; which is divided in a header and two sections.

Header

Header
Offset Type Description
0x00 u16 Number of objects.
0x02 u16 The value is 0x4. Maybe the number of fields in section 1?
0x04 End of header, start of section 1

Section 1

This section contains the main table with hit parameters for each object.

Format of a GeoHitTableKart.bin object
Offset Type Description
0x00 u16 Object ID.
0x02 u16 Interaction type without any power-up status.
0x04 u16 Interaction type with Star power-up.
0x06 u16 Interaction type with Mega Mushroom power-up.
0x08 u16 Interaction type with Bullet Bill power-up.

Note: damage hits are ignored if activated over power-up interactions.

Interaction type list
ID Description Used on
0x00 Clip through the object at any speed (default value) Any object without another value
0x01 Constant wall at any speed, only if the object has collision Unused
0x02 Constant wall at any speed, only if the object has collision Unused
0x03 Constant wall at any speed, only if the object has collision Unused
0x04 Constant wall at any speed, only if the object has collision Unused
0x05 Constant wall at any speed, only if the object has collision Unused
0x06 Constant wall at any speed, only if the object has collision Unused
0x07 Clip through the object at any speed Unused
0x08 Object acts like a wall at any speed, only spark and sound if hitting at certain speed airblock, flag, flagBlend, woodbox, ironbox, WLwallGC, kart_truck, w_woodbox, w_itemboxline,
dossunc, Hwanwan, Twanwan, Twanwan_ue, Kdossunc, obakeblockSFCc, kinokoT1,
kinokoT2, obakeblock2SFCc, obakeblock3SFCc, koopaFigure, wanwan, Press, Press_soko,
dc_pillar_c, DKship64, venice_gondola, DonkyCannonGC, DonkyCannon_wii, tree_cannon
0x09 Spin hit at any speed, don't lose item Unused
0x0A Spin hit only if hitting at certain speed, wall without spark/sound if hitting slow/without moving, don't lose item penguin_s, penguin_m, crab, kuribo, sanbo, heyho, puchi_pakkun
0x0B Fire spin hit at any speed, don't lose item VolcanoBall1, boble, KoopaFigure64, WLfirebarGC, WLfireringGC, FireSnake, koopaFirebar,
FireSnake_v, honeBall
0x0C Clip through the object if hitting at certain speed, wall without spark/sound if hitting slow/without moving Unused
0x0D Small launch up hit at any speed, don't lose item choropu, choropu2, FlamePoleEff, FlamePole_v, FlamePole_v_big
0x0E Knockback hit if hitting at certain speed and if static, wall without spark/sound if not static, lose item CarA1, CarA2, CarA3, cow, pakkun_f
0x0F Launch up hit and bump once in the ground at any speed, glitchy spin in mid air on certain objects, lose item Unused
0x10 Knockback hit and bump once in the ground at any speed, lose item Hwanwan, Twanwan_ue, wanwan, sanbo_big, sanbo_big.2
0x11 Crush hit at any speed (lasts longer than 0x1E), lose item dossunc_soko, Press_soko
0x12 Bump towards the player at certain speed basabasa
0x13 Big bump towards the player at any speed begoman_spike
0x14 Spin hit, bumps and shrinks the player at any speed Epropeller
0x15 High launch up hit at any speed, lose item poihana
0x16 Spin hit if hitting at certain speed oilSFC
0x17 Constant weak wall at any speed, only if the object has collision pylon01
0x18 Constant wall at any speed, only if the object has collision choropu_ground
0x19 Launch up hit at any speed, glitchy spid in mid air on certain objects, don't lose item koopaBall, DKrockGC, TruckWagon, dc_pillar_c
0x1A Object acts like a wall at any speed, only spark and sound if hitting at certain speed DummyPole, dokan_sfc, castletree1c, mariotreeGCc, donkytree2GC, peachtreeGCc,
WLdokanGC, MarioGo64c, PalmTree, parasol, HeyhoTreeGBAc, gardentreeDSc,
DKtreeA64c, DKtreeB64c, TownTreeDSc, r_parasol, pile, pakkun_dokan, kinoko_kuki
0x1B Bump towards the player at any speed hanachan, BossHanachan, BossHanachanHead
0x1C Constant wall at any speed, only if the object has collision basabasa_dummy
0x1D Untrickable jump pad at any speed Unused
0x1E Crush hit at any speed (lasts shorter than 0x11), lose item kart_truck, car_body, Twanwan
0x1F Crush hit at any speed, then respawn, lose item Unused
0x20 Explosion launch up hit at any speed, lose item K_bomb_car, K_bomb_car_dummy, HeyhoBallGBA, K_bomb_car1
0x100 Knockback hit at any speed, lose item Unused

Any other value is likely to freeze the game when interacting with the object.

Section 2

The second part consists of an object usage table. It lists the indexes of all object slot IDs in Section 1. This section is exactly the same in GeoHitTableItem.bin, GeoHitTableItemObj.bin, GeoHitTableKart.bin, GeoHitTableKartObj.bin and ObjFlow.bin.

Section 2 format
Offset Type Description
0x00 u16 Unknown. 0xFFFF.
0x02 u16[N] List of N object slot IDs indexes, relative to Section 1 objects.
0xFFFF = unused slot.
N = Number of object slot IDs, 0x2F3 total slots in Mario Kart Wii.

Tools

The following tools can handle GeoHitTableKart.bin:

  • (none)