Filesystem/Race/Common.szs

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Common.szs is a compressed U8 archive that resides in directory Race and contains sub files with general in-race information.

File List

File Size Description
./balloon.brres 10240 Balloons used in Balloon Battle.
./banana.brres 12800 Banana.
./banana_s.brres 3840 Banana's shadow.
./battle_camera.bcp 304 Intro camera before starting a battle.
./big_kinoko.brres 15872 Mega Mushroom.
./bikePartsDispParam.bin 3172 Bike display parameters.
./bomb.brres 32256 Bob-omb.
./bombCore.brres 61824 Explosion from Bob-omb/Blue Shell and course objects that explode.
./driver.brres 1920 Animations for the players and CPUs when using Star, Mega Mushroom or when they get shocked/crushed.
./driverDispParam.bin 772 Unknown.
./DriverIKParam.bin 50164 Inverse kinematics parameters for the character models.
./driverParam.bin 10696 List of driver statistics.
./GeoHitTableItem.bin 11628 Table with flags about what happens to an item in an item-object collision.
./GeoHitTableItemObj.bin 11628 Table with flags about what happens to the object in an item-object collision.
./GeoHitTableKart.bin 4676 Table with flags about what happens to a vehicle in a vehicle-object collision.
./GeoHitTableKartObj.bin 4676 Table with flags about what happens to the object in a vehicle-object collision.
./gesso.brres 60032 Blooper.
./icon_mii.brres 8704 Mii's head placeholder.
./itemBoxNiseRtpa.brres 67328 Fake Item Box.
./ItemSlot.bin 1811 Item roulette probability chart.
./item_killer.brres 27136 Bullet Bill model when dropped.
./item_light.brres 6528 Team Race/Battle light around items of the same team.
./jugemu.brres 106752 Lakitu.
./jugemu_lap.brres 91776 Lap signs 2 – 9 (unused, the game loads it from Common_*.szs instead).
./jugemu_lapf.brres 22656 Final lap sign (unused, the game loads it from Common_*.szs instead).
./jugemu_signal.brres 53760 Lakitu's countdown lights.
./jugem_battle.brres 20736 Unused sign that looks similar to jugemu_signal.brres, but has an "X" instead of a turn around symbol.
./jugem_flag.brres 13824 The flag that Lakitu waves after finishing.
./jugem_lamp.brres 23168 Lamp on Lakitu's head when driving wrong way.
./jugem_reverse.brres 18688 Wrong way sign.
./kartAIActionParam.bin 1152 CPUs action parameters. Replaced by AIParam.baa for Competitions/Tournaments and used in some custom tracks to make more difficult CPUs.
./kartAISpdParam.bin 4992 CPUs speed parameters. Replaced by AIParam.bas for Competitions/Tournaments and used in some custom tracks to make more difficult CPUs.
./kartCameraParam.bin 576 In-race camera parameters.
./kartDriverDispParam.bin 96776 Parameters for the display of the character models.
./kartParam.bin 14260 List of vehicle statistics.
./kartPartsDispParam.bin 6052 Kart display parameters.
./kart_killer.brres 108032 Bullet Bill in use.
./kinoko.brres 8960 Mushroom.
./kinoko_p.brres 18176 Golden Mushroom.
./koura_green.brres 9984 Green Shell.
./koura_red.brres 9984 Red Shell.
./koura_s.brres 3968 Shadow used for most of the item models.
./kumo.brres 173824 Thunder Cloud.
./kumo_s.brres 4352 Thunder Cloud's shadow.
./lensflare.brres 20992 Textures used for the object lensFX.
./miiDispParam.bin 448 Mii head display parameters.
./minigame.kmg 1816 Battle Mode parameters.
./mission_camera.bcp 304 Intro camera before starting a widescreen Competition/Tournament.
./ObjFlow.bin 38170 List of all known objects.
./pow_bloc.brres 11776 POW Block model when dropped.
./pow_bloc_plane.brres 21248 POW Block in use.
./race_camera.bcp 304 Intro camera before starting a Grand Prix, VS Race, Time Trial and most Competitions/Tournaments.
./ranktimeGP.krt 268 Time limit list for the ranking in Grand Prix.
./rod.brres 16384 Lakitu's fishing rod.
./star.brres 9088 Star.
./start_camera.bcp 304 Unknown or unused camera intro.
./thunder.brres 15872 Lightning.
./tico.brres 12032 Luma model which flies around Rosalina.
./togezo_koura.brres 32896 Blue Shell.
./vibration.krm 2584 Controller rumble settings.
./bsp/la_bike.bsp 604 Flame Runner set and physics.
./bsp/la_kart.bsp 604 Offroader set and physics.
./bsp/lb_bike.bsp 604 Wario Bike set and physics.
./bsp/lb_kart.bsp 604 Flame Flyer set and physics.
./bsp/lc_bike.bsp 604 Shooting Star set and physics.
./bsp/lc_kart.bsp 604 Piranha Prowler set and physics.
./bsp/ldf_bike.bsp 604 Standard Bike L set and physics.
./bsp/ldf_kart.bsp 604 Standard Kart L set and physics.
./bsp/ld_bike.bsp 604 Spear set and physics.
./bsp/ld_kart.bsp 604 Jetsetter set and physics.
./bsp/le_bike.bsp 604 Phantom set and physics.
./bsp/le_kart.bsp 604 Honeycoupe set and physics.
./bsp/ma_bike.bsp 604 Mach Bike set and physics.
./bsp/ma_kart.bsp 604 Classic Dragster set and physics.
./bsp/mb_bike.bsp 604 Sugarscoot set and physics.
./bsp/mb_kart.bsp 604 Wild Wing set and physics.
./bsp/mc_bike.bsp 604 Zip Zip set and physics.
./bsp/mc_kart.bsp 604 Super Blooper set and physics.
./bsp/mdf_bike.bsp 604 Standard Bike M set and physics.
./bsp/mdf_kart.bsp 604 Standard Kart M set and physics.
./bsp/md_bike.bsp 604 Sneakster set and physics.
./bsp/md_kart.bsp 604 Daytripper set and physics.
./bsp/me_bike.bsp 604 Dolphin Dasher set and physics.
./bsp/me_kart.bsp 604 Sprinter set and physics.
./bsp/sa_bike.bsp 604 Bullet Bike set and physics.
./bsp/sa_kart.bsp 604 Booster Seat set and physics.
./bsp/sb_bike.bsp 604 Bit Bike set and physics.
./bsp/sb_kart.bsp 604 Mini Beast set and physics.
./bsp/sc_bike.bsp 604 Quacker set and physics.
./bsp/sc_kart.bsp 604 Cheep Charger set and physics.
./bsp/sdf_bike.bsp 604 Standard Bike S set and physics.
./bsp/sdf_kart.bsp 604 Standard Kart S set and physics.
./bsp/sd_bike.bsp 604 Magikruiser set and physics.
./bsp/sd_kart.bsp 604 Tiny Titan set and physics.
./bsp/se_bike.bsp 604 Jet Bubble set and physics.
./bsp/se_kart.bsp 604 Blue Falcon set and physics.
./Effect/RKRace.breff 977008 Particle effects during a race.
./Effect/RKRace.breft 447360 Particle effects' textures during a race.
./lightset/default.blight 1448 Default BLIGHT file. This file is loaded if posteffect.blight is not in the course's SZS.
./lightset/default.blmap 664 Default BLMAP file. This file is loaded if posteffect.blmap is not in the course's SZS.