Difference between revisions of "Filesystem/Boot/wadlistR.dat"
< Filesystem | Boot
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| 0x04 | | 0x04 | ||
| 2 | | 2 | ||
− | | {{Unknown-left|'''Unknown'''. Always 0x0001.}} | + | | {{Unknown-left|'''Unknown'''. Always 0x0001. Maybe version of the WAD file?}} |
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| 0x06 | | 0x06 | ||
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| 0x08 | | 0x08 | ||
| 4 | | 4 | ||
− | | Size of RevoKartNR.wad, located in the game's CHANNEL partition. | + | | Size of RevoKartNR.wad (in bits?), located in the game's CHANNEL partition. Dividing this by 524,288 bits (about 64 KiB, which is the Wii's block size) and then rounding up results in the size reported in the options menu. For the NTSC-U release, the value stored here is 0x0271000D, which will result in ~79 blocks. |
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Revision as of 18:42, 12 September 2017
WadlistR.dat is a file located in the directory /Boot. It differs in content between the PAL and NTSC-U versions of Mario Kart Wii. The file is 0x0C long in all versions. This file is used to calculate the number of blocks the Mario Kart Channel will use when installed on the Wii Menu, which the game displays when the option to install it is selected from the game's settings menu.
Read »Filesystem« for an introduction.
File Format
Offset | Size | Description |
---|---|---|
0x00 | 4 | File Magic. Always RKWD in ASCII. |
0x04 | 2 | Unknown. Always 0x0001. Maybe version of the WAD file? |
0x06 | 2 | Padding? Always 0x0000. |
0x08 | 4 | Size of RevoKartNR.wad (in bits?), located in the game's CHANNEL partition. Dividing this by 524,288 bits (about 64 KiB, which is the Wii's block size) and then rounding up results in the size reported in the options menu. For the NTSC-U release, the value stored here is 0x0271000D, which will result in ~79 blocks. |
Tools
The following tools can handle this file:
- (none)