Difference between revisions of "F-Zero White Land I (Jefe)"

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{{DEFAULTSORT:F-Zero White Land 1}}
 
{{DEFAULTSORT:F-Zero White Land 1}}
{{about|[[Jefe]]'s remake}}
+
{{about|[[Jefe]]'s remake||F-Zero White Land I}}
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|image= [[File:WhiteLandJefe1.jpg|256px]]
 
|image= [[File:WhiteLandJefe1.jpg|256px]]
 
|creator= [[Jefe]]
 
|creator= [[Jefe]]
|designer= Nin­tendo EAD
+
|designer= [[wikipedia:Nintendo Entertainment Analysis and Development|Nintendo EAD]]
 
|version= v2.1
 
|version= v2.1
 
|date of release= 2015-10-25
 
|date of release= 2015-10-25
|editors used= [[CTools]], [[KMP Modifier]], Photoshop CS, [[SketchUp]], [[SZS Modifier]]
+
|editors used= [[CTools]], [[KMP Modifier]], [https://adobe.com/products/photoshop Photoshop], [[SketchUp]], [[SZS Modifier]]
 
|wbz-id= 435
 
|wbz-id= 435
|download 1= https://ln.sync.com/dl/6de326150/7s2czp6q-uup8xfwq-rxguie9b-57dc25ny
+
|download 1= https://icedrive.net/0/8fiKpx7lsU
|download 2= https://ln.sync.com/dl/62e9be6d0/jiqd6cpm-3hps9yx2-x9nczg88-2hh4sgtd (Boost)
+
|download 2= https://icedrive.net/0/69W8gllomr (Boost version)
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
This remake features intro and replay cameras, as well as shadows. The [[SketchUp]] files for v1.0 and v2.0 can be found [https://3dwarehouse.sketchup.com/model.html?id=83e1d584ec14d6d3c02d036d0a30ddb6 here] and [https://3dwarehouse.sketchup.com/model.html?id=324cd7fda5c52d32bc77993eec757c78 here].
+
This remake features intro and replay cameras, as well as [[shadows]]. The [[SketchUp]] files for v1.0 and v2.0 can be found [https://3dwarehouse.sketchup.com/model.html?id=83e1d584ec14d6d3c02d036d0a30ddb6 here] and [https://3dwarehouse.sketchup.com/model.html?id=324cd7fda5c52d32bc77993eec757c78 here].
  
==== Differences from the original ====
+
=== Differences from the original ===
Since karts are slower than F-Zero Machines, the energy recharge area has been converted to a boost pad and four additional boost pads have been placed on the track. The blue "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''F-Zero X''. The icy areas aren't super slippery as in the original.
+
Since karts are slower than F-Zero Machines, the energy recharge area has been converted to a boost pad and four additional boost pads have been placed on the track. The blue "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''[[wikipedia:F-Zero X|F-Zero X]]''. The icy areas are not super slippery as in the original.
  
 
== Media ==
 
== Media ==
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== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://icedrive.net/0/e3OfSYEE43 v1.0]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| [https://ln.sync.com/dl/131854ef0/9tm9rh63-ztg3jdg5-4ybxfubf-9r3bt45j v1.0]
 
 
| 2011-10-21
 
| 2011-10-21
 
| First release
 
| First release
 
|-
 
|-
| [http://www.vgmp3.org/DLs/MKWii/MKWii-F-ZERO_White_Land_I_v2_0.zip v2.0]
+
| [http://vgmp3.org/DLs/MKWii/MKWii-F-ZERO_White_Land_I_v2_0.zip v2.0]
 
| 2011-12-26
 
| 2011-12-26
 
|
 
|
 
* Added new buildings.
 
* Added new buildings.
* Added opening camera pans.
+
* Added intro cameras.
 
* Remade some textures.
 
* Remade some textures.
 
* Fixed some [[KMP]] bugs.
 
* Fixed some [[KMP]] bugs.
 
* Improved [[KCL]].
 
* Improved [[KCL]].
 
|-
 
|-
| [https://ln.sync.com/dl/6de326150/7s2czp6q-uup8xfwq-rxguie9b-57dc25ny v2.1]
+
| [https://icedrive.net/0/8fiKpx7lsU v2.1]
 
| 2015-10-25
 
| 2015-10-25
 
| Update by [[maczkopeti]]:
 
| Update by [[maczkopeti]]:
* Rotated 90°.
+
* Rotated 90°.
 
* Added fall boundary just below the road.
 
* Added fall boundary just below the road.
 
* Changed solid fall collision to regular fall boundary.
 
* Changed solid fall collision to regular fall boundary.
Line 58: Line 57:
 
* Slightly lowered skybox.
 
* Slightly lowered skybox.
 
|-
 
|-
| [https://ln.sync.com/dl/62e9be6d0/jiqd6cpm-3hps9yx2-x9nczg88-2hh4sgtd v2.1.boost]
+
| [https://icedrive.net/0/69W8gllomr v2.1.boost]
 
| 2016-08-29
 
| 2016-08-29
| Update by [[Huili]]:
+
| Update by [[PhillyG]]:
* Changed main road, magnetic repulsor and dirt off-road collision to boost.
+
* Changed road collision to boost.
 
|}
 
|}
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP Revolution v1.01]] (v2.0)
+
* {{Distrib-ref|CTGP Revolution|435|ctgp-r}}
* [[CTGP Revolution v1.03|CTGP Revolution v1.03.1028]] (v2.1)
+
* [[CTGP Revolution Classic]] (v2.1)
* [[MKW Hack Pack]] (v2.1.boost)
+
* [[Cuberluigi CT Pack]] (v2.1)
 +
* {{Distrib-ref|Mario Kart Fusion|435|187}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|435|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|435|mkwfun}}
  
 
{{User-Jefe-Link}}
 
{{User-Jefe-Link}}
 
[[Category:Track/Import]]
 
[[Category:Track/Import]]

Revision as of 21:13, 22 February 2021

This article is about Jefe's remake. For other versions, see F-Zero White Land I.
F-Zero White Land I
256px
Creator: Jefe
Designer: Nintendo EAD
Version: v2.1
Date of latest version: 2015-10-25
Editors used: CTools, KMP Modifier, Photoshop, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This remake features intro and replay cameras, as well as shadows. The SketchUp files for v1.0 and v2.0 can be found here and here.

Differences from the original

Since karts are slower than F-Zero Machines, the energy recharge area has been converted to a boost pad and four additional boost pads have been placed on the track. The blue "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. The icy areas are not super slippery as in the original.

Media

v2.1 VS Race
v2.0 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2011-10-21 First release
v2.0 2011-12-26
  • Added new buildings.
  • Added intro cameras.
  • Remade some textures.
  • Fixed some KMP bugs.
  • Improved KCL.
v2.1 2015-10-25 Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall collision to regular fall boundary.
  • Improved ramp collision.
  • Adjusted lap counter and start position.
  • Mirrored starting line.
  • Added water animation.
  • Adjusted minimap.
  • Slightly lowered skybox.
v2.1.boost 2016-08-29 Update by PhillyG:
  • Changed road collision to boost.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Jefe