Difference between revisions of "F-Zero White Land I (Jefe)"

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{{DEFAULTSORT:F-Zero White Land 1}}
 
{{DEFAULTSORT:F-Zero White Land 1}}
<div class="float-right">
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{{about|[[Jefe]]'s remake}}
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
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|name= {{Extract-Title|{{PAGENAME}}}}
|image= [[File:WhiteLandJefe1.jpg|256px|center|v2.0 as seen in SketchUp]]
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|image= [[File:WhiteLandJefe1.jpg|256px]]
 
|creator= [[Jefe]]
 
|creator= [[Jefe]]
|designer= [http://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_and_Development Nintendo EAD]
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|designer= Nin&shy;tendo EAD
|type= Remake, Icy, Alien
 
 
|version= v2.1
 
|version= v2.1
 
|date of release= 2015-10-25
 
|date of release= 2015-10-25
 
|editors used= [[CTools]], [[KMP Modifier]], Photoshop CS, [[SketchUp]], [[SZS Modifier]]
 
|editors used= [[CTools]], [[KMP Modifier]], Photoshop CS, [[SketchUp]], [[SZS Modifier]]
|difficulty= 6/10
 
 
|wbz-id= 435
 
|wbz-id= 435
|download 1=  
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|download 1= https://ln.sync.com/dl/6de326150/7s2czp6q-uup8xfwq-rxguie9b-57dc25ny
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|download 2= https://ln.sync.com/dl/62e9be6d0/jiqd6cpm-3hps9yx2-x9nczg88-2hh4sgtd (Boost)
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''[http://fzero.wikia.com/wiki/White_Land White Land I]''' is a track from the SNES game [http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]. The name "White Land" refers to the icy nature of the track. A detailed map of the original track from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in SketchUp to ensure an accurate track layout.
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This remake features intro and replay cameras, as well as shadows. The [[SketchUp]] files for v1.0 and v2.0 can be found [https://3dwarehouse.sketchup.com/model.html?id=83e1d584ec14d6d3c02d036d0a30ddb6 here] and [https://3dwarehouse.sketchup.com/model.html?id=324cd7fda5c52d32bc77993eec757c78 here].
 
 
==== Features ====
 
FALCON KICK! Captain Falcon's on a balloon! SHOW ME YOUR MOVES! Intro and replay cameras! Check them out in replay mode! YES! Fake shadows too! FAAAAAAAALCOOOOOOON PAAAAAANCH! Split screen works great! Show this level off to your friends! C'MON!
 
  
 
==== Differences from the original ====
 
==== Differences from the original ====
Since karts are slower than F-Zero Machines, the energy recharge area has been converted to a boost pad and four additional boost pads have been placed on the track. The blue 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. The icy areas aren't super slippery as in the original; this will change if an appropriate KCL setting is found by or given to the author.
+
Since karts are slower than F-Zero Machines, the energy recharge area has been converted to a boost pad and four additional boost pads have been placed on the track. The blue "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''F-Zero X''. The icy areas aren't super slippery as in the original.
  
 
== Media ==
 
== Media ==
{{youtube-box||QY37PW6_Rng|v2.0 VS Race (CTGP-R v1.03 Speed-Modified Version)|height=300}}
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{{youtube-box||4gM3Y1kX40U|v2.1 VS Race}}
{{youtube-box|original|zUdY5owrCDc|Original Version}}
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{{youtube-box||29twQwG99R8|v2.0 VS Race}}
 +
{{youtube-box||gGkFGMRufRo|v1.0 VS Race|height=300}}
  
 
== Version History ==
 
== Version History ==
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! align=left| Information
 
! align=left| Information
 
|-
 
|-
| v1.0
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| [https://ln.sync.com/dl/131854ef0/9tm9rh63-ztg3jdg5-4ybxfubf-9r3bt45j v1.0]
 
| 2011-10-21
 
| 2011-10-21
| The snowy and metal parts of the track emit dirt effects. There will likely be an update to fix that and maybe add some decorative details to the level, like billboards and such. Bots are ok, but could be better, especially on the jump pad section. The SketchUp file for v1.0 can be downloaded [https://3dwarehouse.sketchup.com/model.html?id=83e1d584ec14d6d3c02d036d0a30ddb6 here].
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| First release
 
|-
 
|-
 
| [http://www.vgmp3.org/DLs/MKWii/MKWii-F-ZERO_White_Land_I_v2_0.zip v2.0]
 
| [http://www.vgmp3.org/DLs/MKWii/MKWii-F-ZERO_White_Land_I_v2_0.zip v2.0]
 
| 2011-12-26
 
| 2011-12-26
| Includes new buildings, new opening pans and some redone textures. Also includes various updates to the KMP and KCL to fix some uncommon bugs and to get better dust effects. The SketchUp file for v2.0 can be downloaded [https://3dwarehouse.sketchup.com/model.html?id=324cd7fda5c52d32bc77993eec757c78 here].
+
|
 +
* Added new buildings.
 +
* Added opening camera pans.
 +
* Remade some textures.
 +
* Fixed some [[KMP]] bugs.
 +
* Improved [[KCL]].
 
|-
 
|-
| [https://download.wiimm.de/mkw-track-archive/FZ%20White%20Land%20I%20v2.1%20(Jefe)%20%5bmaczkopeti%5d.wbz v2.1]
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| [https://ln.sync.com/dl/6de326150/7s2czp6q-uup8xfwq-rxguie9b-57dc25ny v2.1]
 
| 2015-10-25
 
| 2015-10-25
| Update by [[User:Maczkopeti|maczkopeti]]:
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| Update by [[maczkopeti]]:
 
* Rotated 90°.
 
* Rotated 90°.
 
* Added fall boundary just below the road.
 
* Added fall boundary just below the road.
* Changed solid fall to regular fall boundary.
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* Changed solid fall collision to regular fall boundary.
 
* Improved ramp collision.
 
* Improved ramp collision.
 
* Adjusted lap counter and start position.
 
* Adjusted lap counter and start position.
* Mirrored starting lineup.
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* Mirrored starting line.
 
* Added water animation.
 
* Added water animation.
 
* Adjusted minimap.
 
* Adjusted minimap.
* Slightly lowered vrcorn.
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* Slightly lowered skybox.
 +
|-
 +
| [https://ln.sync.com/dl/62e9be6d0/jiqd6cpm-3hps9yx2-x9nczg88-2hh4sgtd v2.1.boost]
 +
| 2016-08-29
 +
| Update by [[Huili]]:
 +
* Changed main road, magnetic repulsor and dirt off-road collision to boost.
 
|}
 
|}
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP Revolution v1.01]] (v2)
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* [[CTGP Revolution v1.01]] (v2.0)
* [[CTGP Revolution v1.03]] (v2.1)
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* [[CTGP Revolution v1.03|CTGP Revolution v1.03.1028]] (v2.1)
 +
* [[MKW Hack Pack]] (v2.1.boost)
 
* {{Distrib-ref|Wiimms Mario Kart Fun|435|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|435|mkwfun}}
 
== Names in Other Languages ==
 
{{Language-Info
 
|name=Translations
 
|en=F-ZERO White Land 1
 
|nl=F-ZERO White Land 1
 
|fr=F-Zero White Land 1 (NTSC)<br>F-ZERO White Land 1 (PAL)
 
|de=F-ZERO White Land 1
 
|it=F-ZERO White Land 1
 
|ja=F-ZERO ホワイトランド1
 
|ko=F-ZERO 화이트 랜드1
 
|pt=F-Zero White Land 1 (NTSC)<br>F-ZERO White Land 1 (PAL)
 
|ru=F-ZERO Уайт-Ленд 1
 
|es=F-Zero White Land 1 (NTSC)<br>F-ZERO White Land 1 (PAL)
 
|el=F-ZERO Γουάιτ Λαντ 1
 
|pl=F-ZERO White Land 1
 
|fi=F-ZERO White Land 1
 
|sv=F-ZERO White Land 1
 
|cs=F-ZERO White Land 1
 
|da=F-ZERO White Land 1
 
}}
 
  
 
{{User-Jefe-Link}}
 
{{User-Jefe-Link}}
 
[[Category:Track/Import]]
 
[[Category:Track/Import]]

Revision as of 06:17, 20 December 2018

This article is about Jefe's remake. For other versions, see [[{{{1}}}]].
F-Zero White Land I
256px
Creator: Jefe
Designer: Nin­tendo EAD
Version: v2.1
Date of latest version: 2015-10-25
Editors used: CTools, KMP Modifier, Photoshop CS, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This remake features intro and replay cameras, as well as shadows. The SketchUp files for v1.0 and v2.0 can be found here and here.

Differences from the original

Since karts are slower than F-Zero Machines, the energy recharge area has been converted to a boost pad and four additional boost pads have been placed on the track. The blue "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. The icy areas aren't super slippery as in the original.

Media

v2.1 VS Race
v2.0 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2011-10-21 First release
v2.0 2011-12-26
  • Added new buildings.
  • Added opening camera pans.
  • Remade some textures.
  • Fixed some KMP bugs.
  • Improved KCL.
v2.1 2015-10-25 Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall collision to regular fall boundary.
  • Improved ramp collision.
  • Adjusted lap counter and start position.
  • Mirrored starting line.
  • Added water animation.
  • Adjusted minimap.
  • Slightly lowered skybox.
v2.1.boost 2016-08-29 Update by Huili:
  • Changed main road, magnetic repulsor and dirt off-road collision to boost.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Jefe