Difference between revisions of "F-Zero Big Blue (Jefe)"

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* Changed outer wall collision to regular wall.
 
* Changed outer wall collision to regular wall.
 
* Adjusted lap counter and start position.
 
* Adjusted lap counter and start position.
* Adjusted third opening camera.
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* Adjusted third intro camera.
 
* Raised water.
 
* Raised water.
 
* Added water animation.
 
* Added water animation.
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This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
* {{Distrib-ref|CTGP Revolution|455|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|455|ctgp-r}}
* [[CTGP Revolution Classic]] (v1.4)
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* {{Distrib-ref|CTGP Revolution Classic|455|186}}
 
* {{Distrib-ref|Cuberluigi CT Pack|455|152,171}}
 
* {{Distrib-ref|Cuberluigi CT Pack|455|152,171}}
 
* [[Mario Kart Adventures]] (v1.0)
 
* [[Mario Kart Adventures]] (v1.0)
* [[Mario Kart Fusion]] (v1.4)
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* {{Distrib-ref|Mario Kart Fusion|455|187}}
 
* {{Distrib-ref|Mario Kart Infinite|455|175}}
 
* {{Distrib-ref|Mario Kart Infinite|455|175}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}}

Revision as of 21:14, 22 February 2021

This article is about Jefe's remake. For other versions, see F-Zero Big Blue.
F-Zero Big Blue
Image from the BRRES Editor
Creator: Jefe
Designer: Nintendo EAD, Jefe
Version: v1.4
Date of latest version: 2015-12-29
Editors used: CTools, KMP Modifier, Photoshop, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Discord

Overview

This is a remake created by Jefe. It is a fairly simple track with a wide-open ocean setting. The track features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. A detailed map of the original SNES track from snesmaps.com was traced in SketchUp to ensure an accurate track layout. The SketchUp model can be found here.

Differences from the original

Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.

Media

v1.4 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2011-11-20 First release
v1.0.boost 2016-08-29 Update by PhillyG:
  • Changed road collision to boost.
v1.0.mkwfun 2013-12-14 Update by Wiimm:
  • Downscaled to 70%.
v1.1 2015-10-23 Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall to regular fall boundary.
  • Changed outer wall collision to regular wall.
  • Adjusted lap counter and start position.
  • Adjusted third intro camera.
  • Raised water.
  • Added water animation.
  • Adjusted minimap.
  • Added new skybox.
v1.1.mkwfun 2015-10-26 Update by Wiimm:
  • Downscaled to 70%.
v1.2 2015-10-26 Update by Jefe and maczkopeti:
  • Removed a boost panel.
v1.3 2015-11-14 Update by maczkopeti:
  • Dropped an invalid KCL triangle.
v1.3.mkwfun 2015-11-17 Update by Wiimm:
  • Downscaled to 70%.
v1.4 2015-12-29 Update by maczkopeti:
  • Rebuilt KCL from v1.1 to fix an unusual glitch.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Jefe