Difference between revisions of "Dawn Township"

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|creator= [[User:Jiyuu|Jiyuu]]
 
|creator= [[User:Jiyuu|Jiyuu]]
 
|designer=
 
|designer=
|version= v2.1
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|version= v2.2
|date of release= 2018-06-18
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|date of release= 2018-07-15
 
|editors used= [[BrawlBox]], Cinema4D, [[KMP Cloud]], Photoshop CC, [[Post-Effect Editor]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], Cinema4D, [[KMP Cloud]], Photoshop CC, [[Post-Effect Editor]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id=4303
 
|wbz-id=4303
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* Brighter textures.
 
* Brighter textures.
 
* Fixed a bad respawn point.
 
* Fixed a bad respawn point.
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|-
 +
| v2.2
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| 2018-07-15
 +
|
 +
* Fixed [[ultra shortcut]].
 +
* Changed water color.
 +
* New ghost data.
 
|}
 
|}
  

Revision as of 10:43, 15 July 2018

Dawn Township
Author: Jiyuu
Version: v2.2
Date of latest version: 2018-07-15
Editors used: BrawlBox, Cinema4D, KMP Cloud, Photoshop CC, Post-Effect Editor, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Dawn Township is Jiyuu's fourth custom track. The author tried to recreate the same type of atmosphere that some medieval fantasy towns can be found in contemporary art or manga. It is divided into three sections: The first one is a waterfall slope that brings the player to the town. The second section is the town itself. It features many buildings, two parks, bridges, a fountain and many waterfalls. The player has to drive through the town to finally ride down a slope that will bring them out of the town. The third section consists of an icy road on the sea, though it isn't slippery. The road will bring the player to a small shelter where crystals are set. An invisible cannon is placed at the beginning of this shelter, which will bring the player up to the waterfall slope that will end the race.

Media

File:Dawn Township wireframe.jpg
A wireframe render of the track with 50% opacity textures.
v2.0 Presentation
v1.0 Presentation

Version History

Version Date of release Information
2018-05-02 Concept done, start of development.
Alpha 2018-05-?? Private release, heavy slow motion bug everywhere.
v1.0 2018-06-04 First release
v1.1 2018-06-07 Update by ANoob:
  • Added replay cameras.
v1.2 2018-06-11
  • Fixed slow motion bug.
  • Fixed a KCL glitch.
  • Other minor changes in the KCL.
v2.0 2018-06-13
  • Added shadows.
  • Added developer ghost data.
  • Fixed a bugged item point.
  • Fixed replay cameras.
  • Scaled the goombas a bit bigger.
  • Changed the ambiant light on the character.
v2.1 2018-06-18
  • Brighter textures.
  • Fixed a bad respawn point.
v2.2 2018-07-15

Known Bugs

  • Before v1.2, a small to medium slow motion bug could occur up to about 2 seconds when driving in some sections. It was due to the high amount of facepoints, as the bug appeared early in the track development.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Comté de l'Aube
German: -
Italian: -
Japanese: あさやけタウンシップ
Korean: -
Portuguese: -
Russian: -
Spanish: Municipio al Amanecer
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -