DS Cheep Cheep Beach (Jasperr, ZPL & Golden RS)

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This article is about IEF◇Spyro and ZPL Gaming's port. For other versions, see DS Cheep Cheep Beach.
DS Cheep Cheep Beach
Creator: IEF◇Spyro, ZPL Gaming, Golden RS
Designer: Nin­tendo, TheZoroark007, PabloMK7, IEF◇Spyro, Golden RS
Version: v1.0
Date of latest version: 2019-03-28
Editors used: BeFunky, Blender, BrawlBox, CTools, KMP Modifier, Lorenzi's KMP Editor, Photoshop, Pixlr, Sketch, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This is a port originally made by TheZoroark007 and PabloMK7, and created by ZPL Gaming and IEF◇Spyro, with some assistance from Golden RS. The authors were originally going to update sup3rsmash8's version, but they eventually decided to create a new version similar to Mario Kart 7's version, which included a shipwreck. However, the authors took inspiration from Mario Kart 8's version by recreating the jungle section and docking area while also adding things to the track that aren't in either versions. After getting feedback from the CTGP Testing team, IEF◇Spyro retextured the track using textures from Mario Kart 8 and also adding a few extra elements to the track.

Credits

  • CTGP Testers, for helping with general course design feedback.
  • TacoJosh, for helping model the jungle and with textures.
  • Caron, for the boost animations and the skybox from Sky Beach.

Media

v1.0 Online Race
Beta Online Race
File:DS CCB.png
A preview of the beta version in Dolphin

Version History

Version Date of release Information
Beta 2019-02-17 First release
v1.0 2019-03-28
  • Added mipmaps.
  • Changed boost animations.
  • Changed coral textures.
  • Changed skybox.
  • Made out of bounds area clearer.
  • Remodeled parts of the track.
v1.1 2019-??-??
  • Added custom Blooper (thanks to Zachruff).
  • Added intro and ending cameras (thanks to Luke Chandler).
  • Changed road and ramp variants.
  • Combined many textures.
  • Fixed invisible wall (thanks to SpyKid).
  • Increased mipmaps.
  • Lowered some texture sizes.
  • Rebuilt course model to eliminate Slow Motion Bug.
  • Removed an unused water splash.
  • Removed many untouchable things in the KCL.
  • Removed ramp towards the shipwreck.
  • Removed some boats.
  • Removed very small KCL triangles.
  • Removed unused and unneeded face points.

Known Bugs

  • There is a random invisible wall next to the grey rock after the first ramp.
  • Grouped structures in the course model have corrupted UV mapping and some of the poles are distorted.
  • Very heavy Slow Motion Bug occurs when players touch or enter the small houses with a Mega Mushroom.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-IEF◇Spyro-Link Template:User-ZPL Gaming-Link

By the same author: Golden RS