Difference between revisions of "DS Bowser Castle (sup3rsmash8)"
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+ | {{about|[[sup3rsmash8]]'s port}} | ||
<div class="float-right"> | <div class="float-right"> | ||
{{Misc-Info | {{Misc-Info | ||
− | |name= | + | |name= DS Bowser Castle |
|creator= [[sup3rsmash8]] | |creator= [[sup3rsmash8]] | ||
|designer= [[Nintendo]] | |designer= [[Nintendo]] | ||
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|version= Beta 2 | |version= Beta 2 | ||
|date of release= 2013-04-10 | |date of release= 2013-04-10 | ||
− | |editors used= | + | |editors used= [[Blender]], [[BrawlBox|BrawlBox v0.67b]], [[CTools]], [[KMP Cloud]], MKDS Course Modifier 5, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]] |
|difficulty= 5/10 | |difficulty= 5/10 | ||
− | | | + | |wbz-id=964 |
− | + | }} | |
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</div> | </div> | ||
− | ==Overview | + | == Overview == |
− | + | Right now, in the Beta, the objects (e.g. the cylinder, rotating bridge, the moving lava platforms) don't seem to affect the players, due to the objects being different from the Wii version. | |
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− | Right now, in the Beta, the objects (e.g. the cylinder, rotating bridge, the moving lava platforms) don't seem to affect the players, due to the objects being different from the Wii version. | ||
They're animated though. (besides the lava platforms which don't move at all) | They're animated though. (besides the lava platforms which don't move at all) | ||
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This might change when the author figures out the puzzle with the Moving Terrain KCL type and custom object collision. | This might change when the author figures out the puzzle with the Moving Terrain KCL type and custom object collision. | ||
− | ==Media== | + | == Media == |
− | {{youtube-box||xp9rskVtQXU|Beta | + | {{youtube-box||xp9rskVtQXU|Beta VS Race}} |
− | |||
− | ===KCL and KMP | + | === KCL and KMP view === |
− | [[File:ds-bowser-castle-kcl+kmp.png| | + | [[File:ds-bowser-castle-kcl+kmp.png|270px|KCL and KMP view of Beta 2. The image was made by ''[[wkmpt DRAW]]''.]]<br clear="all"> |
− | |||
− | + | Above is a [[wkmpt DRAW|KCL and KMP view]] of Beta 2 of the track showing [[KCL]], check points (blue and cyan lines), respawn points (green arrows) and item routes (dark red lines). Click on the picture for a larger view. | |
− | |||
− | + | The picture is from a top view in [[3ds Max]]. The object file was generated by [[Wiimms SZS Tools]] → see »[[wkmpt DRAW]]« for details. | |
+ | == Version History == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! align=left| Information | ! align=left| Information | ||
|- | |- | ||
− | | | + | | [https://www.dropbox.com/s/fk5w39pq7pkax62/DSBowserCastleBETA.rar Beta 1] |
| 2012-11-20 | | 2012-11-20 | ||
− | | | + | | First release |
|- | |- | ||
− | | Beta 2 | + | | Beta 2 |
| 2013-04-10 | | 2013-04-10 | ||
− | | | + | | Update by [[Wiimm]]: |
* Unused files removed | * Unused files removed | ||
− | * KCL recreated (unused triangles dropped) | + | * [[KCL]] recreated (unused triangles dropped) |
* A fall boundary wall for enemies inserted, that fall down | * A fall boundary wall for enemies inserted, that fall down | ||
* Walls lowered (Players can jump over borders now) | * Walls lowered (Players can jump over borders now) | ||
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* Respawn points optimized | * Respawn points optimized | ||
* Minimap centered | * Minimap centered | ||
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|} | |} | ||
− | ==Custom Track Distributions== | + | == Custom Track Distributions == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
− | + | * [[Cam, Tom and Troy's CTGP Pack]] (Beta) | |
− | * [[ | + | * [[CTGP Revolution v1.03|CTGP Revolution v1.03.0012 – v1.03.1018]] (Beta) |
− | * [[ | + | * {{Distrib-ref|Wiimms Mario Kart Fun|964|mkwfun}} |
− | * | ||
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− | {{User-sup3rsmash8- | + | {{User-sup3rsmash8-Link}} |
[[Category:Track/Retro]] | [[Category:Track/Retro]] |
Revision as of 09:33, 19 January 2018
Creator: | sup3rsmash8 |
---|---|
Designer: | Nintendo |
Version: | Beta 2 |
Date of latest version: | 2013-04-10 |
Editors used: | Blender, BrawlBox v0.67b, CTools, KMP Cloud, MKDS Course Modifier 5, SketchUp, SZS Modifier, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | — |
Overview
Right now, in the Beta, the objects (e.g. the cylinder, rotating bridge, the moving lava platforms) don't seem to affect the players, due to the objects being different from the Wii version.
They're animated though. (besides the lava platforms which don't move at all)
This might change when the author figures out the puzzle with the Moving Terrain KCL type and custom object collision.
Media
KCL and KMP view
KCL and KMP view of Beta 2. The image was made by wkmpt DRAW.
Above is a KCL and KMP view of Beta 2 of the track showing KCL, check points (blue and cyan lines), respawn points (green arrows) and item routes (dark red lines). Click on the picture for a larger view.
The picture is from a top view in 3ds Max. The object file was generated by Wiimms SZS Tools → see »wkmpt DRAW« for details.
Version History
Version | Date of release | Information |
---|---|---|
Beta 1 | 2012-11-20 | First release |
Beta 2 | 2013-04-10 | Update by Wiimm:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Cam, Tom and Troy's CTGP Pack (Beta)
- CTGP Revolution v1.03.0012 – v1.03.1018 (Beta)
- Wiimms Mario Kart Fun (Details)
Custom Tracks:
DK Falls –
DS Bowser Castle –
DS Cheep Cheep Beach –
GBA Bowser Castle 2 –
GCN Dry Dry Desert –
GCN Yoshi Circuit