Difference between revisions of "DS Bowser Castle (sup3rsmash8)"

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|editors used= [[Blender]], [[BrawlBox|BrawlBox v0.67b]], [[CTools]], [[KMP Cloud]], MKDS Course Modifier 5, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[Blender]], [[BrawlBox|BrawlBox v0.67b]], [[CTools]], [[KMP Cloud]], MKDS Course Modifier 5, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 5/10
 
|difficulty= 5/10
|download 1= http://download.wiimm.de/mkw-tracks/DS%20Bowser%20Castle%20BETA2%20(sup3rsmash8,Wiimm).wbz (WBZ)
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|wbz-id=964
 
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}}
 
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Revision as of 21:24, 8 December 2017

This article is about sup3rsmash8's port. For other versions, see [[{{{1}}}]].
DS Bowser Castle
Creator: sup3rsmash8
Designer: Nintendo
Version: Beta 2
Date of latest version: 2013-04-10
Editors used: Blender, BrawlBox v0.67b, CTools, KMP Cloud, MKDS Course Modifier 5, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

Right now, in the Beta, the objects (e.g. the cylinder, rotating bridge, the moving lava platforms) don't seem to affect the players, due to the objects being different from the Wii version.

They're animated though. (besides the lava platforms which don't move at all)

This might change when the author figures out the puzzle with the Moving Terrain KCL type and custom object collision.

Media

Beta VS Race

KCL and KMP view

KCL and KMP view of Beta 2. The image was made by wkmpt DRAW.

Above is a KCL and KMP view of Beta 2 of the track showing KCL, check points (blue and cyan lines), respawn points (green arrows) and item routes (dark red lines). Click on the picture for a larger view.

The picture is from a top view in 3ds Max. The object file was generated by Wiimms SZS Tools → see »wkmpt DRAW« for details.

Version History

Version Date of release Information
Beta 1 2012-11-20 First release
Beta 2 2013-04-10 Update by Wiimm:
  • Unused files removed
  • KCL recreated (unused triangles dropped)
  • A fall boundary wall for enemies inserted, that fall down
  • Walls lowered (Players can jump over borders now)
  • Complete new item and enemy points
  • Respawn points optimized
  • Minimap centered

Custom Track Distributions

This track is part of the following Custom Track Distributions: