DK Jungle Tour

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DK Jungle Tour
Creator: HelloImYourMind
Designer: Demyx
Version: v1.2
Video: YouTube
Download: MediaFire
DK Jungle Tour II
Creator: HelloImYourMind
Designer: HelloImYourMind
Version: RC1
Video: YouTube
Download: MediaFire

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DK Jungle Tour 1

Overview

This CT is based on Demyx's design. It is a jungle with many trees, a suspension bridge and a cave. There's a part where you drive on the water too.

Media

Demyx original design.

File:DKJT1.png
Screenshot
File:DKJT2.png
Screenshot


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Version History and Download

Version Date of release Information
v1 2011-08-11 First Release.
v1.1 2011-08-20 KMP edits by Wiimm to remove glitches.
v1.2 2011-08-25 KMP edits by Wiimm to improve enemy and item routes.

Glitches in v1

  • If staring bullet bill direct behind the first cannon it try to drive backwards and into the wall. (→ Define a checkpoint directly in the landing zone.
  • I entering the finish line very left along the wall the lap counter does not increase. (→ make the check point line wider)
  • Some unnecessary fall boundaries.
  • There is one ultra short cut: If you turn back after the canon you can enter the left hand grass and drive along the wall to the river.
Glitches

v1.1 & v1.2

Wiimm has improved the enemy and item routes:

  • Start position changed to allow short cut through grass.
  • Some more item points inserted to allow bullet bill after the cannon.
  • Enemies use short cuts if they carry the right item.
  • 25% of the Enemies try to get the special item (mega mushroom) in the river.
  • All enemies reach now the finish line.

DK Jungle Tour II

Overview

This is a different track now. Adds texture mapping and perhaps more difficulty to the race. Version 1 coming soon.

Media


Template:Youtube

Version History and Download

Version Date of release Information
RC1 2012-05-03 First Release.
RC1.1 2012-05-11 Bug fixes by Wiimm.

Issues and ToDo list

  • No good camera setup yet
  • Water animation was done before BrawlBox v0.66b was released, so there will probably be lag. It is disabled from the KMP for all Multiplayer modes though.
  • There are some wrong Y values for objects in the KMP
  • Not sure if all respawns work correctly
  • CPUs might get lost at some points and drive like fools.
  • The vrcorn (skybox) model needs fixing too.
  • Some KCL errors to fix
  • Needs custom animation (for the waterfall mostly)

Custom Track Distributions

This track is part of the following Custom Track Distributions:


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