Custom Track Tutorial

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This page is still in devolopment: (currently only the page structure is done)

Main parts of CT creating: Modeling Texturing KMP editing Other


Modeling: Modeling can be done at 2 ways: 1. The old way, make a black/white (and grey) map of every part of the track in paint. You can use a gradient to create slopes.


2. Using a 3D modeling program, the new way. The most used programs for making CT's are 3ds max and Google Sketch-up (GSU).


Texturing: If you used paint for making track, the only way to map the textures on your model is using the retexture tool. Select the polygon and use the tool, fill in the scale to map it (trial and error to find right scale). Than fill in the dimention. If you used a 3D program you can also export the UV mapping with your model, this will be imported in the szs modifier.

After the mapping is done, change all textures you used.

KMP editing:


Other:

Programs needed:

szs modifier szs explorer (optional) kmp modifier (optional) paint (choice 1) 3D modeling program (choice 2)

(of course you can use 1 and 2 together if you want)