Difference between revisions of "Custom Track"

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A '''Custom Track''' is a [[Mario Kart Wii]] course which was not created by [[Nintendo]] as part of the original game. This refers sepecifically to modifications made by users which change the layout of the track, not just the colors or [[Texture Hack|textures]]. For a list of custom tracks see [[List of Custom Tracks]].
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{{Custom Track Lists}}
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A '''Custom Track''' is a [[Mario Kart Wii]] course which was not created by [[Nintendo]] as part of the original game. This refers specifically to modifications made by users which change the layout of the track, not just the colors or [[Texture Hack|textures]]. [[List of Track Edits|Track Edits]] are hacks which feature prominently a model from an original track, but has not only textures but also other mechanics changed for a different track experience, being an intermediate between a custom track and a texture hack. For a list of all new custom tracks see [[List of Custom Tracks]].
 
Several [[Custom Track Distribution]]s are available which allow a user to download a fixed collection of Custom Tracks.
 
Several [[Custom Track Distribution]]s are available which allow a user to download a fixed collection of Custom Tracks.
  
== Generations ==
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[[Category:Track/Custom|!]]
''The following section needs reviews''
 
 
 
Since Mario Kart Wii hacking has been evolving since it started back in 2009, the quality of custom tracks also has and has being divided into generations:
 
 
 
===1st Generation===
 
Those are the custom tracks that were modeled with Paint and don't have any solidity at all. They're only flat planes with collision glitches and no walls. Only two custom tracks fit into this generation, [[Test Circle]] and [[Lava Canyon]]. Both were made by MrBean35000vr and Chadderz in March 2009 and were the first two custom tracks. They only got released as SFP Patches, and are still on the patch server.
 
===2nd Generation===
 
Those are the tracks that were modeled with Paint and have correct solidity mapping. The first track of this kind was [[Mushroom Peaks]], in December 2009. It's still the most famous track of this generation, but [[Incendia Castle]] is a close second being one of the two custom tracks so far where you follow a different route each lap (the other being the still unknown [[Six King Labyrinth]]).
 
 
 
This generation also includes 3D modeled custom tracks that aren't good looking and could be confused with normal 2nd generation tracks.
 
===3rd Generation===
 
This is the generation that has been lasting for the longest time ''unsure''. It started with the SZS Modifier update in May 2010, that included 3D model importing, making it possible for tracks to me much more detailed. The first test was DS Rainbow Road, by MrBean35000vr, but was never released because it's currently impossible to fix the loop and the corkscrew. The first released track of this generation was [[Haunted Woods]]. ''unsure''.
 
===4th Generation===
 
This generation started in March 2011 with the release of the [[CTools|BRRES Expander]], and now custom tracks models have (almost) no limits. The first released track of this generation is [[Thunder City]].
 
 
 
===5th Generation===
 
This generation hasn't started yet, but it probably will in some time. These are the tracks that have lightning and color mappings applied to then, making then have shadows. If such is done the custom tracks will finally start to be indistinguishable of Nintendo's own.
 
===6th generation===
 
Since not even the 5th generation has started yet, of course the 6th hasn't. These are the tracks that include complex stuff such as ASM code hacks and 100% custom objects. [[GCN Daisy Cruiser]] has a 50% custom object and [[Six King Labyrinth]] has added code (not custom made however), which means that this 6th generation might exist.
 
===Generations===
 
Although the generations happened in a specific order, the custom track releases don't follow then. The first generation has ended with the start of the second and the third generation has ended with the start of the fourth, but second generation tracks didn't stop being made yet, as proven by the latest 2nd gen track [[Sunset Bridge]]. The second generation will probably only die when all creators give up of making tracks with Paint and start using 3d model editors exclusively, which will probably take some time.
 
 
 
Retro ported tracks don't follow generations, because they're supposed to be just like the original ones, altrhoug it's possible to say that [[DS Airship Fortress]] is in a previous generation than [[GCN Wario Colosseum]], for example.
 
{{Custom Track Lists}}
 
[[category:Custom Track|!]]
 

Latest revision as of 21:50, 10 November 2016

A Custom Track is a Mario Kart Wii course which was not created by Nintendo as part of the original game. This refers specifically to modifications made by users which change the layout of the track, not just the colors or textures. Track Edits are hacks which feature prominently a model from an original track, but has not only textures but also other mechanics changed for a different track experience, being an intermediate between a custom track and a texture hack. For a list of all new custom tracks see List of Custom Tracks. Several Custom Track Distributions are available which allow a user to download a fixed collection of Custom Tracks.