Difference between revisions of "Custom Music"

From Custom Mario Kart
Jump to navigation Jump to search
Line 39: Line 39:
 
To know the loop's Start/End Point, you have to use GoldWave:
 
To know the loop's Start/End Point, you have to use GoldWave:
  
[[File:GoldWaveExample.png|750px|thumb|left|GoldWave opened.]]
+
[[File:GoldWaveExample.png|750px|thumb|center|GoldWave opened.]]
 
*Open up your song.
 
*Open up your song.
 
*Listen to it VERY carefully, and detect the part where you want your loop to start and end (if wanted).
 
*Listen to it VERY carefully, and detect the part where you want your loop to start and end (if wanted).
Line 48: Line 48:
 
*Close GoldWave.
 
*Close GoldWave.
  
'''This is necessary all the time if your songs have to loop.''' What is looping for is explained right below.
+
'''This is necessary all the time if your songs have to loop.'''  
 +
==Converting to BRSTM==
 +
BRSTM is the format of the videogame's audio, they are used since GameCube games, and they appear in almost every actual videogame.
 +
Mario Kart Wii obviously uses BRSTMs; and they appear in courses, battle arenas, miscellaneous sounds and more.
 +
 
 +
 
 +
 
 +
 
 +
'''Now, you have your songs ready for converting them to BRSTM format, for this you need BCSM GUI:'''
 +
[[File:BCSMGUIexample.png|right]]
 +
 
  
 
[[category:Tutorials]][[category:Custom Track Tutorial]]
 
[[category:Tutorials]][[category:Custom Track Tutorial]]

Revision as of 01:31, 10 June 2011

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

The Custom Music Tutorial.


Custom music is making songs compatible with MKWii so you can play them as background music. Many custom tracks have custom music included.

If you want to make Custom Music for your track/battle arena, you need:

  • BCSM GUI (Brawl Custom Song Maker), you can find it here
  • BRSAR Size Patcher, found here.
  • Music editor (optional), you can use any.
    • In case you don't want to download even more software, you can use Movie Maker for editing your music.
  • GoldWave (optional), can be found here.

Music Editing

First you need to edit the song, for this you use your music editor. It is recommended to export the output format into WAV, wavs don't have that little space just before your song starts.

For the "final lap" music, you have to options: speed up the song or use another song.

Speeding up a song

Now, to speed a song it is pretty recommended to use VirtualDJ; but like I said before, if you don't want to download more software, you can use Movie Maker to speed your song, this is explained right here.

For VirtualDJ use:

VirtualDJexample.jpg
  • Drag your song into a plate.
  • Use the Pitch Bar to change its speed.
  • Go to the "Record" tab
  • Click on Config to set the file's final directory
  • Click on "Start Recording" and play your song with the new speed.
  • If needed, you can edit then your song for deleting useless parts.

Looped Song

A "loop" is the particular section of the song that replays over and over, you can use this if your song is too short, so your song will repeat until you end the race.

It consists of two sections: the "Start point" and the "End point".

To know the loop's Start/End Point, you have to use GoldWave:

File:GoldWaveExample.png
GoldWave opened.
  • Open up your song.
  • Listen to it VERY carefully, and detect the part where you want your loop to start and end (if wanted).
  • Select the starting point and drag it to the end (or the End point of your loop).
  • Press Shift+E, and a window called "Set Marker" should appear.
  • Click on Sample Based Position option, and copy the Start and Finish value (Finish value in case your loop doesn't stop at the end of the song).
    • You will need these values later, they are important
  • Close GoldWave.

This is necessary all the time if your songs have to loop.

Converting to BRSTM

BRSTM is the format of the videogame's audio, they are used since GameCube games, and they appear in almost every actual videogame. Mario Kart Wii obviously uses BRSTMs; and they appear in courses, battle arenas, miscellaneous sounds and more.



Now, you have your songs ready for converting them to BRSTM format, for this you need BCSM GUI: