Difference between revisions of "Creating a Custom Vehicle"

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{{template:Under-construction|}}
 
{{template:Under-construction|}}
  
This tutorial will explain you how to create your custom vehicle (custom kart or custom bike) on [[Mario Kart Wii]]. To make a custom vehicle that you need to do a little more than make a 3D model in a [[custom track]], that's what you'll see in this tutorial.
+
This tutorial will explain you how to create your custom vehicle (custom kart or custom bike) for [[Mario Kart Wii]]. To make a custom vehicle that you need to do a little more than make a 3D model in a [[custom track]], that's what you'll see in this tutorial.
  
==What You Need==
+
== What You Need ==
  
* [[Mario Kart Wii]] ISO<br/>If you have all 3d Models of [[Mario Kart Wii]] just ignore this topic and the next topic.
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* Mario Kart Wii ISO<br/>If you have all 3d Models of Mario Kart Wii just ignore this topic and the next topic.
* [[WiiScrubber]] or [[Wiimms ISO Tools]]<br/>To get the [[BRRES]] models of karts and characters on [[Mario Kart Wii]] iso.
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* [[WiiScrubber]] or [[Wiimms ISO Tools]]<br/>To get the [[BRRES]] models of karts and characters on Mario Kart Wii iso.
* [[SZS Modifier]] or [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>You will need to edit the brres model. In this case the [[SZS Modifier]] is recomended to prevent problems with the [[CHR0 (File Format)|model movement animations.]] If you know how to edit the [[CHR0 (File Format)|file CHR0]] you can edit quietly with these softwares.
+
* [[SZS Modifier]] or [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>You will need to edit the BRRES model. In this case the SZS Modifier is recommended to prevent problems with the [[CHR0 (File Format)|model movement animations.]] If you know how to edit the file CHR0 you can edit with these softwares.
 
* [http://sketchup.google.com/ Google Sketchup]<br/>Or other 3D modeler program that imports and exports obj files.
 
* [http://sketchup.google.com/ Google Sketchup]<br/>Or other 3D modeler program that imports and exports obj files.
  
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Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in.
 
Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in.
  
Step 2 (Bodies). For Bodies, you're going to have to go to SZS Modifier, and export the body obj file of a kart. I'd go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini-Beast), try to put the body of your kart exactly like the coordinates of the kart that you're going to replace's. Then put your kart in the origin spot, and erase the other body. Then export as Obj using the exporter used for Brres editor.
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Step 2 (Bodies). For Bodies, you're going to have to go to SZS Modifier, and export the body obj file of a kart. It's recommended to go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini-Beast), try to put the body of your kart exactly like the coordinates of the kart that you're going to replace. Then put your kart in the origin spot, and erase the other body. Then export as Obj using the exporter used for Brres editor.
  
 
Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save.
 
Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save.
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=====Google sketchup plugins that you will need=====
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=== Google Sketchup plugins that you will need ===
  
*[http://forums.sketchucation.com/viewtopic.php?f=323&t=20584 Obj importer]<br/>You will need to export the 3D Model of the karts and characters of your [[Mario Kart Wii]] Iso
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*[http://forums.sketchucation.com/viewtopic.php?f=323&t=20584 Obj importer]<br/>You will need to export the 3D Model of the karts and characters of your Mario Kart Wii Iso
*[http://sketchuptips.blogspot.com/2009/01/wavefront-obj-exporter-with-materials.html Obj Exporter]<br/>To export the obj file to [[SZS Modifier]].
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*[http://sketchuptips.blogspot.com/2009/01/wavefront-obj-exporter-with-materials.html Obj Exporter]<br/>To export the obj file to SZS Modifier.
 
*Obj Exporter 2<br/>To import the obj model for the [[CTools Pack#BRRES editor|BRRES editor]]. [http://www.mediafire.com/?qh8hgo16ujvoi0h Click here to download]
 
*Obj Exporter 2<br/>To import the obj model for the [[CTools Pack#BRRES editor|BRRES editor]]. [http://www.mediafire.com/?qh8hgo16ujvoi0h Click here to download]
  
==Related Tutorials==
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== Related Tutorials ==
  
 
*[[Importing 3D models]]<br/>
 
*[[Importing 3D models]]<br/>
How to import the 3D models of [[Mario Kart Wii]] to begin making your custom vehicle and how to extract Mario Kart Wii's models.
+
How to import the 3D models of Mario Kart Wii to begin making your custom vehicle and how to extract Mario Kart Wii's models.
*[[Creating a Custom Character in 3DS MAX]]<br/>
 
An in-depth look.
 
 
*[[Porting Tutorial]]<br/>
 
*[[Porting Tutorial]]<br/>
 
Written for porting tracks, but much applies to porting characters and karts.
 
Written for porting tracks, but much applies to porting characters and karts.
*[[Creating an Animated Character in 3DS Max]]<br/>
+
*[[Creating an Animated Character in 3ds Max]]<br/>
 
How to import a character that animates.
 
How to import a character that animates.
  

Revision as of 23:43, 30 June 2016

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This tutorial will explain you how to create your custom vehicle (custom kart or custom bike) for Mario Kart Wii. To make a custom vehicle that you need to do a little more than make a 3D model in a custom track, that's what you'll see in this tutorial.

What You Need

  • Mario Kart Wii ISO
    If you have all 3d Models of Mario Kart Wii just ignore this topic and the next topic.
  • WiiScrubber or Wiimms ISO Tools
    To get the BRRES models of karts and characters on Mario Kart Wii iso.
  • SZS Modifier or SZS Explorer
    You will need to edit the BRRES model. In this case the SZS Modifier is recommended to prevent problems with the model movement animations. If you know how to edit the file CHR0 you can edit with these softwares.
  • Google Sketchup
    Or other 3D modeler program that imports and exports obj files.


How It's Done

Custom Kart Tutorial

BMD View 2 (First Part)

Step 1. Open BMD View 2, and go to open new model.

Step 2. Find the model you want to open, such as Body, Tire-l, etc...

Step 3. Export the file as a .3DS file.

Google Sketchup 8 (Second Part)

Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in.

Step 2 (Bodies). For Bodies, you're going to have to go to SZS Modifier, and export the body obj file of a kart. It's recommended to go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini-Beast), try to put the body of your kart exactly like the coordinates of the kart that you're going to replace. Then put your kart in the origin spot, and erase the other body. Then export as Obj using the exporter used for Brres editor.

Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save.

Brres Editor (Final Part)

Step 1. Open SZS Explorer then go to the kart brres that you're going to replace. In this case, go to sb_kart-ka's Kart Model brres.

Step 2. Import the parts you saved in Google Sketchup 8.

Step 3. Rename all of the parts so that they are the same as the kart's old parts, then erase the old parts.

Step 4. Save the file, then go back to SZS Explorer. Save the file name as the same name it says on SZS Explorer. Then put in Riivolution, and you're done! Custom Karts in Mario Kart Wii!


Google Sketchup plugins that you will need

Related Tutorials

How to import the 3D models of Mario Kart Wii to begin making your custom vehicle and how to extract Mario Kart Wii's models.

Written for porting tracks, but much applies to porting characters and karts.

How to import a character that animates.

Editing this tutorial

You can edit this tutorial as long as you make sure you're right.

Incorrect information will harm the people who read this tutorial, if you have questions, write on discussion on this page.