Difference between revisions of "Creating a Custom Vehicle"

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{{textbox|green center|Editing this tutorial|
 
{{textbox|green center|Editing this tutorial|
 
You can edit this tutorial as long as you make sure you're right.<br/>
 
You can edit this tutorial as long as you make sure you're right.<br/>
Incorrect information will harm the people who read this tutorial, if you have questions, write on [[Talk:Creating a custom vehicle. | discussion]] on this page.}}
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Incorrect information will harm the people who read this tutorial, if you have questions, write on [[Talk:Creating a Custom Vehicle | discussion]] on this page.}}
  
 
[[category:Tutorials]]
 
[[category:Tutorials]]

Revision as of 23:09, 25 February 2013

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This tutorial will explain you how to create your custom vehicle (custom kart or custom bike) on Mario Kart Wii. To make a custom vehicle that you need to do a little more than make a 3D model in a custom track, that's what you'll see in this tutorial.

What You Need


How It's Done

Custom Kart Tutorial

BMD View 2 (First Part)

Step 1. Open BMD View 2, and go to open new model.

Step 2. Find the model you want to open, such as Body, Tire-l, etc...

Step 3. Export the file as a .3DS file.

Google Sketchup 8 (Second Part)

Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in.

Step 2 (Bodies). For Bodies, you're going to have to go to SZS Modifier, and export the body obj file of a kart. I'd go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini-Beast), try to put the body of your kart exactly like the coordinates of the kart that you're going to replace's. Then put your kart in the origin spot, and erase the other body. Then export as Obj using the exporter used for Brres editor.

Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save.

Brres Editor (Final Part)

Step 1. Open SZS Explorer then go to the kart brres that you're going to replace. In this case, go to sb_kart-ka's Kart Model brres.

Step 2. Import the parts you saved in Google Sketchup 8.

Step 3. Rename all of the parts so that they are the same as the kart's old parts, then erase the old parts.

Step 4. Save the file, then go back to SZS Explorer. Save the file name as the same name it says on SZS Explorer. Then put in Riivolution, and you're done! Custom Karts in Mario Kart Wii!


Google sketchup plugins that you will need

Related Tutorials

How to import the 3D models of Mario Kart Wii to begin making your custom vehicle.

An in-depth look.

Written for porting tracks, but much applies to porting characters and karts.

How to extract Mario Kart Wii's models.

How to import a character that animates.

Editing this tutorial

You can edit this tutorial as long as you make sure you're right.

Incorrect information will harm the people who read this tutorial, if you have questions, write on discussion on this page.