Difference between revisions of "Creating a Custom Vehicle"
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* [[SZS Modifier]] or [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>You will need to edit the brres model. In this case the [[SZS Modifier]] is recomended to prevent problems with the [[CHR0 (File Format)|model movement animations.]] If you know how to edit the [[CHR0 (File Format)|file CHR0]] you can edit quietly with these softwares. | * [[SZS Modifier]] or [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>You will need to edit the brres model. In this case the [[SZS Modifier]] is recomended to prevent problems with the [[CHR0 (File Format)|model movement animations.]] If you know how to edit the [[CHR0 (File Format)|file CHR0]] you can edit quietly with these softwares. | ||
* [http://sketchup.google.com/ Google Sketchup]<br/>Or other 3D modeler program that imports and exports obj files. | * [http://sketchup.google.com/ Google Sketchup]<br/>Or other 3D modeler program that imports and exports obj files. | ||
+ | |||
+ | |||
+ | == How It's Done == | ||
+ | '''Custom Kart Tutorial''' | ||
+ | |||
+ | '''BMD View 2 (First Part)''' | ||
+ | Step 1. Open BMD View 2, and go to open new model. | ||
+ | |||
+ | Step 2. Find the model you want to open, such as Body, Tire-l, etc... | ||
+ | |||
+ | Step 3. Export the file as a .3DS file. | ||
+ | |||
+ | '''Google Sketchup 8 (Second Part)''' | ||
+ | Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in. | ||
+ | |||
+ | Step 2 (Bodies). For Bodies, you're going to have to go to SZS Modifier, and export the body obj file of a kart. I'd go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini-Beast), try to put the body of your kart exactly like the coordinates of the kart that you're going to replace's. Then put your kart in the origin spot, and erase the other body. Then export as Obj using the exporter used for Brres editor. | ||
+ | |||
+ | Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save. | ||
+ | |||
+ | '''Brres Editor (Final Part)''' | ||
+ | Step 1. Open SZS Explorer then go to the kart brres that you're going to replace. In this case, go to sb_kart-ka's Kart Model brres. | ||
+ | |||
+ | Step 2. Import the parts you saved in Google Sketchup 8. | ||
+ | |||
+ | Step 3. Rename all of the parts so that they are the same as the kart's old parts, then erase the old parts. | ||
+ | |||
+ | Step 4. Save the file, then go back to SZS Explorer. Save the file name as the same name it says on SZS Explorer. Then put in Riivolution, and you're done! Custom Karts in Mario Kart Wii! | ||
Revision as of 18:11, 7 March 2012
This tutorial will explain you how to create your custom vehicle (custom kart or custom bike) on Mario Kart Wii. To make a custom vehicle that you need to do a little more than make a 3D model in a custom track, that's what you'll see in this tutorial.
What You Need
- Mario Kart Wii ISO
If you have all 3d Models of Mario Kart Wii just ignore this topic and the next topic. - WiiScrubber or Wiimms ISO Tools
To get the BRRES models of karts and characters on Mario Kart Wii iso. - SZS Modifier or SZS Explorer
You will need to edit the brres model. In this case the SZS Modifier is recomended to prevent problems with the model movement animations. If you know how to edit the file CHR0 you can edit quietly with these softwares. - Google Sketchup
Or other 3D modeler program that imports and exports obj files.
How It's Done
Custom Kart Tutorial
BMD View 2 (First Part) Step 1. Open BMD View 2, and go to open new model.
Step 2. Find the model you want to open, such as Body, Tire-l, etc...
Step 3. Export the file as a .3DS file.
Google Sketchup 8 (Second Part) Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in.
Step 2 (Bodies). For Bodies, you're going to have to go to SZS Modifier, and export the body obj file of a kart. I'd go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini-Beast), try to put the body of your kart exactly like the coordinates of the kart that you're going to replace's. Then put your kart in the origin spot, and erase the other body. Then export as Obj using the exporter used for Brres editor.
Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save.
Brres Editor (Final Part) Step 1. Open SZS Explorer then go to the kart brres that you're going to replace. In this case, go to sb_kart-ka's Kart Model brres.
Step 2. Import the parts you saved in Google Sketchup 8.
Step 3. Rename all of the parts so that they are the same as the kart's old parts, then erase the old parts.
Step 4. Save the file, then go back to SZS Explorer. Save the file name as the same name it says on SZS Explorer. Then put in Riivolution, and you're done! Custom Karts in Mario Kart Wii!
Google sketchup plugins that you will need
- Obj importer
You will need to export the 3D Model of the karts and characters of your Mario Kart Wii Iso - Obj Exporter
To export the obj file to SZS Modifier. - Obj Exporter 2
To import the obj model for the BRRES editor. Click here to download
Related Tutorials
How to import the 3D models of Mario Kart Wii to begin making your custom vehicle.
An in-depth look.
Written for porting tracks, but much applies to porting characters and karts.
How to extract Mario Kart Wii's models.
How to import a character that animates.
You can edit this tutorial as long as you make sure you're right.