Difference between revisions of "Conveyor Conundrum"

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|name= {{PAGENAME}}  
 
|name= {{PAGENAME}}  
 
|author= [[Bri911]]
 
|author= [[Bri911]]
|version= Beta
+
|version= v1.0
|date of release= 2018-11-06
+
|date of release= 2018-12-02
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[MagicY]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[MagicY]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|wbz-id=5077
 
|wbz-id=5077
|download 1= https://drive.google.com/file/d/1nPqU-2WXVeqSnt4yw9809W2gqLp3GORB
+
|download 1= https://drive.google.com/uc?export=download&id=1PHbJZHc3uy3MRpyW4_haxV5vGj5I0xwM
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Conveyor Conundrum''' is [[Bri911]]'s second [[custom track]]. It is designed to be a very difficult track with many different pathways and interesting concepts. It is unique, since it contains several functioning "water" conveyor belts. All of the conveyor belts (except one) are made up of moving water, so items are not affected by them. This track was made before a tool that can precisely place the vertices of an [[AREA]] was released, and this is something crucial for most of the conveyor belts.
+
'''Conveyor Conundrum''' is [[Bri911]]'s second [[custom track]]. It is designed to be a very difficult track with many different pathways and interesting concepts. It is unique, since it contains several functioning "water" conveyor belts. All of the conveyor belts (except one) are made up of moving water, so items are not affected by them. This track was made before a tool that can precisely place the vertices of an [[AREA]] was released.
  
 
== Media ==
 
== Media ==
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! align=left| Information
 
! align=left| Information
 
|-
 
|-
| Beta
+
| [https://drive.google.com/file/d/1nPqU-2WXVeqSnt4yw9809W2gqLp3GORB Beta]
 
| 2018-11-06
 
| 2018-11-06
 
| First release
 
| First release
 +
|-
 +
| [https://drive.google.com/uc?export=download&id=1PHbJZHc3uy3MRpyW4_haxV5vGj5I0xwM v1.0]
 +
| 2018-12-02
 +
|
 +
*Several course model edits, especially to lessen the difficulty of sharp turns.
 +
*Lowered amount of directly placed item objects to fix online issues.
 +
*Updated [[KCL]] to help prevent glitches and unintentional shortcuts.
 +
*Fixed CPU endless respawn.
 +
*Improved item routes.
 +
*Improved enemy routes.
 +
*Improved checkpoints and respawns.
 +
*Many other gameplay changes.
 
|}
 
|}
  

Revision as of 19:25, 2 December 2018

Conveyor Conundrum
Author: Bri911
Version: v1.0
Date of latest version: 2018-12-02
Editors used: BrawlBox, CTools, KMP Cloud, MagicY, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Conveyor Conundrum is Bri911's second custom track. It is designed to be a very difficult track with many different pathways and interesting concepts. It is unique, since it contains several functioning "water" conveyor belts. All of the conveyor belts (except one) are made up of moving water, so items are not affected by them. This track was made before a tool that can precisely place the vertices of an AREA was released.

Media

Currently no media

Version History

Version Date of release Information
Beta 2018-11-06 First release
v1.0 2018-12-02
  • Several course model edits, especially to lessen the difficulty of sharp turns.
  • Lowered amount of directly placed item objects to fix online issues.
  • Updated KCL to help prevent glitches and unintentional shortcuts.
  • Fixed CPU endless respawn.
  • Improved item routes.
  • Improved enemy routes.
  • Improved checkpoints and respawns.
  • Many other gameplay changes.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: -
French: -
German: -
Italian: -
Japanese: ハードコンベアー
Korean: -
Portuguese: -
Russian: -
Spanish: Enigma Transportador
Greek: Αίνιγμα Μετακομιστή
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -